Madisonians take on Lost Minds of Phandelver lmopwiki https://lmop.miraheze.org/wiki/Main_Page MediaWiki 1.40.1 first-letter Media Special Talk User User talk Madisonians take on Lost Minds of Phandelver Madisonians take on Lost Minds of Phandelver talk File File talk MediaWiki MediaWiki talk Template Template talk Help Help talk Category Category talk Module Module talk Main Page 0 1 1 2022-10-22T11:40:38Z MediaWiki default 1 Create main page wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == This Main Page was created automatically and it seems it hasn't been replaced yet. === For the bureaucrat(s) of this wiki === Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting. You can immediately start working on your wiki or whenever you want. Need help? No problem! We will help you with your wiki as needed. 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The bureaucrat(s) might still be working on a Main Page, so please check again later! 21236ac3f8d65e5563b6da6b70815ca6bf1e6616 2 1 2022-10-22T16:17:22Z Tlscherer 2 wikitext text/x-wiki = World = [[History]] [[NPCs and Deities]] [[Factions and Groups]] [[Places]] [[Maps]] = Party = [[Quests]] [[PCs]] [[Items]] = Campaign = [[Chapter 1 - On the High Road]] = Notes and Resources = [[House Rules]] [[Achievements]] [https://docs.google.com/document/d/14TE1CWm5oLzdGJhuT0nb1hAiPR04mEN4u426K6Lttr0/edit#heading=h.wtakqmcm7dez# Zrac'sSession Notes] = Miraheze = [[Help]] cf4816f3e14638fa5e50d6dd208668f4a8520dd9 4 2 2022-10-22T16:23:54Z Tlscherer 2 wikitext text/x-wiki = World = [[History]] [[NPCs and Deities]] [[Factions and Groups]] [[Places]] [[Maps]] = Party = [[Quests]] [[PCs]] [[Items]] = Campaign = [[Chapter 1 - On the High Road]] = Notes and Resources = [[House Rules and Expectations]] [[Achievements]] [https://docs.google.com/document/d/14TE1CWm5oLzdGJhuT0nb1hAiPR04mEN4u426K6Lttr0/edit#heading=h.wtakqmcm7dez# Zrac'sSession Notes] = Miraheze = [[Help]] dd74460141b546c38191d309542f01861b6d5fca 8 4 2022-10-22T16:48:55Z Tlscherer 2 /* Notes and Resources */ wikitext text/x-wiki = World = [[History]] [[NPCs and Deities]] [[Factions and Groups]] [[Places]] [[Maps]] = Party = [[Quests]] [[PCs]] [[Items]] = Campaign = [[Chapter 1 - On the High Road]] = Notes and Resources = [[House Rules and Expectations]] [[Achievements]] [https://drive.google.com/drive/u/0/folders/1vpZ3vNZkt2_uQ32rt0fO651SIwRzVUS1 DM Recaps] [https://docs.google.com/document/d/14TE1CWm5oLzdGJhuT0nb1hAiPR04mEN4u426K6Lttr0/edit#heading=h.wtakqmcm7dez# Zrac's Session Notes] = Miraheze = [[Help]] 9fbfa411969c67d0349a7fcac2b3eafdf3404384 9 8 2022-10-22T16:58:23Z Tlscherer 2 wikitext text/x-wiki = World = [[History]] [[Factions and NPCs]] [[Religion and Deities]] [[Places]] [[Maps]] = Party = [[Quests]] [[Puzzles and Clues]] [[PCs]] [[Items]] = Campaign = [[Chapter 1 - On the High Road]] = Notes and Resources = [[House Rules and Expectations]] [[Achievements]] [https://drive.google.com/drive/u/0/folders/1vpZ3vNZkt2_uQ32rt0fO651SIwRzVUS1 DM Recaps] [https://docs.google.com/document/d/14TE1CWm5oLzdGJhuT0nb1hAiPR04mEN4u426K6Lttr0/edit#heading=h.wtakqmcm7dez# Zrac's Session Notes] = Miraheze = [[Help]] 8243120e2c03e2a64453b2f88902cf002d078782 14 9 2022-10-24T01:56:59Z Tlscherer 2 wikitext text/x-wiki = World = [[History]] [[Factions and NPCs]] [[Religion and Deities]] [[Places and Maps]] = Party = [[Quests]] [[Puzzles and Clues]] [[PCs]] [[Items]] = Campaign = [[Chapter 1 - On the High Road]] = Notes and Resources = [[House Rules and Expectations]] [[Achievements]] [https://drive.google.com/drive/u/0/folders/1vpZ3vNZkt2_uQ32rt0fO651SIwRzVUS1 DM Recaps] [https://docs.google.com/document/d/14TE1CWm5oLzdGJhuT0nb1hAiPR04mEN4u426K6Lttr0/edit#heading=h.wtakqmcm7dez# Zrac's Session Notes] = Miraheze = [[Help]] 7c19f1c92d7a8e606a92a1e9386e6c402efca45f 35 14 2022-10-24T02:54:46Z Tlscherer 2 /* Notes and Resources */ wikitext text/x-wiki = World = [[History]] [[Factions and NPCs]] [[Religion and Deities]] [[Places and Maps]] = Party = [[Quests]] [[Puzzles and Clues]] [[PCs]] [[Items]] = Campaign = [[Chapter 1 - On the High Road]] = Notes and Resources = [[House Rules and Expectations]] [[Achievements and Awards]] [https://drive.google.com/drive/u/0/folders/1vpZ3vNZkt2_uQ32rt0fO651SIwRzVUS1 DM Recaps] [https://docs.google.com/document/d/14TE1CWm5oLzdGJhuT0nb1hAiPR04mEN4u426K6Lttr0/edit#heading=h.wtakqmcm7dez# Zrac's Session Notes] = Miraheze = [[Help]] 3ce6e89808dff005317b53a99cb84c4dbd9376fa 37 35 2022-10-24T02:56:03Z Tlscherer 2 wikitext text/x-wiki = World = [[History]] [[Factions and NPCs]] [[Religion and Deities]] [[Places and Maps]] = Party = [[Quests]] [[PCs]] [[Items]] = Campaign = [[Chapter 1 - On the High Road]] = Notes and Resources = [[House Rules and Expectations]] [[Achievements and Awards]] [https://drive.google.com/drive/u/0/folders/1vpZ3vNZkt2_uQ32rt0fO651SIwRzVUS1 DM Recaps] [https://docs.google.com/document/d/14TE1CWm5oLzdGJhuT0nb1hAiPR04mEN4u426K6Lttr0/edit#heading=h.wtakqmcm7dez# Zrac's Session Notes] = Miraheze = [[Help]] 6664982e56e9197a5cf82f88f28e26ca792e68c9 41 37 2022-11-10T01:05:09Z 2600:1700:6804:350:BD3B:9D2D:3BE6:3470 0 /* Party */ wikitext text/x-wiki = World = [[History]] [[Factions and NPCs]] [[Religion and Deities]] [[Places and Maps]] = Party = [[Quests]] [[PCs]] [[Items]] [[Group Funds]] = Campaign = [[Chapter 1 - On the High Road]] = Notes and Resources = [[House Rules and Expectations]] [[Achievements and Awards]] [https://drive.google.com/drive/u/0/folders/1vpZ3vNZkt2_uQ32rt0fO651SIwRzVUS1 DM Recaps] [https://docs.google.com/document/d/14TE1CWm5oLzdGJhuT0nb1hAiPR04mEN4u426K6Lttr0/edit#heading=h.wtakqmcm7dez# Zrac's Session Notes] = Miraheze = [[Help]] 493e381ba7597dfbdb7c4823cfaa2aa1687b65a5 History 0 2 3 2022-10-22T16:23:03Z Tlscherer 2 Created page with "== What Are The Forgotten Realms? == In the world of Toril, between the windswept Sea of Swords to the west and the mysterious lands of Kara-Tur to the east, lies the continent of Faerûn. A place of varied cultures and races, Faerûn is dominated by human lands, be they kingdoms, city-states, or carefully maintained alliances of rural communities. Interspersed among the lands of humans are old dwarven kingdoms and hidden elven enclaves, assimilated populations of gnome..." wikitext text/x-wiki == What Are The Forgotten Realms? == In the world of Toril, between the windswept Sea of Swords to the west and the mysterious lands of Kara-Tur to the east, lies the continent of Faerûn. A place of varied cultures and races, Faerûn is dominated by human lands, be they kingdoms, city-states, or carefully maintained alliances of rural communities. Interspersed among the lands of humans are old dwarven kingdoms and hidden elven enclaves, assimilated populations of gnomes and halflings, and more exotic folk. A great deal of adventure is to be had in the Realms, for those willing to seek it out. The routes between cities and nations often cross into the territory of brigands or marauding humanoids. Every forest, swamp, and mountain range has its own perils, whether lurking bandits, savage orcs and goblinoids, or mighty creatures such as giants and dragons. Ruins dot the landscape and the caverns that wind beneath the surface. In these places, treasures of every living race — and a number of dead ones — wait for adventurers intrepid enough to come and claim them. == The Sword Coast and the North == Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that use the sea for trade. For most who care about such things, the area is delimited by Neverwinter in the north and Baldur’s Gate in the south, but territory farther to the north and south that isn’t under the sway of a more influential power is usually also included in descriptions of the Sword Coast. == Introducing Phandalin == More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors from the horrific battles, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. In recent years, people have resettled the area. Phandalin is now a rough-and-tumble frontier town. Now a group of intrepid adventurers approaches... == One Important Note == These will become OUR Forgotten Realms. While they are already well defined, we can still shape and change the Realms to fit our needs for what will make this a fun game for all. We can apply our own brand of revisionist worldbuilding to best build OUR game world. Don’t feel 100% locked in. These are guidelines, not rules, and we can change them as we all see fit. eb9d4ac207e6553451673a9e575dcdf285568b5b 7 3 2022-10-22T16:45:53Z Tlscherer 2 wikitext text/x-wiki From the amazing [https://drive.google.com/file/d/1zgApIsQkeIV0xhjFzvrCvVTUicwcITQJ/view?usp=sharing Session 0 pdf] == What Are The Forgotten Realms? == In the world of Toril, between the windswept Sea of Swords to the west and the mysterious lands of Kara-Tur to the east, lies the continent of Faerûn. A place of varied cultures and races, Faerûn is dominated by human lands, be they kingdoms, city-states, or carefully maintained alliances of rural communities. Interspersed among the lands of humans are old dwarven kingdoms and hidden elven enclaves, assimilated populations of gnomes and halflings, and more exotic folk. A great deal of adventure is to be had in the Realms, for those willing to seek it out. The routes between cities and nations often cross into the territory of brigands or marauding humanoids. Every forest, swamp, and mountain range has its own perils, whether lurking bandits, savage orcs and goblinoids, or mighty creatures such as giants and dragons. Ruins dot the landscape and the caverns that wind beneath the surface. In these places, treasures of every living race — and a number of dead ones — wait for adventurers intrepid enough to come and claim them. == The Sword Coast and the North == Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that use the sea for trade. For most who care about such things, the area is delimited by Neverwinter in the north and Baldur’s Gate in the south, but territory farther to the north and south that isn’t under the sway of a more influential power is usually also included in descriptions of the Sword Coast. == Introducing Phandalin == More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors from the horrific battles, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. In recent years, people have resettled the area. Phandalin is now a rough-and-tumble frontier town. Now a group of intrepid adventurers approaches... == One Important Note == These will become OUR Forgotten Realms. While they are already well defined, we can still shape and change the Realms to fit our needs for what will make this a fun game for all. We can apply our own brand of revisionist worldbuilding to best build OUR game world. Don’t feel 100% locked in. These are guidelines, not rules, and we can change them as we all see fit. 4ef3adb3e7f6709016927271115fcc1585fe1d82 House Rules and Expectations 0 3 5 2022-10-22T16:41:17Z Tlscherer 2 Created page with "= House Rules = These are modifications or additions to the base rules of the game that I like to use as a Dungeon Master. They include: == Inspiration == I will reward good play with a valuable bonus called inspiration. It can be used to re-roll a d20 on an attack, ability, or saving throw roll. Think of it as a get out of jail chance card. You can only ever have one instance of inspiration at a time but you can use it whenever you like. == Flanking == We’ll use..." wikitext text/x-wiki = House Rules = These are modifications or additions to the base rules of the game that I like to use as a Dungeon Master. They include: == Inspiration == I will reward good play with a valuable bonus called inspiration. It can be used to re-roll a d20 on an attack, ability, or saving throw roll. Think of it as a get out of jail chance card. You can only ever have one instance of inspiration at a time but you can use it whenever you like. == Flanking == We’ll use the optional rules for flanking, which grants advantage when you and at least one party member are on opposite sides of a target. This only applies to melee attacks. == Encumbrance == I won’t worry about how much you’re carrying if you don’t try and pick up ridiculously heavy objects to put in your pack. The encumbrance rules are meticulously boring and unnecessary as long as no one tries to abuse the laws of common sense physics. == Skill Challenges == This is a game utility I’ve carried over from previous versions of D&D. A skill challenge is an action scene: an adrenaline-fueled dash to the finish line. Whether that’s fleeing a Lich, escaping from a crumbling castle, or finding shelter from zealous Hellhounds, skill challenges are opportunities for excitement, tension, and quick thinking. They’ll make more sense after we’ve tried a few, but the easiest way to think of them is that they are alternative means for action in encounters rather than simply relying on combat. == Meta-Gaming == Try to avoid: * '''Cross talk''' a.k.a when a player pauses in-game to discuss tactics out-of-game so as to get the best result. This is heavily discouraged. There will always be some discussion of "what do you think I should do,” but I will push back so as to let there be individual consequences AND individual rewards for individual play. * '''Real-life knowledge impacting character's actions''' when your characters have no relevant awareness in-game is another issue we should avoid. It will always be preferred to look at your character's reactions based on their knowledge and background rather than your own. This is "roleplay" not "real life" and any crossover between the two that negatively impacts the game will be discouraged. * '''Jokes McJokester'' makes a joke. If you say something as your character just to get a laugh, but didn't really mean it...expect negative consequences. For example, if you trash talk Ms. Dragon to make your party members guffaw, it might not be as funny when you realize that Ms. Dragon is 10 levels above you and chooses to snap your spine because the crack and krinkle of bones is what makes her chortle over morning coffee. This isn't to say we can't make jokes, but constant asides that break the roleplay slow down the game and lessen the storytelling impacts. If you want to play a wisecracking character, that is absolutely encouraged. Just be prepared to also roleplay the consequences. == Taking Back an Action (Retconning) == There will be times when we confuse our shared narrative and we’ll wish we could take back an action or something our character said. It happens. We forget rules. We get confused over where we are in relation to enemies. We misread a description. Do we get a do over? We’ll take these on a situation by situation basis, but one hard and fast rule is this: when your Dungeon Master makes a mistake that harms the group, we’ll reverse course to fix the situation. Otherwise we’ll discuss as needed and determine a better course together. == Player vs Player Combat == Based on the survey results and personal experience, player vs player combat is going to be off-the-table. Simply put, it’s rarely a good idea to let players kill one another unless it’s something everyone wants to do. Nothing will end a game as quickly as inter-party combat. If we have some form of conflict within the group, we’ll find other ways (in and/or out of game) to resolve it. = Table Expectations = == The Focus of Our Game == The top 3 responses on our player survey were: * Exploring * Storytelling * Watching The biggest focus, however, will always be fun! == Playing Your Own Way == There is NO right or wrong way to play this game. There’s just the way that works for you. If you want to act and speak as your character, that is perfectly acceptable! If you want to describe what your character would do, that is also perfectly acceptable! If you want to experiment with a mix of both changing when it feels right, go for it! Don’t feel pressured to replicate what another player does. '''Do what works for you.''' == Tone of the Game == This is going to be a mix of action-adventure and Tolkien-esque epic fantasy. We’ll likely be closer to the Lord of the Rings than to Game of Thrones in tone. While there will be heroic combat and vile villains, my hope is that this won’t be grimdark in nature. We can depict mature themes, but there are some taboo subjects that won’t be brought into the game. This includes: * Physical violence towards children * Unwanted sexual contact * Animal abuse or cruelty * Inter-party violence Other topics, such as mental abuse, ritual sacrifice, kidnapping, consensual sex, body horror, torture, etc. will be “veiled” off screen if they are to be included as part of our shared storytelling. These things can occur (if the party agrees beforehand), but I have no intention - as your Dungeon Master - to describe these subjects in any specific detail without prior agreement from everyone in the party. == Safety Tools == When these types of topics arise, everyone at the table has the ability to veto immediately. Simply say aloud, “veto” and I will work with the group to redefine the scene for us to continue. This does not require an explanation or a discussion unless the person using their veto decides to provide one. We’re not here to judge or cajole. If there are additional topics we’d like to refrain from, please discuss with me at your earliest convenience. I’m more than happy to ensure that the topics at our table provide only a fun experience. == Everyone Gets to Shine == Part of my core philosophy as a Dungeon Master is to give everyone opportunities to shine. This isn’t a story about one character. It’s a story about the entire party. I encourage input from everyone, but I won’t force anyone to step into the limelight who doesn’t want to do so. We will all get turns to be the big awesome hero in our own ways. == The Critical Role Effect == One last expectation for the table. You may have seen the incredibly popular podcast. I’m a big fan, but, I hope that you don’t think that everyone plays like Matt Mercer and crew. Most D&D tables don’t have everyone delivering witty one-liners in perfect accents. That’s a professional skill taking decades to master. Critical Role is a trained cast of voice actors doing what they do best. At no point should you feel as if you must live up to those standards. Play how you want to play. If that includes accents, great! If not, that’s great! I sincerely don’t want anyone to have performance anxiety while playing. This isn’t a podcast and no one is watching us. eb16421f014757bb756405a1df4bdb2b15e8a26f 6 5 2022-10-22T16:45:26Z Tlscherer 2 wikitext text/x-wiki From the amazing [https://drive.google.com/file/d/1zgApIsQkeIV0xhjFzvrCvVTUicwcITQJ/view?usp=sharing Session 0 pdf] = House Rules = These are modifications or additions to the base rules of the game that I like to use as a Dungeon Master. They include: == Inspiration == I will reward good play with a valuable bonus called inspiration. It can be used to re-roll a d20 on an attack, ability, or saving throw roll. Think of it as a get out of jail chance card. You can only ever have one instance of inspiration at a time but you can use it whenever you like. == Flanking == We’ll use the optional rules for flanking, which grants advantage when you and at least one party member are on opposite sides of a target. This only applies to melee attacks. == Encumbrance == I won’t worry about how much you’re carrying if you don’t try and pick up ridiculously heavy objects to put in your pack. The encumbrance rules are meticulously boring and unnecessary as long as no one tries to abuse the laws of common sense physics. == Skill Challenges == This is a game utility I’ve carried over from previous versions of D&D. A skill challenge is an action scene: an adrenaline-fueled dash to the finish line. Whether that’s fleeing a Lich, escaping from a crumbling castle, or finding shelter from zealous Hellhounds, skill challenges are opportunities for excitement, tension, and quick thinking. They’ll make more sense after we’ve tried a few, but the easiest way to think of them is that they are alternative means for action in encounters rather than simply relying on combat. == Meta-Gaming == Try to avoid: * '''Cross talk''' a.k.a when a player pauses in-game to discuss tactics out-of-game so as to get the best result. This is heavily discouraged. There will always be some discussion of "what do you think I should do,” but I will push back so as to let there be individual consequences AND individual rewards for individual play. * '''Real-life knowledge impacting character's actions''' when your characters have no relevant awareness in-game is another issue we should avoid. It will always be preferred to look at your character's reactions based on their knowledge and background rather than your own. This is "roleplay" not "real life" and any crossover between the two that negatively impacts the game will be discouraged. * '''Jokes McJokester'' makes a joke. If you say something as your character just to get a laugh, but didn't really mean it...expect negative consequences. For example, if you trash talk Ms. Dragon to make your party members guffaw, it might not be as funny when you realize that Ms. Dragon is 10 levels above you and chooses to snap your spine because the crack and krinkle of bones is what makes her chortle over morning coffee. This isn't to say we can't make jokes, but constant asides that break the roleplay slow down the game and lessen the storytelling impacts. If you want to play a wisecracking character, that is absolutely encouraged. Just be prepared to also roleplay the consequences. == Taking Back an Action (Retconning) == There will be times when we confuse our shared narrative and we’ll wish we could take back an action or something our character said. It happens. We forget rules. We get confused over where we are in relation to enemies. We misread a description. Do we get a do over? We’ll take these on a situation by situation basis, but one hard and fast rule is this: when your Dungeon Master makes a mistake that harms the group, we’ll reverse course to fix the situation. Otherwise we’ll discuss as needed and determine a better course together. == Player vs Player Combat == Based on the survey results and personal experience, player vs player combat is going to be off-the-table. Simply put, it’s rarely a good idea to let players kill one another unless it’s something everyone wants to do. Nothing will end a game as quickly as inter-party combat. If we have some form of conflict within the group, we’ll find other ways (in and/or out of game) to resolve it. = Table Expectations = == The Focus of Our Game == The top 3 responses on our player survey were: * Exploring * Storytelling * Watching The biggest focus, however, will always be fun! == Playing Your Own Way == There is NO right or wrong way to play this game. There’s just the way that works for you. If you want to act and speak as your character, that is perfectly acceptable! If you want to describe what your character would do, that is also perfectly acceptable! If you want to experiment with a mix of both changing when it feels right, go for it! Don’t feel pressured to replicate what another player does. '''Do what works for you.''' == Tone of the Game == This is going to be a mix of action-adventure and Tolkien-esque epic fantasy. We’ll likely be closer to the Lord of the Rings than to Game of Thrones in tone. While there will be heroic combat and vile villains, my hope is that this won’t be grimdark in nature. We can depict mature themes, but there are some taboo subjects that won’t be brought into the game. This includes: * Physical violence towards children * Unwanted sexual contact * Animal abuse or cruelty * Inter-party violence Other topics, such as mental abuse, ritual sacrifice, kidnapping, consensual sex, body horror, torture, etc. will be “veiled” off screen if they are to be included as part of our shared storytelling. These things can occur (if the party agrees beforehand), but I have no intention - as your Dungeon Master - to describe these subjects in any specific detail without prior agreement from everyone in the party. == Safety Tools == When these types of topics arise, everyone at the table has the ability to veto immediately. Simply say aloud, “veto” and I will work with the group to redefine the scene for us to continue. This does not require an explanation or a discussion unless the person using their veto decides to provide one. We’re not here to judge or cajole. If there are additional topics we’d like to refrain from, please discuss with me at your earliest convenience. I’m more than happy to ensure that the topics at our table provide only a fun experience. == Everyone Gets to Shine == Part of my core philosophy as a Dungeon Master is to give everyone opportunities to shine. This isn’t a story about one character. It’s a story about the entire party. I encourage input from everyone, but I won’t force anyone to step into the limelight who doesn’t want to do so. We will all get turns to be the big awesome hero in our own ways. == The Critical Role Effect == One last expectation for the table. You may have seen the incredibly popular podcast. I’m a big fan, but, I hope that you don’t think that everyone plays like Matt Mercer and crew. Most D&D tables don’t have everyone delivering witty one-liners in perfect accents. That’s a professional skill taking decades to master. Critical Role is a trained cast of voice actors doing what they do best. At no point should you feel as if you must live up to those standards. Play how you want to play. If that includes accents, great! If not, that’s great! I sincerely don’t want anyone to have performance anxiety while playing. This isn’t a podcast and no one is watching us. 762db5d6fdff888eee78b74ffac04a4b84def18e Help 0 4 10 2022-10-22T16:59:20Z Tlscherer 2 Created page with "__NOTOC__ == Welcome to {{SITENAME}}! == This Main Page was created automatically and we moved it here. === For the bureaucrat(s) of this wiki === Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting. You can immediately start working on your wiki or whenever you want. Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * mw:..." wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == This Main Page was created automatically and we moved it here. === For the bureaucrat(s) of this wiki === Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting. You can immediately start working on your wiki or whenever you want. Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) ==== I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. You can find us here: * [[meta:Special:MyLanguage/Help center|On our own Miraheze wiki]] * On [[phab:|Phabricator]] * On [https://miraheze.org/discord Discord] * On IRC in #miraheze on irc.libera.chat ([irc://irc.libera.chat/%23miraheze direct link]; [https://web.libera.chat/?channel=#miraheze webchat]) === For visitors of this wiki === Hello, the default Main Page of this wiki (this page) has not yet been replaced by the bureaucrat(s) of this wiki. The bureaucrat(s) might still be working on a Main Page, so please check again later! 2ef1e44df281682e54f90e5daae8fbfd7ac4dd3e Quests 0 5 11 2022-10-24T01:45:45Z Tlscherer 2 Created page with "=== Ongoing === ==== Deliver Supplies to Phandalin ==== Gundren Rockseeker has hired Eula, Zrac, and Niri to guard a cart of goods to be delivered. * Darby says Gundren wanted to sell everything at Barthan's Provisions" wikitext text/x-wiki === Ongoing === ==== Deliver Supplies to Phandalin ==== Gundren Rockseeker has hired Eula, Zrac, and Niri to guard a cart of goods to be delivered. * Darby says Gundren wanted to sell everything at Barthan's Provisions 1ac209f3f72c7080ee1194f9753c9718675c43cb 12 11 2022-10-24T01:46:12Z Tlscherer 2 wikitext text/x-wiki === Ongoing === ==== Deliver Supplies to Phandalin ==== Gundren Rockseeker has hired Eula, Zrac, and Niri to guard a cart of goods to be delivered. Darby says Gundren wanted to sell everything at Barthan's Provisions 705cb8f4f4420e1e5a025e86751ca1613d0db1f6 13 12 2022-10-24T01:50:09Z Tlscherer 2 wikitext text/x-wiki === Ongoing === ==== Deliver Supplies to Phandalin ==== Gundren Rockseeker has hired Eula, Zrac, and Niri to guard a cart of goods to be delivered. Darby says Gundren wanted to sell everything at Barthan's Provisions ==== Find Gundren and Sildar ==== Gundren and his guard left Neverwinter before us to 'Take Care of Business' in Phandalin (was a bit evasive about reasons). On our way their, we came across Gundren's cart and horses, slain by black-feathered arrows. ==== Cart Attacks ==== Darby mentioned that a larger wagon train from the Lion Shield went missing a fortnight back. fe4d0f9e13c142eab178fc7d42df28b976345a96 27 13 2022-10-24T02:35:49Z Tlscherer 2 wikitext text/x-wiki === Ongoing === ==== Deliver Supplies to Phandalin ==== Gundren Rockseeker has hired Eula, Zrac, and Niri to guard a cart of goods to be delivered. Darby says Gundren wanted to sell everything at Barthan's Provisions ==== Find Gundren and Sildar ==== Gundren and his guard left Neverwinter before us to 'Take Care of Business' in Phandalin (was a bit evasive about reasons). On our way their, we came across Gundren's cart and horses, slain by black-feathered arrows. Maybe this goblin we captured knows something? Or there might be clues near the cart. ==== Cart Attacks ==== Darby mentioned that a larger wagon train from the Lion Shield went missing a fortnight back. 1d8bbec00d24e6c1c2571dc9e50d053872baab43 51 27 2022-12-02T00:14:11Z 108.242.46.241 0 wikitext text/x-wiki === Ongoing === ==== Deliver Supplies to Phandalin ==== Gundren Rockseeker has hired Eula, Zrac, and Niri to guard a cart of goods to be delivered. Cart driver Darby says Gundren wanted to sell everything at Barthan's Provisions. We protect the cart from a goblin ambush, then clear a path for Darby to continue to Phandalin before splitting off to find Gundren. ==== Find Gundren and Sildar ==== Gundren and his guard left Neverwinter before us to 'Take Care of Business' in Phandalin (was a bit evasive about reasons). On our way there, we came across Gundren's cart and horses, slain by black-feathered arrows. The goblins are part of the Cragmaw warband and captured Gundren and his escort. Seems King Groll targeted Gundren specifically and wanted all his supplies. The only clue as to Gundren's cargo is an empty map case. We head to the cave that Gundren was taken to. Now to get him out... ==== Cart Attacks ==== Darby mentioned that a larger wagon train from the Lion Shield went missing a fortnight back. Maybe they were also targeted by the Cragmaw warband? We can look for clues in the cave. 457840f1146b1e7468cd407dd3cadde2ef4570c3 Factions and NPCs 0 6 15 2022-10-24T02:01:30Z Tlscherer 2 Created page with "=== Factions === === Other NPCs === ==== Gundren Rockseeker ==== Hired some of the party to escort a cart from Neverwinter to Phandalin. Darby says Gundren is the best of the 3 Rockseeker brothers (Nundro and Tharden). Has a bodyguard Sildar Hallwinter. ==== Ol' Darby ==== A venerable, wizened dwarf with a long white beard, sandles, and a pipe. Runs carts for Gundren Rockseeker. Smokes and cooks with a skunky mixture of herbs." wikitext text/x-wiki === Factions === === Other NPCs === ==== Gundren Rockseeker ==== Hired some of the party to escort a cart from Neverwinter to Phandalin. Darby says Gundren is the best of the 3 Rockseeker brothers (Nundro and Tharden). Has a bodyguard Sildar Hallwinter. ==== Ol' Darby ==== A venerable, wizened dwarf with a long white beard, sandles, and a pipe. Runs carts for Gundren Rockseeker. Smokes and cooks with a skunky mixture of herbs. 99bcebee8f16b5ac216dd170a45216f72ac3e3a1 25 15 2022-10-24T02:31:06Z Tlscherer 2 wikitext text/x-wiki === Factions === === Other NPCs === ==== Gundren Rockseeker ==== Hired some of the party to escort a cart from Neverwinter to Phandalin. Darby says Gundren is the best of the 3 Rockseeker brothers (Nundro and Tharden). Has a bodyguard Sildar Hallwinter. ==== Ol' Darby ==== A venerable, wizened dwarf with a long white beard, sandles, and a pipe. Runs carts for Gundren Rockseeker. Smokes and cooks with a skunky mixture of herbs. Gives (somewhat) motivational speeches. 2d0ff18aca7c91b1eb07cd7f7b4fe3ef50acb5f5 46 25 2022-11-10T23:31:18Z The Digital Dungeon Master 6 /* Ol' Darby */ wikitext text/x-wiki === Factions === === Other NPCs === ==== Gundren Rockseeker ==== Hired some of the party to escort a cart from Neverwinter to Phandalin. Darby says Gundren is the best of the 3 Rockseeker brothers (Nundro and Tharden). Has a bodyguard Sildar Hallwinter. ==== Ol' Darby ==== [[File:Ol' Darby.png|thumb|right]] A venerable, wizened dwarf with a long white beard, sandles, and a pipe. Runs carts for Gundren Rockseeker. Smokes and cooks with a skunky mixture of herbs. Gives (somewhat) motivational speeches. 998958d2fcfa10fdc399c70bd0a6fbf88580d1ac 49 46 2022-12-02T00:06:34Z 108.242.46.241 0 wikitext text/x-wiki == Factions == === Cragmaws === Group of goblins and bugbear (and others?) led by King Groll. Headquartered in Cragmaw castle, located 20 miles NE from ambush spot (near Vandolin?). ==== King Groll ==== Described by Veld as a great king, has had more money, more meat, more carts. ==== Clarg the bugbear ==== Mean SOB that leads the Cragmaw warband that took Gundren. ==== Ott ==== Was a part of the warband, lead ambush against our party, dead. ==== Veld ==== Part of Ott's group, was captured, questioned, then released ... == Other NPCs == ==== Gundren Rockseeker ==== Hired some of the party to escort a cart from Neverwinter to Phandalin. Darby says Gundren is the best of the 3 Rockseeker brothers (Nundro and Tharden). Has a bodyguard Sildar Hallwinter. ==== Ol' Darby ==== [[File:Ol' Darby.png|thumb|right]] A venerable, wizened dwarf with a long white beard, sandles, and a pipe. Runs carts for Gundren Rockseeker. Smokes and cooks with a skunky mixture of herbs. Gives (somewhat) motivational speeches. ab9a549d44a97ab5dbd1950757873cb45ea26f4b Places and Maps 0 7 16 2022-10-24T02:05:29Z Tlscherer 2 Created page with "== Faerun [https://www.dndbeyond.com/attachments/1/442/scag00-04map.jpg Map] == === Sword Coast [https://www.dndbeyond.com/attachments/3/41/lmop2.jpg Map] === ===== History ===== Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that use the sea for trade. For most who care about such things, the area is delimited by Neverwinter in the north and Baldur’s..." wikitext text/x-wiki == Faerun [https://www.dndbeyond.com/attachments/1/442/scag00-04map.jpg Map] == === Sword Coast [https://www.dndbeyond.com/attachments/3/41/lmop2.jpg Map] === ===== History ===== Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that use the sea for trade. For most who care about such things, the area is delimited by Neverwinter in the north and Baldur’s Gate in the south, but territory farther to the north and south that isn’t under the sway of a more influential power is usually also included in descriptions of the Sword Coast. ==== The High Road ==== Main road along Sword Coast. Darby says there is danger of robberies and bandits. ==== Phandalin [https://media.dndbeyond.com/compendium-images/lmop/M14LHJMMQhUuZ46S/map-2.1-Phandalin-player.jpg Map] ==== Phandalin is now a rough-and-tumble frontier town. ===== History ===== More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors from the horrific battles, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. 83d7a93e608a61e5d09eb1e3d24d98908ae80cb9 17 16 2022-10-24T02:06:28Z Tlscherer 2 wikitext text/x-wiki = Faerun [https://www.dndbeyond.com/attachments/1/442/scag00-04map.jpg (Map)] = == Sword Coast [https://www.dndbeyond.com/attachments/3/41/lmop2.jpg (Map)] == Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that use the sea for trade. For most who care about such things, the area is delimited by Neverwinter in the north and Baldur’s Gate in the south, but territory farther to the north and south that isn’t under the sway of a more influential power is usually also included in descriptions of the Sword Coast. === The High Road === Main road along Sword Coast. Darby says there is danger of robberies and bandits. === Phandalin [https://media.dndbeyond.com/compendium-images/lmop/M14LHJMMQhUuZ46S/map-2.1-Phandalin-player.jpg Map] === Phandalin is now a rough-and-tumble frontier town. ===== History ===== More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors from the horrific battles, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. 39938e5e58d75856dd900583b3ec22bcd9b82631 18 17 2022-10-24T02:07:00Z Tlscherer 2 wikitext text/x-wiki = Faerun [https://www.dndbeyond.com/attachments/1/442/scag00-04map.jpg (Map)] = == Sword Coast [https://www.dndbeyond.com/attachments/3/41/lmop2.jpg (Map)] == Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that use the sea for trade. For most who care about such things, the area is delimited by Neverwinter in the north and Baldur’s Gate in the south, but territory farther to the north and south that isn’t under the sway of a more influential power is usually also included in descriptions of the Sword Coast. === The High Road === Main road along Sword Coast. Darby says there is danger of robberies and bandits. === Phandalin [https://media.dndbeyond.com/compendium-images/lmop/M14LHJMMQhUuZ46S/map-2.1-Phandalin-player.jpg (Map)] === Phandalin is now a rough-and-tumble frontier town. ===== History ===== More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors from the horrific battles, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. 701e54d534f5b51e0a527c53bca23ea2f9d94aa3 30 18 2022-10-24T02:51:04Z Tlscherer 2 wikitext text/x-wiki = Faerun [https://www.dndbeyond.com/attachments/1/442/scag00-04map.jpg (Map)] = == Sword Coast [https://www.dndbeyond.com/attachments/3/41/lmop2.jpg (Map)] == Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that use the sea for trade. For most who care about such things, the area is delimited by Neverwinter in the north and Baldur’s Gate in the south, but territory farther to the north and south that isn’t under the sway of a more influential power is usually also included in descriptions of the Sword Coast. === The High Road === Main road along Sword Coast. Darby says there is danger of robberies and bandits. Especially one we turn off onto Triboar Trail. === Phandalin [https://media.dndbeyond.com/compendium-images/lmop/M14LHJMMQhUuZ46S/map-2.1-Phandalin-player.jpg (Map)] === Phandalin is now a rough-and-tumble frontier town. ===== History ===== More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors from the horrific battles, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. 5c17e446f7c8bbee70dab95ce411fbfb8f18e494 Religion and Deities 0 8 19 2022-10-24T02:12:24Z Tlscherer 2 Created page with "=== Kalamvor === Arabella's chosen deity. Judge of the dead." wikitext text/x-wiki === Kalamvor === Arabella's chosen deity. Judge of the dead. a775479d060dfc0d47a634f12397dde0d19e333a 22 19 2022-10-24T02:26:52Z Tlscherer 2 wikitext text/x-wiki === Kalamvor === Arabella's chosen deity. Judge of the dead. == Goblin Pantheon == === Maglubiyet === Goblin god who slew the hobgoblin gods except for Bargrivyek and Nomog-Geaya who now serve him. === Nomog-Geaya === Stoic, cold-blooded, and tyrannical; expects the same of hobgoblins. Beholden to Maglubiyet. === Bargrivyek === God of duty, unity, and discipline, and he is thought to be pleased by displays of those principles. Nomog-Geaya's second in command. Beholden to Maglubiyet. daa66a113d3178d0b73943213a648c0905557d2e PCs 0 9 20 2022-10-24T02:22:50Z Tlscherer 2 Created page with " === Arabella === A tiefling with dark purple skin and light grey eyes. 5' 10", angular build. She wears a nun habit and a long purple cape that obscures a tail. She carries a big holy seal of Kalamvor, a mace, and a crossbow. A sister of the Order of the Exquisite Corpse, servant of Kalamvor. They take care of the dead and make sure they stay dead. === Eula === === Niri === From Stra in the Shadowfell (Eula has heard of as a distorted reflection of Feyrealm). S..." wikitext text/x-wiki === Arabella === A tiefling with dark purple skin and light grey eyes. 5' 10", angular build. She wears a nun habit and a long purple cape that obscures a tail. She carries a big holy seal of Kalamvor, a mace, and a crossbow. A sister of the Order of the Exquisite Corpse, servant of Kalamvor. They take care of the dead and make sure they stay dead. === Eula === === Niri === From Stra in the Shadowfell (Eula has heard of as a distorted reflection of Feyrealm). Seems skilled with the bow. === Thedward === A jaunty musician. He wears his auburn hair up in a bun. He has a dark red cape, a jaunty lavender scarf, a lute, a flute, and a quarterstaff. His clothes may be second hand. === Zrac === A hobgoblin with dull red-orange skin and thick, shoulder-length black hair up in a half-pony. He has large pointed ears and a large flat nose on a wide face. He has black, bushy eyebrows and sideburns and wispy patches on his chin and upper lip. He wears a dark blue-purple long-sleeve shirt with a hood, a shale-colored cloth around his neck to use as a mask, dirt-grey cloth pants with a brown belt, brown leather gloves, and simple brown short boots. He has two hand axes, a great axe, a pack with javelins, and a brown pouch. Most equipment looks used but not necessarily by Zrac. afecb1b236c9aa8ea9dbbffaf93c628d93f7d0d4 21 20 2022-10-24T02:25:33Z Tlscherer 2 wikitext text/x-wiki === Arabella === A tiefling with dark purple skin and light grey eyes. 5' 10", angular build. She wears a nun habit and a long purple cape that obscures a tail. She carries a big holy seal of Kalamvor, a mace, and a crossbow. A sister of the Order of the Exquisite Corpse, servant of Kalamvor. They take care of the dead and make sure they stay dead. === Eula === A sneaky halfling. === Niri === From Stra in the Shadowfell (Eula has heard of as a distorted reflection of Feyrealm). Seems skilled with the bow. === Thedward === A jaunty musician. He wears his auburn hair up in a bun. He has a dark red cape, a jaunty lavender scarf, a lute, a flute, and a quarterstaff. His clothes may be second hand. === Zrac === A hobgoblin with dull red-orange skin and thick, shoulder-length black hair up in a half-pony. He has large pointed ears and a large flat nose on a wide face. He has black, bushy eyebrows and sideburns and wispy patches on his chin and upper lip. He wears a dark blue-purple long-sleeve shirt with a hood, a shale-colored cloth around his neck to use as a mask, dirt-grey cloth pants with a brown belt, brown leather gloves, and simple brown short boots. He has two hand axes, a great axe, a pack with javelins, and a brown pouch. Most equipment looks used but not necessarily by Zrac. Zrac is a fan of the god Bargrivyek. 313cb13e6afb04c193b878d559113a028ccb3601 23 21 2022-10-24T02:27:29Z Tlscherer 2 /* Arabella */ wikitext text/x-wiki === Arabella === A tiefling with dark purple skin and light grey eyes. 5' 10", angular build. She wears a nun habit and a long purple cape that obscures a tail. She carries a big holy seal of Kalamvor, a mace, and a crossbow. A sister of the Order of the Exquisite Corpse, servant of Kalamvor. They take care of the dead and make sure they stay dead. Still getting a handle on maces. === Eula === A sneaky halfling. === Niri === From Stra in the Shadowfell (Eula has heard of as a distorted reflection of Feyrealm). Seems skilled with the bow. === Thedward === A jaunty musician. He wears his auburn hair up in a bun. He has a dark red cape, a jaunty lavender scarf, a lute, a flute, and a quarterstaff. His clothes may be second hand. === Zrac === A hobgoblin with dull red-orange skin and thick, shoulder-length black hair up in a half-pony. He has large pointed ears and a large flat nose on a wide face. He has black, bushy eyebrows and sideburns and wispy patches on his chin and upper lip. He wears a dark blue-purple long-sleeve shirt with a hood, a shale-colored cloth around his neck to use as a mask, dirt-grey cloth pants with a brown belt, brown leather gloves, and simple brown short boots. He has two hand axes, a great axe, a pack with javelins, and a brown pouch. Most equipment looks used but not necessarily by Zrac. Zrac is a fan of the god Bargrivyek. 36c2ecbd086d8df1f0563bd299d946ed44fb6020 24 23 2022-10-24T02:28:12Z Tlscherer 2 /* Arabella */ wikitext text/x-wiki === Arabella === A tiefling with dark purple skin and light grey eyes. 5' 10", angular build. She wears a nun habit and a long purple cape that obscures a tail. She carries a big holy seal of Kalamvor, a mace, and a crossbow. A sister of the Order of the Exquisite Corpse, servant of Kalamvor. They take care of the dead and make sure they stay dead. Still getting the hang of maces :P === Eula === A sneaky halfling. === Niri === From Stra in the Shadowfell (Eula has heard of as a distorted reflection of Feyrealm). Seems skilled with the bow. === Thedward === A jaunty musician. He wears his auburn hair up in a bun. He has a dark red cape, a jaunty lavender scarf, a lute, a flute, and a quarterstaff. His clothes may be second hand. === Zrac === A hobgoblin with dull red-orange skin and thick, shoulder-length black hair up in a half-pony. He has large pointed ears and a large flat nose on a wide face. He has black, bushy eyebrows and sideburns and wispy patches on his chin and upper lip. He wears a dark blue-purple long-sleeve shirt with a hood, a shale-colored cloth around his neck to use as a mask, dirt-grey cloth pants with a brown belt, brown leather gloves, and simple brown short boots. He has two hand axes, a great axe, a pack with javelins, and a brown pouch. Most equipment looks used but not necessarily by Zrac. Zrac is a fan of the god Bargrivyek. 235ac85529c34423a6e809a96adcf056757f91f4 26 24 2022-10-24T02:34:56Z Tlscherer 2 wikitext text/x-wiki === Arabella === A tiefling with dark purple skin and light grey eyes. 5' 10", angular build. She wears a nun habit and a long purple cape that obscures a tail. She carries a big holy seal of Kalamvor, a mace, and a crossbow. A sister of the Order of the Exquisite Corpse, servant of Kalamvor. They take care of the dead and make sure they stay dead. Still getting the hang of maces, but throws a mean holy flame. === Eula === A sneaky halfling. Hard to hit, has daggers for days. === Niri === From Stra in the Shadowfell (Eula has heard of as a distorted reflection of Feyrealm). Seems skilled with the longbow and can teleport(??). Doesn't need much sleep. === Thedward === A jaunty musician. He wears his auburn hair up in a bun. He has a dark red cape, a jaunty lavender scarf, a lute, a flute, and a quarterstaff. His clothes may be second hand. Uses filthy language in battle. === Zrac === A hobgoblin with dull red-orange skin and thick, shoulder-length black hair up in a half-pony. He has large pointed ears and a large flat nose on a wide face. He has black, bushy eyebrows and sideburns and wispy patches on his chin and upper lip. He wears a dark blue-purple long-sleeve shirt with a hood, a shale-colored cloth around his neck to use as a mask, dirt-grey cloth pants with a brown belt, brown leather gloves, and simple brown short boots. He has two hand axes, a great axe, a pack with javelins, and a brown pouch. Most equipment looks used but not necessarily by Zrac. Zrac is a fan of the god Bargrivyek. Pretty good at hucking handaxes. 48f600484fe808d3802cf814659e2b692d7752eb 38 26 2022-10-24T03:58:57Z 2600:6C44:1A7F:CD00:F573:8972:F8EE:A6FA 0 /* Niri */ wikitext text/x-wiki === Arabella === A tiefling with dark purple skin and light grey eyes. 5' 10", angular build. She wears a nun habit and a long purple cape that obscures a tail. She carries a big holy seal of Kalamvor, a mace, and a crossbow. A sister of the Order of the Exquisite Corpse, servant of Kalamvor. They take care of the dead and make sure they stay dead. Still getting the hang of maces, but throws a mean holy flame. === Eula === A sneaky halfling. Hard to hit, has daggers for days. === Niri === From Strugh in the Shadowfell (Eula has heard of as a distorted reflection of Feyrealm). Seems skilled with the longbow and can teleport. Doesn't need much sleep, definitely dyes her hair. === Thedward === A jaunty musician. He wears his auburn hair up in a bun. He has a dark red cape, a jaunty lavender scarf, a lute, a flute, and a quarterstaff. His clothes may be second hand. Uses filthy language in battle. === Zrac === A hobgoblin with dull red-orange skin and thick, shoulder-length black hair up in a half-pony. He has large pointed ears and a large flat nose on a wide face. He has black, bushy eyebrows and sideburns and wispy patches on his chin and upper lip. He wears a dark blue-purple long-sleeve shirt with a hood, a shale-colored cloth around his neck to use as a mask, dirt-grey cloth pants with a brown belt, brown leather gloves, and simple brown short boots. He has two hand axes, a great axe, a pack with javelins, and a brown pouch. Most equipment looks used but not necessarily by Zrac. Zrac is a fan of the god Bargrivyek. Pretty good at hucking handaxes. 272e17d938ab85e4bffaceb4a254d32a4428b68c 40 38 2022-10-24T04:03:47Z Efornof 5 /* Niri */ wikitext text/x-wiki === Arabella === A tiefling with dark purple skin and light grey eyes. 5' 10", angular build. She wears a nun habit and a long purple cape that obscures a tail. She carries a big holy seal of Kalamvor, a mace, and a crossbow. A sister of the Order of the Exquisite Corpse, servant of Kalamvor. They take care of the dead and make sure they stay dead. Still getting the hang of maces, but throws a mean holy flame. === Eula === A sneaky halfling. Hard to hit, has daggers for days. [[File:Niri.png|thumb|Niri]] === Niri === From Strugh in the Shadowfell (Eula has heard of as a distorted reflection of Feyrealm). Seems skilled with the longbow and can teleport. Doesn't need much sleep, definitely dyes her hair. === Thedward === A jaunty musician. He wears his auburn hair up in a bun. He has a dark red cape, a jaunty lavender scarf, a lute, a flute, and a quarterstaff. His clothes may be second hand. Uses filthy language in battle. === Zrac === A hobgoblin with dull red-orange skin and thick, shoulder-length black hair up in a half-pony. He has large pointed ears and a large flat nose on a wide face. He has black, bushy eyebrows and sideburns and wispy patches on his chin and upper lip. He wears a dark blue-purple long-sleeve shirt with a hood, a shale-colored cloth around his neck to use as a mask, dirt-grey cloth pants with a brown belt, brown leather gloves, and simple brown short boots. He has two hand axes, a great axe, a pack with javelins, and a brown pouch. Most equipment looks used but not necessarily by Zrac. Zrac is a fan of the god Bargrivyek. Pretty good at hucking handaxes. 8066220937b906d94dbccdb243c2c3a6a73a5c36 Chapter 1 - On the High Road 0 10 28 2022-10-24T02:49:13Z Tlscherer 2 Created page with "The party headed out of Neverwinter with Ol' Darby and Gundren Rockseeker's cart. We take the High Road to Triboar trail. There we find an overturned wagon and two dead horses. As we more closer we are ambushed by goblins." wikitext text/x-wiki The party headed out of Neverwinter with Ol' Darby and Gundren Rockseeker's cart. We take the High Road to Triboar trail. There we find an overturned wagon and two dead horses. As we more closer we are ambushed by goblins. bdb26d0b3a967747a03bf98bf2b246557ed881ab 47 28 2022-12-01T23:44:21Z 108.242.46.241 0 wikitext text/x-wiki The party headed out of Neverwinter with Ol' Darby and Gundren Rockseeker's cart. We take the High Road to Triboar trail. There we find an overturned wagon and two dead horses. As we move closer we are ambushed by goblins. We quickly dispatch them and take a prisoner. 06aba9ac310e6a779ee442832c63ad9b2a7d9100 48 47 2022-12-01T23:53:34Z 108.242.46.241 0 wikitext text/x-wiki The party headed out of Neverwinter with Ol' Darby and Gundren Rockseeker's cart. We take the High Road to Triboar trail. There we find an overturned wagon and two dead horses. As we move closer we are ambushed by goblins. We quickly dispatch them and take a prisoner. We check around the area and find some loot, Zrac somehow becomes the accountant, probably because he's so honorable. The goblin prisoner - Veld - says he is part of the Cragmaw warband of a mean bugbear - Clarg - and less then 20 goblins. His warband was sent here by the King Groll to capture a Dwarf and his supplies and bring everything back. A group of them took captured a dwarf and a 'human' to take back to their base in a cave. Veld gives us directions and the group let's him go... We head to the cave, hitting a snare on the trail and spotting another. As we approach the cave we are ambushed by two goblin sentries. The part quickly drops them and then waits. With no sign of activity, Eula sends Fennick in to check things out. 4bacf460dd571f7ac19f726e88018070ac0ab828 50 48 2022-12-02T00:09:09Z 108.242.46.241 0 wikitext text/x-wiki The party headed out of Neverwinter with Ol' Darby and Gundren Rockseeker's cart. We take the High Road to Triboar trail. There we find an overturned wagon and two dead horses. As we move closer we are ambushed by goblins. We quickly dispatch them and take a prisoner. We check around the area and find some loot, Zrac somehow becomes the accountant, probably because he's so honorable. The goblin prisoner - Veld - says he is part of the Cragmaw warband of a mean bugbear - Clarg - and less then 20 goblins. His warband was sent here by the King Groll to capture a Dwarf and his supplies and bring everything back. A group of them took captured a dwarf and a 'human' to take back to their base in a cave. Veld gives us directions and the group let's him go... We clear a path for Darby to continue on to the city. We then head to the cave, hitting a snare on the trail and spotting another. As we approach the cave we are ambushed by two goblin sentries. The part quickly drops them and then waits. With no sign of activity, Eula sends Fennick in to check things out. fa950268b9c4dadaa52f29415786a5cf457791ef Achievements and Awards 0 12 31 2022-10-24T02:52:48Z Tlscherer 2 Created page with "= Awards = Most Agile Inanimate Object - Oak Tree" wikitext text/x-wiki = Awards = Most Agile Inanimate Object - Oak Tree 5602cd0764ffecfb3118b59bc31414f1489baa6c 32 31 2022-10-24T02:53:38Z Tlscherer 2 wikitext text/x-wiki ==== Inanimate Objects ==== Most Agile - Oak Tree with an X on it 9b7609dd2d9a37db704c6e510817d4af82b17196 33 32 2022-10-24T02:54:10Z Tlscherer 2 wikitext text/x-wiki === Inanimate Objects Category === Most Agile - Oak Tree with an X on it df93ccc0f697ef5a64e1ff7e456f6c962df5720a 34 33 2022-10-24T02:54:22Z Tlscherer 2 wikitext text/x-wiki === Notable Inanimate Objects === Most Agile - Oak Tree with an X on it 654c18b73d8a9a80a20046c0a56de4579c0d4923 36 34 2022-10-24T02:55:21Z Tlscherer 2 Tlscherer moved page [[Achievements]] to [[Achievements and Awards]] without leaving a redirect wikitext text/x-wiki === Notable Inanimate Objects === Most Agile - Oak Tree with an X on it 654c18b73d8a9a80a20046c0a56de4579c0d4923 File:Niri.png 6 13 39 2022-10-24T04:03:30Z Efornof 5 wikitext text/x-wiki Niri in action! fc7ec348dec1efb4fcc5c33b5c9bfdd6c1da4266 Group Stuff 0 14 42 2022-11-10T01:05:34Z 2600:1700:6804:350:BD3B:9D2D:3BE6:3470 0 Created page with "Found 9 EP on a goblin (11/9/22)" wikitext text/x-wiki Found 9 EP on a goblin (11/9/22) b7c185d3e8032e3027756fbafee9120a9b99616d 43 42 2022-11-10T01:09:18Z 2600:1700:6804:350:BD3B:9D2D:3BE6:3470 0 wikitext text/x-wiki '''Totals:''' PP: 0 GP: 6 EP: 9 SP: 10 '''Ledger''' Found 9 EP, 6 GP, and 10 CP on a goblin (11/9/22) abc14fcaddbe6b00eef65a9f954ca05557a97ae6 44 43 2022-11-10T01:10:44Z 2600:1700:6804:350:B915:2159:C1B6:8E52 0 wikitext text/x-wiki '''Totals:''' * GP: 6 * EP: 9 * CP: 11 '''Ledger''' Found 9 EP, 6 GP, and 10 CP on a goblin (11/9/22) 461f3b684ea113cff7a6bef2cbe4c4f090c64759 File:Ol' Darby.png 6 15 45 2022-11-10T23:30:20Z The Digital Dungeon Master 6 wikitext text/x-wiki Character token for Ol' Darby be309ff126c99df24e581ee90a8b695a412b42bf Group Stuff 0 14 52 44 2022-12-02T00:15:55Z 108.242.46.241 0 wikitext text/x-wiki '''Totals (to be divvied up):''' * GP: 6 * EP: 9 * CP: 11 '''Ledger''' Found 9 EP, 6 GP, and 10 CP on a goblin (11/9/22) 635ae72bc885091f192c86f266c9a6dcff0ad4d5 54 52 2022-12-02T01:25:17Z 2600:6C44:1A7F:CD00:C1E8:2D98:9033:2FB3 0 wikitext text/x-wiki '''Totals (to be divvied up):''' Gold (100 copper): 6 Electrum (50 copper): 9 Copper: 11 Total value = 1061 copper '''History''' Added 9 EP, 6 GP, and 10 CP. Found on goblin attackers (11/9/22) e873aa084eb822971b039b6ce08153b5200cc628 55 54 2022-12-02T01:25:29Z 2600:6C44:1A7F:CD00:C1E8:2D98:9033:2FB3 0 wikitext text/x-wiki '''Totals (to be divvied up):''' Gold (100 copper): 6 Electrum (50 copper): 9 Copper: 11 Total value = 1061 copper '''History''' Added 9 EP, 6 GP, and 10 CP. Found on goblin attackers (11/9/22) d1b7bcc44f0ece523ba706508540e39edaca6290 56 55 2022-12-02T01:25:39Z 2600:6C44:1A7F:CD00:C1E8:2D98:9033:2FB3 0 wikitext text/x-wiki '''Totals (to be divvied up):''' Gold (100 copper): 6 Electrum (50 copper): 9 Copper: 11 Total value = 1061 copper '''History''' Added 9 EP, 6 GP, and 10 CP. Found on goblin attackers (11/9/22) 1d78cbe6ae7c5f416c7c23a93ce29eaff27b7fab 57 56 2022-12-02T01:26:14Z 2600:6C44:1A7F:CD00:C1E8:2D98:9033:2FB3 0 wikitext text/x-wiki '''Totals (to be divvied up):''' Copper (1): 11 Electrum (50): 9 Gold (100): 6 Total value = 1061 copper '''History''' Added 9 EP, 6 GP, and 10 CP. Found on goblin attackers (11/9/22) 0655582c4ebae71b10b8737dd5db579deae927b3 73 57 2022-12-15T22:03:38Z 2600:6C44:1A7F:CD00:21C9:B802:A2CD:1509 0 wikitext text/x-wiki '''Totals (to be divvied up):''' Copper: 633 Silver: 110 Electrum: 9 Gold: 86 Total value = 10,233 copper Split: ~2,046 each Exchange rate: 1 Gold = 2 Electrum = 10 Silver = 100 Copper '''History''' Added 9 EP, 6 GP, and 10 CP. Found on goblin attackers (11/9/22) Added 80 GP, 110 SP, 622 CP, Found in Clarg's Cavern d9bad6dab923fa168ce9d7caa694c3a8f77f264e 75 73 2023-01-04T03:37:44Z 108.242.46.241 0 wikitext text/x-wiki '''Totals (to be divvied up):''' Copper: 633 Silver: 110 Electrum: 9 Gold: 86 Total value = 10,233 copper Split: ~2,046 each Exchange rate: 1 Gold = 2 Electrum = 10 Silver = 100 Copper '''History''' Added 9 EP, 6 GP, and 10 CP. Found on goblin attackers (11/9/22) Added 80 GP, 110 SP, 622 CP, Found in Clarg's Cavern b9d5413aee1de66e95be7343b17208ac47be96d8 87 75 2023-01-12T14:10:34Z 2600:6C44:1A7F:CD00:F51B:F30F:7475:97E9 0 wikitext text/x-wiki '''Totals (to be divvied up):''' Exchange rate: 1 Gold = 2 Electrum = 10 Silver = 100 Copper Copper: 0 Silver: 0 Electrum: 0 Gold: 0 Total value: Split: '''History''' Added 9 EP, 6 GP, and 10 CP. Found on goblin attackers (11/9/22) Added 80 GP, 110 SP, 622 CP, Found in Clarg's Cavern Settled up 1/12/23, divided 86g, 9e, 110S, 633C 3bc41dae75866b11f9c58dcf16fca6eff038d917 Places and Maps 0 7 53 30 2022-12-02T01:21:23Z 2600:6C44:1A7F:CD00:C1E8:2D98:9033:2FB3 0 wikitext text/x-wiki = Faerun [https://www.dndbeyond.com/attachments/1/442/scag00-04map.jpg (Map)] = == Sword Coast [https://www.dndbeyond.com/attachments/3/41/lmop2.jpg (Map)] == Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that use the sea for trade. For most who care about such things, the area is delimited by Neverwinter in the north and Baldur’s Gate in the south, but territory farther to the north and south that isn’t under the sway of a more influential power is usually also included in descriptions of the Sword Coast. === The High Road === Main road along Sword Coast. Darby says there is danger of robberies and bandits. === Triboar Trail === Connects the High Road to Triboar. Even more dangerous than the High Road. === Phandalin [https://media.dndbeyond.com/compendium-images/lmop/M14LHJMMQhUuZ46S/map-2.1-Phandalin-player.jpg (Map)] === Phandalin is now a rough-and-tumble frontier town. Off the Triboar trail to the south. === Cragmaw camp === Cave near a stream 2 miles NW of Triboar trail ambush point. The bunk space is on the left, leader Clarg the Bugbear is on the right. === Cragmaw Castle === 20 Miles NE of Triboar trail. Home to King Groll and the Cragmaw clan. ===== History ===== More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors from the horrific battles, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. def7bf98e104741552d763abc0c17a7efa155231 89 53 2023-01-21T18:51:49Z 2600:6C44:1A7F:CD00:6CC1:B4E2:E6FF:D34 0 wikitext text/x-wiki Also see [Factions and NPCs]. = Faerun [https://www.dndbeyond.com/attachments/1/442/scag00-04map.jpg (Map)] = == Sword Coast [https://www.dndbeyond.com/attachments/3/41/lmop2.jpg (Map)] == Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that use the sea for trade. For most who care about such things, the area is delimited by Neverwinter in the north and Baldur’s Gate in the south, but territory farther to the north and south that isn’t under the sway of a more influential power is usually also included in descriptions of the Sword Coast. === The High Road === Main road along Sword Coast. Darby says there is danger of robberies and bandits. === Triboar Trail === Connects the High Road to Triboar. Even more dangerous than the High Road. === Phandalin [https://media.dndbeyond.com/compendium-images/lmop/M14LHJMMQhUuZ46S/map-2.1-Phandalin-player.jpg (Map)] === Phandalin is now a rough-and-tumble frontier town. Off the Triboar trail to the south. ==== Stone Hill Inn ==== Run by '''Toblin Stone Hill'''. Specialties are Apple Brandy and Cobalt Sweat. ==== Barthan's General Store ==== Run by '''Elmer Barthan'''. ==== Miner's Exchange ==== ==== Eatermath Orchard ==== ==== Townmaster's ==== '''Harben Wester''' - town master, intimidated ==== Tresidore Manor ==== One of the original states that was decimated by the orcs, goblins, and hobgoblins. Farmers sometimes gather stone from the ruins, otherwise thought to be abandoned. '''Albrecht''' went to check it out 4 days ago. ==== Temora Shrine ==== Shrine to the goddess of Luck. Built by '''Sister Greyel''', who has a small home behind the shrine. "Fortune favors the Bold" ==== Sleeping Giant ==== Bar and hangout of the Red Brand. === Cragmaw camp === Cave near a stream 2 miles NW of Triboar trail ambush point. The bunk space is on the left, leader Clarg the Bugbear is on the right. === Cragmaw Castle === 20 Miles NE of Triboar trail. Home to King Groll and the Cragmaw clan. ===== History ===== More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors from the horrific battles, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. 13b8641e27f5ec4f036ffb9b7addad63b05fb49b 92 89 2023-01-21T18:52:49Z 2600:6C44:1A7F:CD00:6CC1:B4E2:E6FF:D34 0 wikitext text/x-wiki Also see [Factions and NPCs]. = Faerun [https://www.dndbeyond.com/attachments/1/442/scag00-04map.jpg (Map)] = == Sword Coast [https://www.dndbeyond.com/attachments/3/41/lmop2.jpg (Map)] == Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that use the sea for trade. For most who care about such things, the area is delimited by Neverwinter in the north and Baldur’s Gate in the south, but territory farther to the north and south that isn’t under the sway of a more influential power is usually also included in descriptions of the Sword Coast. === The High Road === Main road along Sword Coast. Darby says there is danger of robberies and bandits. === Triboar Trail === Connects the High Road to Triboar. Even more dangerous than the High Road. === Phandalin [https://media.dndbeyond.com/compendium-images/lmop/M14LHJMMQhUuZ46S/map-2.1-Phandalin-player.jpg (Map)] === Phandalin is now a rough-and-tumble frontier town. Off the Triboar trail to the south. ==== Stone Hill Inn ==== Run by ''Toblin Stone Hill''. Specialties are Apple Brandy and Cobalt Sweat. ==== Barthan's General Store ==== Run by ''Elmer Barthan''. ==== Miner's Exchange ==== ==== Eatermath Orchard ==== ==== Townmaster's ==== ''Harben Wester'' - town master, intimidated ==== Tresidore Manor ==== One of the original states that was decimated by the orcs, goblins, and hobgoblins. Farmers sometimes gather stone from the ruins, otherwise thought to be abandoned. ''Albrecht'' went to check it out 4 days ago. ==== Temora Shrine ==== Shrine to the goddess of Luck. Built by ''Sister Greyel'', who has a small home behind the shrine. "Fortune favors the Bold" ==== Sleeping Giant ==== Bar and hangout of the Red Brand. === Cragmaw camp === Cave near a stream 2 miles NW of Triboar trail ambush point. The bunk space is on the left, leader Clarg the Bugbear is on the right. === Cragmaw Castle === 20 Miles NE of Triboar trail. Home to King Groll and the Cragmaw clan. ===== History ===== More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors from the horrific battles, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. 0fa9f4dd3b1ef00248b9d34ba26e69d589f29744 93 92 2023-01-21T21:34:47Z 2600:1700:6804:350:EDBA:FE5D:F9C5:EC57 0 wikitext text/x-wiki Also see [Factions and NPCs]. = Faerun [https://www.dndbeyond.com/attachments/1/442/scag00-04map.jpg (Map)] = == Sword Coast [https://www.dndbeyond.com/attachments/3/41/lmop2.jpg (Map)] == Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that use the sea for trade. For most who care about such things, the area is delimited by Neverwinter in the north and Baldur’s Gate in the south, but territory farther to the north and south that isn’t under the sway of a more influential power is usually also included in descriptions of the Sword Coast. === The High Road === Main road along Sword Coast. Darby says there is danger of robberies and bandits. === Triboar Trail === Connects the High Road to Triboar. Even more dangerous than the High Road. === Phandalin [https://media.dndbeyond.com/compendium-images/lmop/M14LHJMMQhUuZ46S/map-2.1-Phandalin-player.jpg (Map)] === Phandalin is now a rough-and-tumble frontier town. Off the Triboar trail to the south. ==== Stone Hill Inn ==== Run by ''Toblin Stone Hill''. Specialties are Apple Brandy and Cobalt Sweat. ==== Barthan's General Store ==== Run by ''Elmer Barthan''. ==== Lion Shield Guild ==== ''Ms. Leinein Greywind'' ==== Miner's Exchange ==== ==== Eatermath Orchard ==== ==== Townmaster's ==== ''Harben Wester'' - town master, intimidated ==== Tresidore Manor ==== One of the original states that was decimated by the orcs, goblins, and hobgoblins. Farmers sometimes gather stone from the ruins, otherwise thought to be abandoned. ''Albrecht'' went to check it out 4 days ago. ==== Temora Shrine ==== Shrine to the goddess of Luck. Built by ''Sister Greyel'', who has a small home behind the shrine. "Fortune favors the Bold" ==== Sleeping Giant ==== Bar and hangout of the Red Brand. === Cragmaw camp === Cave near a stream 2 miles NW of Triboar trail ambush point. The bunk space is on the left, leader Clarg the Bugbear is on the right. === Cragmaw Castle === 20 Miles NE of Triboar trail. Home to King Groll and the Cragmaw clan. ===== History ===== More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors from the horrific battles, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. bfadeb5fcf358117eabb527b78014120a42c0f46 94 93 2023-01-21T23:52:06Z 2600:1700:6804:350:EDBA:FE5D:F9C5:EC57 0 wikitext text/x-wiki Also see [Factions and NPCs]. = Faerun [https://www.dndbeyond.com/attachments/1/442/scag00-04map.jpg (Map)] = == Sword Coast [https://www.dndbeyond.com/attachments/3/41/lmop2.jpg (Map)] == Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that use the sea for trade. For most who care about such things, the area is delimited by Neverwinter in the north and Baldur’s Gate in the south, but territory farther to the north and south that isn’t under the sway of a more influential power is usually also included in descriptions of the Sword Coast. === The High Road === Main road along Sword Coast. Darby says there is danger of robberies and bandits. === Triboar Trail === Connects the High Road to Triboar. Even more dangerous than the High Road. === Phandalin [https://media.dndbeyond.com/compendium-images/lmop/M14LHJMMQhUuZ46S/map-2.1-Phandalin-player.jpg (Map)] === Phandalin is now a rough-and-tumble frontier town. Off the Triboar trail to the south. ==== Stone Hill Inn ==== Run by ''Toblin Stone Hill''. Specialties are Apple Brandy and Cobalt Sweat. ==== Barthan's General Store ==== Run by ''Elmer Barthan''. ==== Lion Shield Guild ==== ''Ms. Leinein Greywind'' ==== Miner's Exchange ==== 'Hollia Thornton' ==== Eatermath Orchard ==== ''Darren Eatermath'' ==== Townmaster's ==== ''Harben Wester'' - town master, intimidated ==== Tresidore Manor ==== One of the original states that was decimated by the orcs, goblins, and hobgoblins. Farmers sometimes gather stone from the ruins, otherwise thought to be abandoned. ''Albrecht'' went to check it out 4 days ago. ==== Temora Shrine ==== Shrine to the goddess of Luck. Built by ''Sister Greyel'', who has a small home behind the shrine. "Fortune favors the Bold" ==== Sleeping Giant ==== Bar and hangout of the Red Brand. === Cragmaw camp === Cave near a stream 2 miles NW of Triboar trail ambush point. The bunk space is on the left, leader Clarg the Bugbear is on the right. === Cragmaw Castle === 20 Miles NE of Triboar trail. Home to King Groll and the Cragmaw clan. ===== History ===== More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors from the horrific battles, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. 6b74b9c2a3745514aedbc79edc7869fd172fc325 97 94 2023-01-28T18:55:47Z 108.242.46.241 0 wikitext text/x-wiki Also see [[Factions and NPCs]]. = Faerun [https://www.dndbeyond.com/attachments/1/442/scag00-04map.jpg (Map)] = == Sword Coast [https://www.dndbeyond.com/attachments/3/41/lmop2.jpg (Map)] == Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that use the sea for trade. For most who care about such things, the area is delimited by Neverwinter in the north and Baldur’s Gate in the south, but territory farther to the north and south that isn’t under the sway of a more influential power is usually also included in descriptions of the Sword Coast. === The High Road === Main road along Sword Coast. Darby says there is danger of robberies and bandits. === Triboar Trail === Connects the High Road to Triboar. Even more dangerous than the High Road. === Phandalin [https://media.dndbeyond.com/compendium-images/lmop/M14LHJMMQhUuZ46S/map-2.1-Phandalin-player.jpg (Map)] === Phandalin is now a rough-and-tumble frontier town. Off the Triboar trail to the south. ==== Stone Hill Inn ==== Run by ''Toblin Stone Hill''. Specialties are Apple Brandy and Cobalt Sweat. ==== Barthan's General Store ==== Run by ''Elmer Barthan''. ==== Lion Shield Guild ==== ''Ms. Leinein Greywind'' ==== Miner's Exchange ==== 'Hollia Thornton' ==== Eatermath Orchard ==== ''Darren Eatermath'' ==== Townmaster's ==== ''Harben Wester'' - town master, intimidated ==== Tresidore Manor ==== One of the original states that was decimated by the orcs, goblins, and hobgoblins. Farmers sometimes gather stone from the ruins, otherwise thought to be abandoned. ''Albrecht'' went to check it out 4 days ago. ==== Temora Shrine ==== Shrine to the goddess of Luck. Built by ''Sister Greyel'', who has a small home behind the shrine. "Fortune favors the Bold" ==== Sleeping Giant ==== Bar and hangout of the Red Brand. === Cragmaw camp === Cave near a stream 2 miles NW of Triboar trail ambush point. The bunk space is on the left, leader Clarg the Bugbear is on the right. === Cragmaw Castle === 20 Miles NE of Triboar trail. Home to King Groll and the Cragmaw clan. ===== History ===== More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors from the horrific battles, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. d911e30c570b3541f666de98b3443d9de2179f48 99 97 2023-01-28T19:03:08Z 108.242.46.241 0 /* Sleeping Giant */ wikitext text/x-wiki Also see [[Factions and NPCs]]. = Faerun [https://www.dndbeyond.com/attachments/1/442/scag00-04map.jpg (Map)] = == Sword Coast [https://www.dndbeyond.com/attachments/3/41/lmop2.jpg (Map)] == Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that use the sea for trade. For most who care about such things, the area is delimited by Neverwinter in the north and Baldur’s Gate in the south, but territory farther to the north and south that isn’t under the sway of a more influential power is usually also included in descriptions of the Sword Coast. === The High Road === Main road along Sword Coast. Darby says there is danger of robberies and bandits. === Triboar Trail === Connects the High Road to Triboar. Even more dangerous than the High Road. === Phandalin [https://media.dndbeyond.com/compendium-images/lmop/M14LHJMMQhUuZ46S/map-2.1-Phandalin-player.jpg (Map)] === Phandalin is now a rough-and-tumble frontier town. Off the Triboar trail to the south. ==== Stone Hill Inn ==== Run by ''Toblin Stone Hill''. Specialties are Apple Brandy and Cobalt Sweat. ==== Barthan's General Store ==== Run by ''Elmer Barthan''. ==== Lion Shield Guild ==== ''Ms. Leinein Greywind'' ==== Miner's Exchange ==== 'Hollia Thornton' ==== Eatermath Orchard ==== ''Darren Eatermath'' ==== Townmaster's ==== ''Harben Wester'' - town master, intimidated ==== Tresidore Manor ==== One of the original states that was decimated by the orcs, goblins, and hobgoblins. Farmers sometimes gather stone from the ruins, otherwise thought to be abandoned. ''Albrecht'' went to check it out 4 days ago. ==== Temora Shrine ==== Shrine to the goddess of Luck. Built by ''Sister Greyel'', who has a small home behind the shrine. "Fortune favors the Bold" ==== Sleeping Giant ==== Bar and hangout of the Red Brand. Run by the surly Grista Thornbolt (used to be a farmer?). === Cragmaw camp === Cave near a stream 2 miles NW of Triboar trail ambush point. The bunk space is on the left, leader Clarg the Bugbear is on the right. === Cragmaw Castle === 20 Miles NE of Triboar trail. Home to King Groll and the Cragmaw clan. ===== History ===== More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors from the horrific battles, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. cec432860a215bc8c48cb0ec4590c58d8746da34 102 99 2023-01-28T19:28:25Z 108.242.46.241 0 wikitext text/x-wiki Also see [[Factions and NPCs]]. = Faerun [https://www.dndbeyond.com/attachments/1/442/scag00-04map.jpg (Map)] = == Sword Coast [https://www.dndbeyond.com/attachments/3/41/lmop2.jpg (Map)] == Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that use the sea for trade. For most who care about such things, the area is delimited by Neverwinter in the north and Baldur’s Gate in the south, but territory farther to the north and south that isn’t under the sway of a more influential power is usually also included in descriptions of the Sword Coast. === The High Road === Main road along Sword Coast. Darby says there is danger of robberies and bandits. === Triboar Trail === Connects the High Road to Triboar. Even more dangerous than the High Road. === Phandalin [https://media.dndbeyond.com/compendium-images/lmop/M14LHJMMQhUuZ46S/map-2.1-Phandalin-player.jpg (Map)] === Phandalin is now a rough-and-tumble frontier town. Off the Triboar trail to the south. ==== Stone Hill Inn ==== Run by ''Toblin Stone Hill''. Specialties are Apple Brandy and Cobalt Sweat. ==== Barthan's General Store ==== Run by ''Elmer Barthan''. ==== Lion Shield Guild ==== ''Ms. Leinein Greywind'' ==== Miner's Exchange ==== 'Hollia Thornton' ==== Eatermath Orchard ==== ''Darren Eatermath'' ==== Townmaster's ==== ''Harben Wester'' - town master, intimidated ==== Tresidore Manor ==== One of the original states that was decimated by the orcs, goblins, and hobgoblins. Farmers sometimes gather stone from the ruins, otherwise thought to be abandoned. ''Albrecht'' went to check it out 4 days ago. ==== Temora Shrine ==== Shrine to the goddess of Luck. Built by ''Sister Greyel'', who has a small home behind the shrine. "Fortune favors the Bold" ==== Sleeping Giant ==== Bar and hangout of the Red Brand. Run by the surly Grista Thornbolt, who used to be a miner. === Cragmaw camp === Cave near a stream 2 miles NW of Triboar trail ambush point. The bunk space is on the left, leader Clarg the Bugbear is on the right. === Cragmaw Castle === 20 Miles NE of Triboar trail. Home to King Groll and the Cragmaw clan. ===== History ===== More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors from the horrific battles, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. cda1433eb011548c9ffe93c786bf4729e055d626 PCs 0 9 58 40 2022-12-02T01:28:05Z 2600:6C44:1A7F:CD00:C1E8:2D98:9033:2FB3 0 wikitext text/x-wiki === Arabella === A tiefling with dark purple skin and light grey eyes. 5' 10", angular build. She wears a nun habit and a long purple cape that obscures a tail. She carries a big holy seal of Kalamvor, a mace, and a crossbow. A sister of the Order of the Exquisite Corpse, servant of Kalamvor. They take care of the dead and make sure they stay dead. Still getting the hang of maces, but throws a mean holy flame. === Eula === A sneaky halfling. Hard to hit, has daggers for days. [[File:Niri.png|thumb|Niri]] === Niri === From Strugh in the Shadowfell (Eula has heard of as a distorted reflection of Feyrealm). Seems skilled with the longbow and can teleport. Doesn't need much sleep, definitely dyes her hair. === Thedward === A jaunty musician. He wears his auburn hair up in a bun. He has a dark red cape, a jaunty lavender scarf, a lute, a flute, and a quarterstaff. His clothes may be second hand. His ears are jauntily pierced. Thedward uses filthy language in battle. === Zrac === A hobgoblin with dull red-orange skin and thick, shoulder-length black hair up in a half-pony. He has large pointed ears and a large flat nose on a wide face. He has black, bushy eyebrows and sideburns and wispy patches on his chin and upper lip. He wears a dark blue-purple long-sleeve shirt with a hood, a shale-colored cloth around his neck to use as a mask, dirt-grey cloth pants with a brown belt, brown leather gloves, and simple brown short boots. He has two hand axes, a great axe, a pack with javelins, and a brown pouch. Most equipment looks used but not necessarily by Zrac. Zrac is a fan of the god Bargrivyek. Pretty good at hucking handaxes. 6be300ccb96d7d80223a2e5cd3f4348c987c4b85 65 58 2022-12-04T21:21:30Z The Digital Dungeon Master 6 wikitext text/x-wiki == Arabella == A tiefling with dark purple skin and light grey eyes. 5' 10", angular build. She wears a nun habit and a long purple cape that obscures a tail. She carries a big holy seal of Kalamvor, a mace, and a crossbow. A sister of the Order of the Exquisite Corpse, servant of Kalamvor. They take care of the dead and make sure they stay dead. Still getting the hang of maces, but throws a mean holy flame. == Eula == A sneaky halfling. Hard to hit, has daggers for days. == Niri == [[File:Niri.png|thumb|Niri]] From Strugh in the Shadowfell (Eula has heard of as a distorted reflection of Feyrealm). Seems skilled with the longbow and can teleport. Doesn't need much sleep, definitely dyes her hair. == Thedward == A jaunty musician. He wears his auburn hair up in a bun. He has a dark red cape, a jaunty lavender scarf, a lute, a flute, and a quarterstaff. His clothes may be second hand. His ears are jauntily pierced. Thedward uses filthy language in battle. == Zrac == A hobgoblin with dull red-orange skin and thick, shoulder-length black hair up in a half-pony. He has large pointed ears and a large flat nose on a wide face. He has black, bushy eyebrows and sideburns and wispy patches on his chin and upper lip. He wears a dark blue-purple long-sleeve shirt with a hood, a shale-colored cloth around his neck to use as a mask, dirt-grey cloth pants with a brown belt, brown leather gloves, and simple brown short boots. He has two hand axes, a great axe, a pack with javelins, and a brown pouch. Most equipment looks used but not necessarily by Zrac. Zrac is a fan of the god Bargrivyek. Pretty good at hucking handaxes. 29fd7ce11235a97a186c53b79d814498503e394e 67 65 2022-12-04T21:31:10Z The Digital Dungeon Master 6 wikitext text/x-wiki [[File:Madisonians Unite!.png|thumb|center]] == Arabella == A tiefling with dark purple skin and light grey eyes. 5' 10", angular build. She wears a nun habit and a long purple cape that obscures a tail. She carries a big holy seal of Kalamvor, a mace, and a crossbow. A sister of the Order of the Exquisite Corpse, servant of Kalamvor. They take care of the dead and make sure they stay dead. Still getting the hang of maces, but throws a mean holy flame. == Eula == A sneaky halfling. Hard to hit, has daggers for days. == Niri == [[File:Niri.png|thumb|Niri]] From Strugh in the Shadowfell (Eula has heard of as a distorted reflection of Feyrealm). Seems skilled with the longbow and can teleport. Doesn't need much sleep, definitely dyes her hair. == Thedward == A jaunty musician. He wears his auburn hair up in a bun. He has a dark red cape, a jaunty lavender scarf, a lute, a flute, and a quarterstaff. His clothes may be second hand. His ears are jauntily pierced. Thedward uses filthy language in battle. == Zrac == A hobgoblin with dull red-orange skin and thick, shoulder-length black hair up in a half-pony. He has large pointed ears and a large flat nose on a wide face. He has black, bushy eyebrows and sideburns and wispy patches on his chin and upper lip. He wears a dark blue-purple long-sleeve shirt with a hood, a shale-colored cloth around his neck to use as a mask, dirt-grey cloth pants with a brown belt, brown leather gloves, and simple brown short boots. He has two hand axes, a great axe, a pack with javelins, and a brown pouch. Most equipment looks used but not necessarily by Zrac. Zrac is a fan of the god Bargrivyek. Pretty good at hucking handaxes. d3d0a5a76e9736693428e26cedc879c876037923 68 67 2022-12-04T21:32:58Z The Digital Dungeon Master 6 wikitext text/x-wiki [[File:Madisonians Unite!.png|1024px|frame|center]] == Arabella == A tiefling with dark purple skin and light grey eyes. 5' 10", angular build. She wears a nun habit and a long purple cape that obscures a tail. She carries a big holy seal of Kalamvor, a mace, and a crossbow. A sister of the Order of the Exquisite Corpse, servant of Kalamvor. They take care of the dead and make sure they stay dead. Still getting the hang of maces, but throws a mean holy flame. == Eula == A sneaky halfling. Hard to hit, has daggers for days. == Niri == [[File:Niri.png|thumb|Niri]] From Strugh in the Shadowfell (Eula has heard of as a distorted reflection of Feyrealm). Seems skilled with the longbow and can teleport. Doesn't need much sleep, definitely dyes her hair. == Thedward == A jaunty musician. He wears his auburn hair up in a bun. He has a dark red cape, a jaunty lavender scarf, a lute, a flute, and a quarterstaff. His clothes may be second hand. His ears are jauntily pierced. Thedward uses filthy language in battle. == Zrac == A hobgoblin with dull red-orange skin and thick, shoulder-length black hair up in a half-pony. He has large pointed ears and a large flat nose on a wide face. He has black, bushy eyebrows and sideburns and wispy patches on his chin and upper lip. He wears a dark blue-purple long-sleeve shirt with a hood, a shale-colored cloth around his neck to use as a mask, dirt-grey cloth pants with a brown belt, brown leather gloves, and simple brown short boots. He has two hand axes, a great axe, a pack with javelins, and a brown pouch. Most equipment looks used but not necessarily by Zrac. Zrac is a fan of the god Bargrivyek. Pretty good at hucking handaxes. 2a44d27264ec6b83ad5b4a975e01ad96fa7e7f96 69 68 2022-12-04T21:39:41Z The Digital Dungeon Master 6 wikitext text/x-wiki = Madisonians! = [[File:Madisonians Unite!.png|940px|center]] == Arabella == A tiefling with dark purple skin and light grey eyes. 5' 10", angular build. She wears a nun habit and a long purple cape that obscures a tail. She carries a big holy seal of Kalamvor, a mace, and a crossbow. A sister of the Order of the Exquisite Corpse, servant of Kalamvor. They take care of the dead and make sure they stay dead. Still getting the hang of maces, but throws a mean holy flame. == Eula == A sneaky halfling. Hard to hit, has daggers for days. == Niri == [[File:Niri.png|thumb|Niri]] From Strugh in the Shadowfell (Eula has heard of as a distorted reflection of Feyrealm). Seems skilled with the longbow and can teleport. Doesn't need much sleep, definitely dyes her hair. == Thedward == A jaunty musician. He wears his auburn hair up in a bun. He has a dark red cape, a jaunty lavender scarf, a lute, a flute, and a quarterstaff. His clothes may be second hand. His ears are jauntily pierced. Thedward uses filthy language in battle. == Zrac == A hobgoblin with dull red-orange skin and thick, shoulder-length black hair up in a half-pony. He has large pointed ears and a large flat nose on a wide face. He has black, bushy eyebrows and sideburns and wispy patches on his chin and upper lip. He wears a dark blue-purple long-sleeve shirt with a hood, a shale-colored cloth around his neck to use as a mask, dirt-grey cloth pants with a brown belt, brown leather gloves, and simple brown short boots. He has two hand axes, a great axe, a pack with javelins, and a brown pouch. Most equipment looks used but not necessarily by Zrac. Zrac is a fan of the god Bargrivyek. Pretty good at hucking handaxes. 81f57480023bf5ef960798658b549cc3b4010588 Main Page 0 1 59 41 2022-12-04T21:06:19Z 147.219.205.132 0 /* World */ wikitext text/x-wiki = World = [[History]] [[Factions and NPCs]] [[Enemies]] [[Religion and Deities]] [[Places and Maps]] = Party = [[Quests]] [[PCs]] [[Items]] [[Group Funds]] = Campaign = [[Chapter 1 - On the High Road]] = Notes and Resources = [[House Rules and Expectations]] [[Achievements and Awards]] [https://drive.google.com/drive/u/0/folders/1vpZ3vNZkt2_uQ32rt0fO651SIwRzVUS1 DM Recaps] [https://docs.google.com/document/d/14TE1CWm5oLzdGJhuT0nb1hAiPR04mEN4u426K6Lttr0/edit#heading=h.wtakqmcm7dez# Zrac's Session Notes] = Miraheze = [[Help]] fb315ae9f2c434cab69c6765fff9ba0e96abecad 95 59 2023-01-28T18:40:04Z 108.242.46.241 0 wikitext text/x-wiki = World = [[History]] [[Factions and NPCs]] [[Enemies]] [[Religion and Deities]] [[Places and Maps]] = Party = [[Quests]] [[PCs]] [[Items]] [[Group Funds]] = Campaign = [[Chapter 1 - On the High Road]] [[Chapter 2 - Welcome to Phandalin]] = Notes and Resources = [[House Rules and Expectations]] [[Achievements and Awards]] [https://drive.google.com/drive/u/0/folders/1vpZ3vNZkt2_uQ32rt0fO651SIwRzVUS1 DM Recaps] [https://docs.google.com/document/d/14TE1CWm5oLzdGJhuT0nb1hAiPR04mEN4u426K6Lttr0/edit#heading=h.wtakqmcm7dez# Zrac's Session Notes] = Miraheze = [[Help]] 3b12d056e59387746243f2f65ebff7a5c953dd39 Enemies 0 16 60 2022-12-04T21:08:13Z 147.219.205.132 0 Created page with "== Enemies == === Goblins === Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures." wikitext text/x-wiki == Enemies == === Goblins === Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures. e17bc4a3181695787fc5a66f8b3d5bd98fed312c 62 60 2022-12-04T21:13:54Z The Digital Dungeon Master 6 wikitext text/x-wiki == Enemies == The enemies we've made, and what we've learned in conflict with them. === Goblins === [[File:636252777818652432.jpg|thumb|right]] Goblins are small, black-hearted, selfish humanoids that lair in caves, abandoned mines, despoiled dungeons, and other dismal settings. Individually weak, goblins gather in large — sometimes overwhelming — numbers. They crave power and regularly abuse whatever authority they obtain. '''Goblinoids''' - Goblins belong to a family of creatures called goblinoids. They're larger cousins, hobgoblins and bugbears, like to bully goblins into submission. Goblins are lazy and undisciplined, making them poor servants, laborers, and guards. '''Malicious Glee''' - Motivated by greed and malice, goblins can’t help but celebrate the few times they have the upper hand. They dance, caper with sheer joy when victory is theirs. Once their revels have ended, goblins delight in the torment of other creatures and embrace all manner of wickedness. '''Worshipers of Maglubiyet''' - Maglubiyet the Mighty One, the Lord of Depths and Darkness, is the greater god of goblinoids. Envisioned by most goblins as an eleven-foot-tall battle-scarred goblin with black skin and fire erupting from his eyes, he is worshiped not out of adoration but fear. Goblins believe that when they die in battle, their spirits join the ranks of Maglubiyet’s army on the plane of Acheron. This is a “privilege” that most goblins dread, fearing the Mighty One’s eternal tyranny even more than death. 326ac2ef67b4e89fcad7b0feae1b30cce8aedf01 63 62 2022-12-04T21:14:47Z The Digital Dungeon Master 6 wikitext text/x-wiki The enemies we've made, and what we've learned in conflict with them. == Goblins == [[File:636252777818652432.jpg|thumb|right]] Goblins are small, black-hearted, selfish humanoids that lair in caves, abandoned mines, despoiled dungeons, and other dismal settings. Individually weak, goblins gather in large — sometimes overwhelming — numbers. They crave power and regularly abuse whatever authority they obtain. '''Goblinoids''' - Goblins belong to a family of creatures called goblinoids. They're larger cousins, hobgoblins and bugbears, like to bully goblins into submission. Goblins are lazy and undisciplined, making them poor servants, laborers, and guards. '''Malicious Glee''' - Motivated by greed and malice, goblins can’t help but celebrate the few times they have the upper hand. They dance, caper with sheer joy when victory is theirs. Once their revels have ended, goblins delight in the torment of other creatures and embrace all manner of wickedness. '''Worshipers of Maglubiyet''' - Maglubiyet the Mighty One, the Lord of Depths and Darkness, is the greater god of goblinoids. Envisioned by most goblins as an eleven-foot-tall battle-scarred goblin with black skin and fire erupting from his eyes, he is worshiped not out of adoration but fear. Goblins believe that when they die in battle, their spirits join the ranks of Maglubiyet’s army on the plane of Acheron. This is a “privilege” that most goblins dread, fearing the Mighty One’s eternal tyranny even more than death. fefb122c3ce684af339a984897d05816d9bf0863 64 63 2022-12-04T21:17:59Z The Digital Dungeon Master 6 wikitext text/x-wiki The enemies we've made, and what we've learned in conflict with them. == Goblins == [[File:636252777818652432.jpg|thumb|right]] Goblins are small, black-hearted, selfish humanoids that lair in caves, abandoned mines, despoiled dungeons, and other dismal settings. Individually weak, goblins gather in large — sometimes overwhelming — numbers. They crave power and regularly abuse whatever authority they obtain. '''Goblinoids''' - Goblins belong to a family of creatures called goblinoids. They're larger cousins, hobgoblins and bugbears, like to bully goblins into submission. Goblins are lazy and undisciplined, making them poor servants, laborers, and guards. '''Malicious Glee''' - Motivated by greed and malice, goblins can’t help but celebrate the few times they have the upper hand. They dance, caper with sheer joy when victory is theirs. Once their revels have ended, goblins delight in the torment of other creatures and embrace all manner of wickedness. '''Worshipers of Maglubiyet''' - Maglubiyet the Mighty One, the Lord of Depths and Darkness, is the greater god of goblinoids. Envisioned by most goblins as an eleven-foot-tall battle-scarred goblin with black skin and fire erupting from his eyes, he is worshiped not out of adoration but fear. Goblins believe that when they die in battle, their spirits join the ranks of Maglubiyet’s army on the plane of Acheron. This is a “privilege” that most goblins dread, fearing the Mighty One’s eternal tyranny even more than death. '''Originally Encountered''' - We first came across goblins when they ambushed us along the Triboar trail on our way to Phandalin. We were able to capture one who advised us of the local Cragmaw Tribe, a group of goblins lead by King Grol who resides in Cragmaw Castle to the North of Phandalin. We also learned of Klarg, a bugbear who leads a small group of goblins set to ambush the local wagon trains laden with goods headed to Phandalin. ef016356823032d8de7b6de94f5a2ac5adaad70b 70 64 2022-12-04T21:41:25Z The Digital Dungeon Master 6 /* Goblins */ wikitext text/x-wiki The enemies we've made, and what we've learned in conflict with them. == Goblins (Cragmaw Tribe) == [[File:636252777818652432.jpg|thumb|right]] Goblins are small, black-hearted, selfish humanoids that lair in caves, abandoned mines, despoiled dungeons, and other dismal settings. Individually weak, goblins gather in large — sometimes overwhelming — numbers. They crave power and regularly abuse whatever authority they obtain. '''Goblinoids''' - Goblins belong to a family of creatures called goblinoids. They're larger cousins, hobgoblins and bugbears, like to bully goblins into submission. Goblins are lazy and undisciplined, making them poor servants, laborers, and guards. '''Malicious Glee''' - Motivated by greed and malice, goblins can’t help but celebrate the few times they have the upper hand. They dance, caper with sheer joy when victory is theirs. Once their revels have ended, goblins delight in the torment of other creatures and embrace all manner of wickedness. '''Worshipers of Maglubiyet''' - Maglubiyet the Mighty One, the Lord of Depths and Darkness, is the greater god of goblinoids. Envisioned by most goblins as an eleven-foot-tall battle-scarred goblin with black skin and fire erupting from his eyes, he is worshiped not out of adoration but fear. Goblins believe that when they die in battle, their spirits join the ranks of Maglubiyet’s army on the plane of Acheron. This is a “privilege” that most goblins dread, fearing the Mighty One’s eternal tyranny even more than death. '''Originally Encountered''' - We first came across goblins when they ambushed us along the Triboar trail on our way to Phandalin. We were able to capture one who advised us of the local Cragmaw Tribe, a group of goblins lead by King Grol who resides in Cragmaw Castle to the North of Phandalin. We also learned of Klarg, a bugbear who leads a small group of goblins set to ambush the local wagon trains laden with goods headed to Phandalin. 7d38d73dfceb98ecf2e8267401b0bec0b432291e 79 70 2023-01-05T18:05:38Z 47.32.51.252 0 /* Goblins (Cragmaw Tribe) */ wikitext text/x-wiki The enemies we've made, and what we've learned in conflict with them. == Goblins (Cragmaw Tribe) == [[File:636252777818652432.jpg|thumb|right]] Goblins are small, black-hearted, selfish humanoids that lair in caves, abandoned mines, despoiled dungeons, and other dismal settings. Individually weak, goblins gather in large — sometimes overwhelming — numbers. They crave power and regularly abuse whatever authority they obtain. '''Goblinoids''' - Goblins belong to a family of creatures called goblinoids. They're larger cousins, hobgoblins and bugbears, like to bully goblins into submission. Goblins are lazy and undisciplined, making them poor servants, laborers, and guards. '''Malicious Glee''' - Motivated by greed and malice, goblins can’t help but celebrate the few times they have the upper hand. They dance, caper with sheer joy when victory is theirs. Once their revels have ended, goblins delight in the torment of other creatures and embrace all manner of wickedness. '''Worshipers of Maglubiyet''' - Maglubiyet the Mighty One, the Lord of Depths and Darkness, is the greater god of goblinoids. Envisioned by most goblins as an eleven-foot-tall battle-scarred goblin with black skin and fire erupting from his eyes, he is worshiped not out of adoration but fear. Goblins believe that when they die in battle, their spirits join the ranks of Maglubiyet’s army on the plane of Acheron. This is a “privilege” that most goblins dread, fearing the Mighty One’s eternal tyranny even more than death. '''Originally Encountered''' - We first came across goblins when they ambushed us along the Triboar trail on our way to Phandalin. We were able to capture one who advised us of the local Cragmaw Tribe, a group of goblins lead by King Grol who resides in Cragmaw Castle to the North of Phandalin. We also learned of Klarg, a bugbear who leads a small group of goblins set to ambush the local wagon trains laden with goods headed to Phandalin. == Bugbear (Cragmaw Tribe) == Bugbears are born for battle and mayhem. Surviving by raiding and hunting, they bully the weak and despise being bossed around, but their love of carnage means they will fight for powerful masters if bloodshed and treasure are assured. '''Goblinoids''' - Bugbears are often found in the company of their cousins, hobgoblins and goblins. Bugbears usually enslave goblins they encounter, and they bully hobgoblins into giving them gold and food in return for serving as scouts and shock troops. Even when paid, bugbears are at best unreliable allies, yet goblins and hobgoblins understand that no matter how much bugbears might drain a tribe of resources, these creatures are a potent force. '''Followers of Hruggek''' - Bugbears worship Hruggek, a lesser god who dwells on the plane of Acheron. In the absence of their goblinoid kin, bugbears form loose war bands, each one led by its fiercest member. Bugbears believe that when they die, their spirits have a chance to fight at Hruggek’s side. They try to prove themselves worthy by defeating as many foes as possible. '''Venal Ambushers''' - Despite their intimidating builds, bugbears move with surprising stealth. They are fond of setting ambushes and flee when outmatched. They are dependable mercenaries as long as they are supplied food, drink, and treasure, but a bugbear forgets any bond when its life is on the line. A wounded member of a bugbear band might be left behind to help the rest of the band escape. Afterward, that bugbear might help pursuers track down its former companions if doing so saves its life. 97991f71f477e14fdca5b15f528745e29a814b98 80 79 2023-01-05T18:06:47Z 47.32.51.252 0 wikitext text/x-wiki The enemies we've made, and what we've learned in conflict with them. == Goblins (Cragmaw Tribe) == [[File:636252777818652432.jpg|thumb|right]] Goblins are small, black-hearted, selfish humanoids that lair in caves, abandoned mines, despoiled dungeons, and other dismal settings. Individually weak, goblins gather in large — sometimes overwhelming — numbers. They crave power and regularly abuse whatever authority they obtain. '''Goblinoids''' - Goblins belong to a family of creatures called goblinoids. They're larger cousins, hobgoblins and bugbears, like to bully goblins into submission. Goblins are lazy and undisciplined, making them poor servants, laborers, and guards. '''Malicious Glee''' - Motivated by greed and malice, goblins can’t help but celebrate the few times they have the upper hand. They dance, caper with sheer joy when victory is theirs. Once their revels have ended, goblins delight in the torment of other creatures and embrace all manner of wickedness. '''Worshipers of Maglubiyet''' - Maglubiyet the Mighty One, the Lord of Depths and Darkness, is the greater god of goblinoids. Envisioned by most goblins as an eleven-foot-tall battle-scarred goblin with black skin and fire erupting from his eyes, he is worshiped not out of adoration but fear. Goblins believe that when they die in battle, their spirits join the ranks of Maglubiyet’s army on the plane of Acheron. This is a “privilege” that most goblins dread, fearing the Mighty One’s eternal tyranny even more than death. '''Originally Encountered''' - We first came across goblins when they ambushed us along the Triboar trail on our way to Phandalin. We were able to capture one who advised us of the local Cragmaw Tribe, a group of goblins lead by King Grol who resides in Cragmaw Castle to the North of Phandalin. We also learned of Klarg, a bugbear who leads a small group of goblins set to ambush the local wagon trains laden with goods headed to Phandalin. == Bugbear (Cragmaw Tribe) == Bugbears are born for battle and mayhem. Surviving by raiding and hunting, they bully the weak and despise being bossed around, but their love of carnage means they will fight for powerful masters if bloodshed and treasure are assured. '''Goblinoids''' - Bugbears are often found in the company of their cousins, hobgoblins and goblins. Bugbears usually enslave goblins they encounter, and they bully hobgoblins into giving them gold and food in return for serving as scouts and shock troops. Even when paid, bugbears are at best unreliable allies, yet goblins and hobgoblins understand that no matter how much bugbears might drain a tribe of resources, these creatures are a potent force. '''Followers of Hruggek''' - Bugbears worship Hruggek, a lesser god who dwells on the plane of Acheron. In the absence of their goblinoid kin, bugbears form loose war bands, each one led by its fiercest member. Bugbears believe that when they die, their spirits have a chance to fight at Hruggek’s side. They try to prove themselves worthy by defeating as many foes as possible. '''Venal Ambushers''' - Despite their intimidating builds, bugbears move with surprising stealth. They are fond of setting ambushes and flee when outmatched. They are dependable mercenaries as long as they are supplied food, drink, and treasure, but a bugbear forgets any bond when its life is on the line. A wounded member of a bugbear band might be left behind to help the rest of the band escape. Afterward, that bugbear might help pursuers track down its former companions if doing so saves its life. d18e6dddbed2a9bdb49a62787b0065da241bf0f2 82 80 2023-01-05T18:08:01Z The Digital Dungeon Master 6 wikitext text/x-wiki The enemies we've made, and what we've learned in conflict with them. == Goblins (Cragmaw Tribe) == [[File:636252777818652432.jpg|thumb|right]] Goblins are small, black-hearted, selfish humanoids that lair in caves, abandoned mines, despoiled dungeons, and other dismal settings. Individually weak, goblins gather in large — sometimes overwhelming — numbers. They crave power and regularly abuse whatever authority they obtain. '''Goblinoids''' - Goblins belong to a family of creatures called goblinoids. They're larger cousins, hobgoblins and bugbears, like to bully goblins into submission. Goblins are lazy and undisciplined, making them poor servants, laborers, and guards. '''Malicious Glee''' - Motivated by greed and malice, goblins can’t help but celebrate the few times they have the upper hand. They dance, caper with sheer joy when victory is theirs. Once their revels have ended, goblins delight in the torment of other creatures and embrace all manner of wickedness. '''Worshipers of Maglubiyet''' - Maglubiyet the Mighty One, the Lord of Depths and Darkness, is the greater god of goblinoids. Envisioned by most goblins as an eleven-foot-tall battle-scarred goblin with black skin and fire erupting from his eyes, he is worshiped not out of adoration but fear. Goblins believe that when they die in battle, their spirits join the ranks of Maglubiyet’s army on the plane of Acheron. This is a “privilege” that most goblins dread, fearing the Mighty One’s eternal tyranny even more than death. '''Originally Encountered''' - We first came across goblins when they ambushed us along the Triboar trail on our way to Phandalin. We were able to capture one who advised us of the local Cragmaw Tribe, a group of goblins lead by King Grol who resides in Cragmaw Castle to the North of Phandalin. We also learned of Klarg, a bugbear who leads a small group of goblins set to ambush the local wagon trains laden with goods headed to Phandalin. == Bugbear (Cragmaw Tribe) == [[File:Kladrg.png|thumb|right]] Bugbears are born for battle and mayhem. Surviving by raiding and hunting, they bully the weak and despise being bossed around, but their love of carnage means they will fight for powerful masters if bloodshed and treasure are assured. '''Goblinoids''' - Bugbears are often found in the company of their cousins, hobgoblins and goblins. Bugbears usually enslave goblins they encounter, and they bully hobgoblins into giving them gold and food in return for serving as scouts and shock troops. Even when paid, bugbears are at best unreliable allies, yet goblins and hobgoblins understand that no matter how much bugbears might drain a tribe of resources, these creatures are a potent force. '''Followers of Hruggek''' - Bugbears worship Hruggek, a lesser god who dwells on the plane of Acheron. In the absence of their goblinoid kin, bugbears form loose war bands, each one led by its fiercest member. Bugbears believe that when they die, their spirits have a chance to fight at Hruggek’s side. They try to prove themselves worthy by defeating as many foes as possible. '''Venal Ambushers''' - Despite their intimidating builds, bugbears move with surprising stealth. They are fond of setting ambushes and flee when outmatched. They are dependable mercenaries as long as they are supplied food, drink, and treasure, but a bugbear forgets any bond when its life is on the line. A wounded member of a bugbear band might be left behind to help the rest of the band escape. Afterward, that bugbear might help pursuers track down its former companions if doing so saves its life. 31faf216c9981a333365a9874f65508bef67293b File:636252777818652432.jpg 6 17 61 2022-12-04T21:11:29Z The Digital Dungeon Master 6 wikitext text/x-wiki Goblin Warrior 39a8e5c64ed87b22e83c7a8ee41afc36536bc398 File:Madisonians Unite!.png 6 18 66 2022-12-04T21:27:56Z The Digital Dungeon Master 6 wikitext text/x-wiki A group of intrepid adventurers. fb1e85efd7179230ae31416639ac104006dec365 Chapter 1 - On the High Road 0 10 71 50 2022-12-15T22:03:15Z 2600:6C44:1A7F:CD00:21C9:B802:A2CD:1509 0 wikitext text/x-wiki Episode 1 - The party headed out of Neverwinter with Ol' Darby and Gundren Rockseeker's cart. We take the High Road to Triboar trail. There we find an overturned wagon and two dead horses. As we move closer we are ambushed by goblins. We quickly dispatch them and take a prisoner. Episode 2 - We check around the area and find some loot, Zrac somehow becomes the accountant, probably because he's so honorable. The goblin prisoner - Veld - says he is part of the Cragmaw warband of a mean bugbear - Clarg - and less then 20 goblins. His warband was sent here by the King Groll to capture a Dwarf and his supplies and bring everything back. A group of them took captured a dwarf and a 'human' to take back to their base in a cave. Veld gives us directions and the group let's him go... We clear a path for Darby to continue on to the city. We then head to the cave, hitting a snare on the trail and spotting another. As we approach the cave we are ambushed by two goblin sentries. The part quickly drops them and then waits. With no sign of activity, Eula sends Fennick in to check things out. Episode 3 - We find a wolf pen near the entrance and are unable to get past them or distract the wolves with goblin wings. When they start making a ruckus we quickly quiet them, but not without Eula getting chewed up. Looking around, we find a garbage shoot and climb it to a cavern with a cooking fire and captured goods. Inside is bugbear Clarg, his Warg "Ripper", and two goblins. We ambush them, and Clarg falls as two arrows, a dagger, a hatchet, and a holy flame tear into him. Ripper falls next and finally the two goblins thanks to a long shot by Eula. The group is unscathed minus some hits on Zrac. In the cavern we find supplies from 3 or 4 wagons, some coinage, 2 potions of healing, and a small jade toad with golden eyes (est 35-35 gold tinket). 9d40039409b347c773e4b505da590f4154ecc991 72 71 2022-12-15T22:03:30Z 2600:6C44:1A7F:CD00:21C9:B802:A2CD:1509 0 wikitext text/x-wiki '''Episode 1''' - The party headed out of Neverwinter with Ol' Darby and Gundren Rockseeker's cart. We take the High Road to Triboar trail. There we find an overturned wagon and two dead horses. As we move closer we are ambushed by goblins. We quickly dispatch them and take a prisoner. '''Episode 2''' - We check around the area and find some loot, Zrac somehow becomes the accountant, probably because he's so honorable. The goblin prisoner - Veld - says he is part of the Cragmaw warband of a mean bugbear - Clarg - and less then 20 goblins. His warband was sent here by the King Groll to capture a Dwarf and his supplies and bring everything back. A group of them took captured a dwarf and a 'human' to take back to their base in a cave. Veld gives us directions and the group let's him go... We clear a path for Darby to continue on to the city. We then head to the cave, hitting a snare on the trail and spotting another. As we approach the cave we are ambushed by two goblin sentries. The part quickly drops them and then waits. With no sign of activity, Eula sends Fennick in to check things out. '''Episode 3''' - We find a wolf pen near the entrance and are unable to get past them or distract the wolves with goblin wings. When they start making a ruckus we quickly quiet them, but not without Eula getting chewed up. Looking around, we find a garbage shoot and climb it to a cavern with a cooking fire and captured goods. Inside is bugbear Clarg, his Warg "Ripper", and two goblins. We ambush them, and Clarg falls as two arrows, a dagger, a hatchet, and a holy flame tear into him. Ripper falls next and finally the two goblins thanks to a long shot by Eula. The group is unscathed minus some hits on Zrac. In the cavern we find supplies from 3 or 4 wagons, some coinage, 2 potions of healing, and a small jade toad with golden eyes (est 35-35 gold tinket). 3b3159a2cabc4ec1b338e3bc0bf54134b0ae0f20 76 72 2023-01-04T03:43:53Z 108.242.46.241 0 wikitext text/x-wiki '''Episode 1''' - The party headed out of Neverwinter with Ol' Darby and Gundren Rockseeker's cart. We take the High Road to Triboar trail. There we find an overturned wagon and two dead horses. As we move closer we are ambushed by goblins. We quickly dispatch them and take a prisoner. '''Episode 2''' - We check around the area and find some loot, Zrac somehow becomes the accountant, probably because he's so honorable. The goblin prisoner - Veld - says he is part of the Cragmaw warband of a mean bugbear - Clarg - and less then 20 goblins. His warband was sent here by the King Groll to capture a Dwarf and his supplies and bring everything back. A group of them took captured a dwarf and a 'human' to take back to their base in a cave. Veld gives us directions and the group let's him go... We clear a path for Darby to continue on to the city. We then head to the cave, hitting a snare on the trail and spotting another. As we approach the cave we are ambushed by two goblin sentries. The part quickly drops them and then waits. With no sign of activity, Eula sends Fennick in to check things out. '''Episode 3''' - We find a wolf pen near the entrance and are unable to get past them or distract the wolves with goblin wings. When they start making a ruckus we quickly quiet them, but not without Eula getting chewed up. Looking around, we find a garbage shoot and climb it to a cavern with a cooking fire and captured goods. Inside is bugbear Clarg, his Warg "Ripper", and two goblins. We ambush them, and Clarg falls as two arrows, a dagger, a hatchet, and a holy flame tear into him. Ripper falls next and finally the two goblins thanks to a long shot by Eula. The group is unscathed minus some hits on Zrac. In the cavern we find supplies from 3 or 4 wagons, some coinage, 2 potions of healing, and a small jade toad with golden eyes (est 35-35 gold tinket). '''Episode 4''' Without much prompting, Niri dismembers Clarg and takes the trophy (with Arabella's approval). We then head across the bridge to explore the rest of the cavern and find 5 goblins holding a red-headed human captive. Negotiations go poorly, but the following fight does not. We kill the apparent leader, and the rest are browbeaten into submission as Arabella manages to save the captive. There is a price though as Thedward takes an arrow to the thigh ("This is the SECOND time I've been shot today!"). We question the remaining goblins. They are generally misfits, missing bodyparts from various punishments. They explain that Clarg had already sent 2 goblins to the castle days ago along with a handcart with the dwarf and a map they found. The castle is hard to find in Neverwinter Woods, and is heavily defended with lots of patrols. They mention that King Groll has been working for someone called the Black Spider. Arabella gives the human a healing potion. His name is Syldar. He says we have to find Gundren, and suggests that we go to Phandalin first, maybe to reconnect with Gundren's brothers. On the way, he explains that he is a member of the Lord's Alliance, a group of mercantile do-gooders. He is headed to Phandalin to find the Wizard Arno Albrecht to was sent to the area but had gone silent. We finally arrive to a small town of 40/50 log buildings, old ruins, and stone walls. The mayor's house is a wreck, but kids and townsfolk are out. Four young men in tattered red cloaks eye us as we walk by. Syldar tells us to meet him at the Inn for dinner, and we continue with Darby to deliver our cart. 43dc1053f3bcc92b9442a90ae5c47d41d0312d89 83 76 2023-01-05T18:52:36Z The Digital Dungeon Master 6 wikitext text/x-wiki '''Episode 1''' - The party headed out of Neverwinter with Ol' Darby and Gundren Rockseeker's cart. We take the High Road to Triboar trail. There we find an overturned wagon and two dead horses. As we move closer we are ambushed by goblins. We quickly dispatch them and take a prisoner. '''Episode 2''' - We check around the area and find some loot, Zrac somehow becomes the accountant, probably because he's so honorable. The goblin prisoner - Veld - says he is part of the Cragmaw warband of a mean bugbear - Clarg - and less then 20 goblins. His warband was sent here by the King Groll to capture a Dwarf and his supplies and bring everything back. A group of them took captured a dwarf and a 'human' to take back to their base in a cave. Veld gives us directions and the group let's him go... We clear a path for Darby to continue on to the city. We then head to the cave, hitting a snare on the trail and spotting another. As we approach the cave we are ambushed by two goblin sentries. The part quickly drops them and then waits. With no sign of activity, Eula sends Fennick in to check things out. '''Episode 3''' - We find a wolf pen near the entrance and are unable to get past them or distract the wolves with goblin wings. When they start making a ruckus we quickly quiet them, but not without Eula getting chewed up. Looking around, we find a garbage shoot and climb it to a cavern with a cooking fire and captured goods. Inside is bugbear Clarg, his Warg "Ripper", and two goblins. We ambush them, and Clarg falls as two arrows, a dagger, a hatchet, and a holy flame tear into him. Ripper falls next and finally the two goblins thanks to a long shot by Eula. The group is unscathed minus some hits on Zrac. In the cavern we find supplies from 3 or 4 wagons, some coinage, 2 potions of healing, and a small jade toad with golden eyes (est 35-35 gold tinket). '''Episode 4''' [https://drive.google.com/file/d/1Kq8rxVbC0ZRWRO5_wGghwRFmvuy5Ez4O/view?usp=share_link Audio Recording] Without much prompting, Niri dismembers Clarg and takes the trophy (with Arabella's approval). We then head across the bridge to explore the rest of the cavern and find 5 goblins holding a red-headed human captive. Negotiations go poorly, but the following fight does not. We kill the apparent leader, and the rest are browbeaten into submission as Arabella manages to save the captive. There is a price though as Thedward takes an arrow to the thigh ("This is the SECOND time I've been shot today!"). We question the remaining goblins. They are generally misfits, missing bodyparts from various punishments. They explain that Clarg had already sent 2 goblins to the castle days ago along with a handcart with the dwarf and a map they found. The castle is hard to find in Neverwinter Woods, and is heavily defended with lots of patrols. They mention that King Groll has been working for someone called the Black Spider. Arabella gives the human a healing potion. His name is Syldar. He says we have to find Gundren, and suggests that we go to Phandalin first, maybe to reconnect with Gundren's brothers. On the way, he explains that he is a member of the Lord's Alliance, a group of mercantile do-gooders. He is headed to Phandalin to find the Wizard Arno Albrecht to was sent to the area but had gone silent. We finally arrive to a small town of 40/50 log buildings, old ruins, and stone walls. The mayor's house is a wreck, but kids and townsfolk are out. Four young men in tattered red cloaks eye us as we walk by. Syldar tells us to meet him at the Inn for dinner, and we continue with Darby to deliver our cart. f29a8e116b9bd774ce37650c6089467e22b80242 84 83 2023-01-05T18:53:00Z The Digital Dungeon Master 6 wikitext text/x-wiki '''Episode 1''' - The party headed out of Neverwinter with Ol' Darby and Gundren Rockseeker's cart. We take the High Road to Triboar trail. There we find an overturned wagon and two dead horses. As we move closer we are ambushed by goblins. We quickly dispatch them and take a prisoner. '''Episode 2''' - We check around the area and find some loot, Zrac somehow becomes the accountant, probably because he's so honorable. The goblin prisoner - Veld - says he is part of the Cragmaw warband of a mean bugbear - Clarg - and less then 20 goblins. His warband was sent here by the King Groll to capture a Dwarf and his supplies and bring everything back. A group of them took captured a dwarf and a 'human' to take back to their base in a cave. Veld gives us directions and the group let's him go... We clear a path for Darby to continue on to the city. We then head to the cave, hitting a snare on the trail and spotting another. As we approach the cave we are ambushed by two goblin sentries. The part quickly drops them and then waits. With no sign of activity, Eula sends Fennick in to check things out. '''Episode 3''' - We find a wolf pen near the entrance and are unable to get past them or distract the wolves with goblin wings. When they start making a ruckus we quickly quiet them, but not without Eula getting chewed up. Looking around, we find a garbage shoot and climb it to a cavern with a cooking fire and captured goods. Inside is bugbear Clarg, his Warg "Ripper", and two goblins. We ambush them, and Clarg falls as two arrows, a dagger, a hatchet, and a holy flame tear into him. Ripper falls next and finally the two goblins thanks to a long shot by Eula. The group is unscathed minus some hits on Zrac. In the cavern we find supplies from 3 or 4 wagons, some coinage, 2 potions of healing, and a small jade toad with golden eyes (est 35-35 gold tinket). '''Episode 4''' - [https://drive.google.com/file/d/1Kq8rxVbC0ZRWRO5_wGghwRFmvuy5Ez4O/view?usp=share_link Audio Recording] - Without much prompting, Niri dismembers Clarg and takes the trophy (with Arabella's approval). We then head across the bridge to explore the rest of the cavern and find 5 goblins holding a red-headed human captive. Negotiations go poorly, but the following fight does not. We kill the apparent leader, and the rest are browbeaten into submission as Arabella manages to save the captive. There is a price though as Thedward takes an arrow to the thigh ("This is the SECOND time I've been shot today!"). We question the remaining goblins. They are generally misfits, missing bodyparts from various punishments. They explain that Clarg had already sent 2 goblins to the castle days ago along with a handcart with the dwarf and a map they found. The castle is hard to find in Neverwinter Woods, and is heavily defended with lots of patrols. They mention that King Groll has been working for someone called the Black Spider. Arabella gives the human a healing potion. His name is Syldar. He says we have to find Gundren, and suggests that we go to Phandalin first, maybe to reconnect with Gundren's brothers. On the way, he explains that he is a member of the Lord's Alliance, a group of mercantile do-gooders. He is headed to Phandalin to find the Wizard Arno Albrecht to was sent to the area but had gone silent. We finally arrive to a small town of 40/50 log buildings, old ruins, and stone walls. The mayor's house is a wreck, but kids and townsfolk are out. Four young men in tattered red cloaks eye us as we walk by. Syldar tells us to meet him at the Inn for dinner, and we continue with Darby to deliver our cart. 9792bf26dcfa67efef728a449341cebb1962cc31 86 84 2023-01-05T18:57:15Z The Digital Dungeon Master 6 wikitext text/x-wiki '''Episode 1''' - The party headed out of Neverwinter with Ol' Darby and Gundren Rockseeker's cart. We take the High Road to Triboar trail. There we find an overturned wagon and two dead horses. As we move closer we are ambushed by goblins. We quickly dispatch them and take a prisoner. '''Episode 2''' - We check around the area and find some loot, Zrac somehow becomes the accountant, probably because he's so honorable. The goblin prisoner - Veld - says he is part of the Cragmaw warband of a mean bugbear - Clarg - and less then 20 goblins. His warband was sent here by the King Groll to capture a Dwarf and his supplies and bring everything back. A group of them took captured a dwarf and a 'human' to take back to their base in a cave. Veld gives us directions and the group let's him go... We clear a path for Darby to continue on to the city. We then head to the cave, hitting a snare on the trail and spotting another. As we approach the cave we are ambushed by two goblin sentries. The part quickly drops them and then waits. With no sign of activity, Eula sends Fennick in to check things out. '''Episode 3''' - We find a wolf pen near the entrance and are unable to get past them or distract the wolves with goblin wings. When they start making a ruckus we quickly quiet them, but not without Eula getting chewed up. Looking around, we find a garbage shoot and climb it to a cavern with a cooking fire and captured goods. Inside is bugbear Clarg, his Warg "Ripper", and two goblins. We ambush them, and Clarg falls as two arrows, a dagger, a hatchet, and a holy flame tear into him. Ripper falls next and finally the two goblins thanks to a long shot by Eula. The group is unscathed minus some hits on Zrac. In the cavern we find supplies from 3 or 4 wagons, some coinage, 2 potions of healing, and a small jade toad with golden eyes (est 35-35 gold tinket). '''Episode 4''' - '''[https://drive.google.com/file/d/1Kq8rxVbC0ZRWRO5_wGghwRFmvuy5Ez4O/view?usp=share_link Audio Recording]''' - Without much prompting, Niri dismembers Clarg and takes the trophy (with Arabella's approval). We then head across the bridge to explore the rest of the cavern and find 5 goblins holding a red-headed human captive. Negotiations go poorly, but the following fight does not. We kill the apparent leader, and the rest are browbeaten into submission as Arabella manages to save the captive. There is a price though as Thedward takes an arrow to the thigh ("This is the SECOND time I've been shot today!"). We question the remaining goblins. They are generally misfits, missing bodyparts from various punishments. They explain that Clarg had already sent 2 goblins to the castle days ago along with a handcart with the dwarf and a map they found. The castle is hard to find in Neverwinter Woods, and is heavily defended with lots of patrols. They mention that King Groll has been working for someone called the Black Spider. Arabella gives the human a healing potion. His name is Syldar. He says we have to find Gundren, and suggests that we go to Phandalin first, maybe to reconnect with Gundren's brothers. On the way, he explains that he is a member of the Lord's Alliance, a group of mercantile do-gooders. He is headed to Phandalin to find the Wizard Arno Albrecht to was sent to the area but had gone silent. We finally arrive to a small town of 40/50 log buildings, old ruins, and stone walls. The mayor's house is a wreck, but kids and townsfolk are out. Four young men in tattered red cloaks eye us as we walk by. Syldar tells us to meet him at the Inn for dinner, and we continue with Darby to deliver our cart. 85d8bd28f17032ba3dea322292c6ecc99cff7220 88 86 2023-01-21T04:04:02Z 2600:6C44:1A7F:CD00:6DCA:EAB3:1684:2BB7 0 wikitext text/x-wiki '''Episode 1''' - The party headed out of Neverwinter with Ol' Darby and Gundren Rockseeker's cart. We take the High Road to Triboar trail. There we find an overturned wagon and two dead horses. As we move closer we are ambushed by goblins. We quickly dispatch them and take a prisoner. '''Episode 2''' - We check around the area and find some loot, Zrac somehow becomes the accountant, probably because he's so honorable. The goblin prisoner - Veld - says he is part of the Cragmaw warband of a mean bugbear - Clarg - and less then 20 goblins. His warband was sent here by the King Groll to capture a Dwarf and his supplies and bring everything back. A group of them took captured a dwarf and a 'human' to take back to their base in a cave. Veld gives us directions and the group let's him go... We clear a path for Darby to continue on to the city. We then head to the cave, hitting a snare on the trail and spotting another. As we approach the cave we are ambushed by two goblin sentries. The part quickly drops them and then waits. With no sign of activity, Eula sends Fennick in to check things out. '''Episode 3''' - We find a wolf pen near the entrance and are unable to get past them or distract the wolves with goblin wings. When they start making a ruckus we quickly quiet them, but not without Eula getting chewed up. Looking around, we find a garbage shoot and climb it to a cavern with a cooking fire and captured goods. Inside is bugbear Clarg, his Warg "Ripper", and two goblins. We ambush them, and Clarg falls as two arrows, a dagger, a hatchet, and a holy flame tear into him. Ripper falls next and finally the two goblins thanks to a long shot by Eula. The group is unscathed minus some hits on Zrac. In the cavern we find supplies from 3 or 4 wagons, some coinage, 2 potions of healing, and a small jade toad with golden eyes (est 35-35 gold tinket). '''Episode 4''' - '''[https://drive.google.com/file/d/1Kq8rxVbC0ZRWRO5_wGghwRFmvuy5Ez4O/view?usp=share_link Audio Recording]''' - Without much prompting, Niri dismembers Clarg and takes the trophy (with Arabella's approval). We then head across the bridge to explore the rest of the cavern and find 5 goblins holding a red-headed human captive. Negotiations go poorly, but the following fight does not. We kill the apparent leader, and the rest are browbeaten into submission as Arabella manages to save the captive. There is a price though as Thedward takes an arrow to the thigh ("This is the SECOND time I've been shot today!"). We question the remaining goblins. They are generally misfits, missing bodyparts from various punishments. They explain that Clarg had already sent 2 goblins to the castle days ago along with a handcart with the dwarf and a map they found. The castle is hard to find in Neverwinter Woods, and is heavily defended with lots of patrols. They mention that King Groll has been working for someone called the Black Spider. Arabella gives the human a healing potion. His name is Syldar. He says we have to find Gundren, and suggests that we go to Phandalin first, maybe to reconnect with Gundren's brothers. On the way, he explains that he is a member of the Lord's Alliance, a group of mercantile do-gooders. He is headed to Phandalin to find the Wizard Arno Albrecht to was sent to the area but had gone silent. We finally arrive to a small town of 40/50 log buildings, old ruins, and stone walls. The mayor's house is a wreck, but kids and townsfolk are out. Four young men in tattered red cloaks eye us as we walk by. Syldar tells us to meet him at the Inn for dinner, and we continue with Darby to deliver our cart. '''Episode 5''' - We first stop by Barthan's general store to drop off goods, do some shopping, and meet Elmer Barthan. Thedward leads the way to the Lion Shield guild where we meet guildmaster Ms. Leinein Greywind and tell her about the lost goods. Our last stop for the day is Stone Hill Inn with barkeep Toblin Stone Hill. We dine with Syldar and discuss ways to challenge the fiendish Red Brands. He head to bed and try to keep a good watch but Eula get's smashed and Zrac sleeps hard. In the morning, we split up to talk to some folks. On their way Arabella, Niri, and Thedward see some Red Brand kill someone! cf16dcff0f2de9d3a7dbf770f0b28df1605a498b 96 88 2023-01-28T18:40:46Z 108.242.46.241 0 wikitext text/x-wiki '''Episode 1''' - The party headed out of Neverwinter with Ol' Darby and Gundren Rockseeker's cart. We take the High Road to Triboar trail. There we find an overturned wagon and two dead horses. As we move closer we are ambushed by goblins. We quickly dispatch them and take a prisoner. '''Episode 2''' - We check around the area and find some loot, Zrac somehow becomes the accountant, probably because he's so honorable. The goblin prisoner - Veld - says he is part of the Cragmaw warband of a mean bugbear - Clarg - and less then 20 goblins. His warband was sent here by the King Groll to capture a Dwarf and his supplies and bring everything back. A group of them took captured a dwarf and a 'human' to take back to their base in a cave. Veld gives us directions and the group let's him go... We clear a path for Darby to continue on to the city. We then head to the cave, hitting a snare on the trail and spotting another. As we approach the cave we are ambushed by two goblin sentries. The part quickly drops them and then waits. With no sign of activity, Eula sends Fennick in to check things out. '''Episode 3''' - We find a wolf pen near the entrance and are unable to get past them or distract the wolves with goblin wings. When they start making a ruckus we quickly quiet them, but not without Eula getting chewed up. Looking around, we find a garbage shoot and climb it to a cavern with a cooking fire and captured goods. Inside is bugbear Clarg, his Warg "Ripper", and two goblins. We ambush them, and Clarg falls as two arrows, a dagger, a hatchet, and a holy flame tear into him. Ripper falls next and finally the two goblins thanks to a long shot by Eula. The group is unscathed minus some hits on Zrac. In the cavern we find supplies from 3 or 4 wagons, some coinage, 2 potions of healing, and a small jade toad with golden eyes (est 35-35 gold tinket). '''Episode 4''' - '''[https://drive.google.com/file/d/1Kq8rxVbC0ZRWRO5_wGghwRFmvuy5Ez4O/view?usp=share_link Audio Recording]''' - Without much prompting, Niri dismembers Clarg and takes the trophy (with Arabella's approval). We then head across the bridge to explore the rest of the cavern and find 5 goblins holding a red-headed human captive. Negotiations go poorly, but the following fight does not. We kill the apparent leader, and the rest are browbeaten into submission as Arabella manages to save the captive. There is a price though as Thedward takes an arrow to the thigh ("This is the SECOND time I've been shot today!"). We question the remaining goblins. They are generally misfits, missing bodyparts from various punishments. They explain that Clarg had already sent 2 goblins to the castle days ago along with a handcart with the dwarf and a map they found. The castle is hard to find in Neverwinter Woods, and is heavily defended with lots of patrols. They mention that King Groll has been working for someone called the Black Spider. Arabella gives the human a healing potion. His name is Syldar. He says we have to find Gundren, and suggests that we go to Phandalin first, maybe to reconnect with Gundren's brothers. On the way, he explains that he is a member of the Lord's Alliance, a group of mercantile do-gooders. He is headed to Phandalin to find the Wizard Arno Albrecht to was sent to the area but had gone silent. We finally arrive to a small town of 40/50 log buildings, old ruins, and stone walls. The mayor's house is a wreck, but kids and townsfolk are out. Four young men in tattered red cloaks eye us as we walk by. Syldar tells us to meet him at the Inn for dinner, and we continue with Darby to deliver our cart. [[Chapter 2 - Welcome to Phandalin]] d208181b6c4d1687d967296ee2e5979cfe5a6711 Achievements and Awards 0 12 77 36 2023-01-05T18:01:51Z 47.32.51.252 0 /* Notable Inanimate Objects */ wikitext text/x-wiki === Notable Inanimate Objects === Most Agile - Oak Tree with an X on it Best Improvised Weapon - Klarg's dismembered member c1306234169d542094b48134908b5f1232a4b87d 78 77 2023-01-05T18:02:31Z 47.32.51.252 0 /* Notable Inanimate Objects */ wikitext text/x-wiki === Notable Inanimate Objects === *Most Agile - Oak Tree with an X on it * Best Improvised Weapon - Klarg's dismembered member 78b9b021b9a63c7f02016a1faffb601b87969cac File:Kladrg.png 6 19 81 2023-01-05T18:07:41Z The Digital Dungeon Master 6 wikitext text/x-wiki bugbear 80bb050f5886bbe3ff42d831869bda95b1482f21 File:220-2203217 transparent-audio-png-audio-volume-png-download.png 6 20 85 2023-01-05T18:54:32Z The Digital Dungeon Master 6 wikitext text/x-wiki audio icon 0fcea84c44f82798f2f20e1e14e914333b656d1d Factions and NPCs 0 6 90 49 2023-01-21T18:51:54Z 2600:6C44:1A7F:CD00:6CC1:B4E2:E6FF:D34 0 wikitext text/x-wiki == Factions == === Lord's Alliance === Capitalistic do-gooders. === Lion Shield === Merchant Company. === Red Brands === Red cloak wearers that are ne’er do wells. In to robbings and beatings. May have a nefarious purpose or backer. === Honest Men === Thieves guild in Philadren (ALLEGEDLY!) === Cragmaws === Group of goblins and bugbear (and others?) led by King Groll. Headquartered in Cragmaw castle, located 20 miles NE from ambush spot (near Vandolin?). == Other NPCs == Otherwise see [Places and Maps]. ==== Gundren Rockseeker ==== Hired some of the party to escort a cart from Neverwinter to Phandalin. Darby says Gundren is the best of the 3 Rockseeker brothers (Nundro and Tharden). Has a bodyguard Sildar Hallwinter. ==== Thardin Rockseeker ==== Starts fights ==== Nundro Rockseeker ==== Ends fights ==== Syldar Hallwinter ==== Associated with the Lord's Alliance. We rescued him from Clarg's cave. He came to Philandren to find Albrect. ==== Albrecht ==== Associated with the Lord's Alliance, stationed in Philandren. Left to explore Tresidore Manor, hasn't been seen since. ==== Ol' Darby ==== [[File:Ol' Darby.png|thumb|right]] A venerable, wizened dwarf with a long white beard, sandles, and a pipe. Runs carts for Gundren Rockseeker. Smokes and cooks with a skunky mixture of herbs. Gives (somewhat) motivational speeches. ==== Black Spider ==== Just a name, may be giving King Groll orders. === Cragmaws === ==== King Groll ==== Described by Veld as a great king, has had more money, more meat, more carts. May be working for the Black Spider. ==== Clarg the bugbear (Dead) ==== Mean SOB that leads the Cragmaw warband that took Gundren. ==== Ott (Dead) ==== Was a part of the warband, lead ambush against our party, dead. ==== Veld (Dead) ==== Part of Ott's group, was captured, questioned, then released ... ==== Toothless ==== Part of Clarg's band, left as leader of surviving goblins in Clarg's cave 48125d80cdbbf9be79695703738b3d75eaaabccb Quests 0 5 91 51 2023-01-21T18:52:03Z 2600:6C44:1A7F:CD00:6CC1:B4E2:E6FF:D34 0 wikitext text/x-wiki == Ongoing == ==== Help Philandren ==== There has been killings and kidnappings. The Red Brands seem likely subjects. * Talk to Darren Eatermath, the old adventurer * Talk to Sister Greyel of Temora * Talk to Hollia Thornton, runs the miner's exchange * Meet with Syldar at townmaster's hall at midday ==== Find Gundren ==== Gundren hired us to escort a cart of goods to Phandalin. On our way we came across Gundren's raided cart. He had been captured by the Cragmaw clan, perhaps specifically targeted by their King Groll. The only clue as to Gundren's cargo is an empty map case. We raided the warband, but Gundren was already sent off to Cragmaw Castle. * Find a way into Cragmaw Castle * Learn more about the Black Spider * We heard that something called the Black Spider has been giving King Groll orders. * Find Gundren's brothers, Thardin or Nundren ==== Find Arbrecht ==== A member of the Lord's Alliance, hasn't been seen after leaving to explore Tresidore manor. ==== Lion Shield appointment ==== The 16th, after lunch. We arrived in town on the 12th, saw a murder on the 13th. == Completed...? == ==== Find Syldar ==== We saved Syldar from Clarg's warband of the Cragmaw Clan! ==== Deliver Supplies to Phandalin ==== Gundren Rockseeker has hired Eula, Zrac, and Niri to guard a cart of goods to be delivered. Cart driver Darby says Gundren wanted to sell everything at Barthan's Provisions. We protect the cart from a goblin ambush, then clear a path for Darby to continue to Phandalin before splitting off to find Gundren. ==== Cart Attacks ==== Darby mentioned that a larger wagon train from the Lion Shield went missing a fortnight back. Maybe they were also targeted by the Cragmaw warband? We can look for clues in the cave. We find the supplies have been raided by Clarg's group with the Cragmaw Clan. Seems they were looking for something in particular to send back to the castle. We informed the Lion Shield of their missing good. 746734615c5299d10c01011da1559e318ce329f9 Chapter 2 - Welcome to Red Brandalin 0 21 98 2023-01-28T19:02:05Z 108.242.46.241 0 Created page with "[[Chapter 1 - On the High Road]] '''Episode 5''' - We first stop by Barthan's general store to drop off goods, do some shopping, and meet Elmer Barthan. Thedward leads the way to the Lion Shield guild where we meet guildmaster Ms. Leinein Greywind and tell her about the lost goods. Our last stop for the day is Stone Hill Inn with barkeep Toblin Stone Hill. We dine with Syldar and discuss ways to challenge the fiendish Red Brands. He head to bed and try to keep a good w..." wikitext text/x-wiki [[Chapter 1 - On the High Road]] '''Episode 5''' - We first stop by Barthan's general store to drop off goods, do some shopping, and meet Elmer Barthan. Thedward leads the way to the Lion Shield guild where we meet guildmaster Ms. Leinein Greywind and tell her about the lost goods. Our last stop for the day is Stone Hill Inn with barkeep Toblin Stone Hill. We dine with Syldar and discuss ways to challenge the fiendish Red Brands. He head to bed and try to keep a good watch but Eula get's smashed and Zrac sleeps hard. In the morning, we split up to talk to some folks. On their way Arabella, Niri, and Thedward see some Red Brand kill an elderly halfing! '''Episode 6''' - Thedward, Niri, and Arabella call out the Red Brand and things quickly escalate. Thedward and Niri quickly drop one with arrow and thunder, Arabella and Niri drop another with sacred flame and arrow. The Red Brand struggle to deal damage, but are able to take down Thedward. Elsewhere, Zrac and Eula realize something is happening and show up as Niri drops a third. The last looks to run, but a dagger from Eula and a javelin from Zrac bring it down. The Red Brand have some funds, strange potion and dice, and black spider tattoos. As the dust settles, a crowd gathers including Syldar and town master Harben Wester. Harben berates us for the violence, but elderly halfling, revived thanks to Arabella and Niri, testifies to the Red Brand's actions. 1fabe68860dbac78213609b4e80c958d78c02c03 100 98 2023-01-28T19:06:30Z 108.242.46.241 0 wikitext text/x-wiki Previous:: [[Chapter 1 - On the High Road]] '''Episode 5''' - We first stop by Barthan's general store to drop off goods, do some shopping, and meet Elmer Barthan. Thedward leads the way to the Lion Shield guild where we meet guildmaster Ms. Leinein Greywind and tell her about the lost goods. Our last stop for the day is Stone Hill Inn with barkeep Toblin Stone Hill. We dine with Syldar and discuss ways to challenge the fiendish Red Brands. He head to bed and try to keep a good watch but Eula get's smashed and Zrac sleeps hard. In the morning, we split up to talk to some folks. On their way Arabella, Niri, and Thedward see some Red Brand kill an elderly halfing! '''Episode 6''' - Thedward, Niri, and Arabella call out the Red Brand and things quickly escalate. Thedward and Niri quickly drop one with arrow and thunder, Arabella and Niri drop another with sacred flame and arrow. The Red Brand struggle to deal damage, but are able to take down Thedward. Elsewhere, Zrac and Eula realize something is happening and show up as Niri drops a third. The last looks to run, but a dagger from Eula and a javelin from Zrac bring it down. The Red Brand have some funds, strange potion and dice, and black spider tattoos. As the dust settles, a crowd gathers including Syldar and town master Harben Wester. Harben berates us for the violence, but the elderly halfling, Brom Alderleaf, revived thanks to Arabella and Niri, testifies that the Red Brand wanted to find Brom's grandson and got murderous. Syldar convinces Harden to convene the council. We show Syldar the black spider tattoos, then head to Edermath orchard. 802d6e76aaf6c0c90634961906b85a12107ed612 101 100 2023-01-28T19:07:54Z 108.242.46.241 0 wikitext text/x-wiki Previous: [[Chapter 1 - On the High Road]] '''Episode 5''' - We first stop by Barthan's general store to drop off goods, do some shopping, and meet Elmer Barthan. Thedward leads the way to the Lion Shield guild where we meet guildmaster Ms. Leinein Greywind and tell her about the lost goods. Our last stop for the day is Stone Hill Inn with barkeep Toblin Stone Hill. We dine with Syldar and discuss ways to challenge the fiendish Red Brands. He head to bed and try to keep a good watch but Eula get's smashed and Zrac sleeps hard. In the morning, we split up to talk to some folks. On their way Arabella, Niri, and Thedward see some Red Brand kill an elderly halfing! '''Episode 6''' - Thedward, Niri, and Arabella call out the Red Brand and things quickly escalate. Thedward and Niri quickly drop one with arrow and thunder, Arabella and Niri drop another with sacred flame and arrow. The Red Brand struggle to deal damage, but are able to take down Thedward. Elsewhere, Zrac and Eula realize something is happening and show up as Niri drops a third. The last looks to run, but a dagger from Eula and a javelin from Zrac bring it down. The Red Brand have some funds, strange potion and dice, and black spider tattoos. As the dust settles, a crowd gathers including Syldar and town master Harben Wester. Harben berates us for the violence, but the elderly halfling, Brom Alderleaf, revived thanks to Arabella and Niri, testifies that the Red Brand wanted to find Brom's grandson and got murderous. Syldar convinces Harden to convene the council. We show Syldar the black spider tattoos, then head to Edermath orchard. 7257a4ab4c650e536e62fbe78974919e3e95b72a Places and Maps 0 7 103 102 2023-01-28T19:30:56Z 108.242.46.241 0 /* Eatermath Orchard */ wikitext text/x-wiki Also see [[Factions and NPCs]]. = Faerun [https://www.dndbeyond.com/attachments/1/442/scag00-04map.jpg (Map)] = == Sword Coast [https://www.dndbeyond.com/attachments/3/41/lmop2.jpg (Map)] == Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that use the sea for trade. For most who care about such things, the area is delimited by Neverwinter in the north and Baldur’s Gate in the south, but territory farther to the north and south that isn’t under the sway of a more influential power is usually also included in descriptions of the Sword Coast. === The High Road === Main road along Sword Coast. Darby says there is danger of robberies and bandits. === Triboar Trail === Connects the High Road to Triboar. Even more dangerous than the High Road. === Phandalin [https://media.dndbeyond.com/compendium-images/lmop/M14LHJMMQhUuZ46S/map-2.1-Phandalin-player.jpg (Map)] === Phandalin is now a rough-and-tumble frontier town. Off the Triboar trail to the south. ==== Stone Hill Inn ==== Run by ''Toblin Stone Hill''. Specialties are Apple Brandy and Cobalt Sweat. ==== Barthan's General Store ==== Run by ''Elmer Barthan''. ==== Lion Shield Guild ==== ''Ms. Leinein Greywind'' ==== Miner's Exchange ==== 'Hollia Thornton' ==== Eatermath Orchard ==== An extremely ordered and organized orchard with nothing out of place. The owner Darren Eatermath lives in a sparse, militaristic house. Darren was a member of the Order of the Gauntlet, an order that recognizes evil in all its guises and is dedicated to smiting it out wherever it lurks, often in the hinterlands. ==== Townmaster's ==== ''Harben Wester'' - town master, intimidated ==== Tresidore Manor ==== One of the original states that was decimated by the orcs, goblins, and hobgoblins. Farmers sometimes gather stone from the ruins, otherwise thought to be abandoned. ''Albrecht'' went to check it out 4 days ago. ==== Temora Shrine ==== Shrine to the goddess of Luck. Built by ''Sister Greyel'', who has a small home behind the shrine. "Fortune favors the Bold" ==== Sleeping Giant ==== Bar and hangout of the Red Brand. Run by the surly Grista Thornbolt, who used to be a miner. === Cragmaw camp === Cave near a stream 2 miles NW of Triboar trail ambush point. The bunk space is on the left, leader Clarg the Bugbear is on the right. === Cragmaw Castle === 20 Miles NE of Triboar trail. Home to King Groll and the Cragmaw clan. ===== History ===== More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors from the horrific battles, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. 79c5dee549e6d611458decf572be10e061fd2119 104 103 2023-01-28T19:32:23Z 108.242.46.241 0 /* Eatermath Orchard */ wikitext text/x-wiki Also see [[Factions and NPCs]]. = Faerun [https://www.dndbeyond.com/attachments/1/442/scag00-04map.jpg (Map)] = == Sword Coast [https://www.dndbeyond.com/attachments/3/41/lmop2.jpg (Map)] == Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that use the sea for trade. For most who care about such things, the area is delimited by Neverwinter in the north and Baldur’s Gate in the south, but territory farther to the north and south that isn’t under the sway of a more influential power is usually also included in descriptions of the Sword Coast. === The High Road === Main road along Sword Coast. Darby says there is danger of robberies and bandits. === Triboar Trail === Connects the High Road to Triboar. Even more dangerous than the High Road. === Phandalin [https://media.dndbeyond.com/compendium-images/lmop/M14LHJMMQhUuZ46S/map-2.1-Phandalin-player.jpg (Map)] === Phandalin is now a rough-and-tumble frontier town. Off the Triboar trail to the south. ==== Stone Hill Inn ==== Run by ''Toblin Stone Hill''. Specialties are Apple Brandy and Cobalt Sweat. ==== Barthan's General Store ==== Run by ''Elmer Barthan''. ==== Lion Shield Guild ==== ''Ms. Leinein Greywind'' ==== Miner's Exchange ==== 'Hollia Thornton' ==== Eatermath Orchard ==== An extremely ordered and organized orchard with nothing out of place. The owner Darren Eatermath lives in a sparse, militaristic house. Darren was a member of the Order of the Gauntlet. ==== Townmaster's ==== ''Harben Wester'' - town master, intimidated ==== Tresidore Manor ==== One of the original states that was decimated by the orcs, goblins, and hobgoblins. Farmers sometimes gather stone from the ruins, otherwise thought to be abandoned. ''Albrecht'' went to check it out 4 days ago. ==== Temora Shrine ==== Shrine to the goddess of Luck. Built by ''Sister Greyel'', who has a small home behind the shrine. "Fortune favors the Bold" ==== Sleeping Giant ==== Bar and hangout of the Red Brand. Run by the surly Grista Thornbolt, who used to be a miner. === Cragmaw camp === Cave near a stream 2 miles NW of Triboar trail ambush point. The bunk space is on the left, leader Clarg the Bugbear is on the right. === Cragmaw Castle === 20 Miles NE of Triboar trail. Home to King Groll and the Cragmaw clan. ===== History ===== More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors from the horrific battles, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. 915e90aa8271a2c8dfda5c6f3f0bc564d980026c 106 104 2023-01-28T19:35:38Z 108.242.46.241 0 wikitext text/x-wiki Also see [[Factions and NPCs]]. = Sword Coast [https://www.dndbeyond.com/attachments/3/41/lmop2.jpg (Map)] = The west coast of Faerun [https://www.dndbeyond.com/attachments/1/442/scag00-04map.jpg (Map)]. Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that use the sea for trade. For most who care about such things, the area is delimited by Neverwinter in the north and Baldur’s Gate in the south, but territory farther to the north and south that isn’t under the sway of a more influential power is usually also included in descriptions of the Sword Coast. == The High Road == Main road along Sword Coast. Darby says there is danger of robberies and bandits. == Triboar Trail == Connects the High Road to Triboar. Even more dangerous than the High Road. === Cragmaw camp === Cave near a stream 2 miles NW of Triboar trail ambush point. The bunk space is on the left, leader Clarg the Bugbear is on the right. == Phandalin [https://media.dndbeyond.com/compendium-images/lmop/M14LHJMMQhUuZ46S/map-2.1-Phandalin-player.jpg (Map)] == Phandalin is now a rough-and-tumble frontier town. Off the Triboar trail to the south. More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors from the horrific battles, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. === Stone Hill Inn === Run by ''Toblin Stone Hill''. Specialties are Apple Brandy and Cobalt Sweat. === Barthan's General Store === Run by ''Elmer Barthan''. === Lion Shield Guild === ''Ms. Leinein Greywind'' === Miner's Exchange === 'Hollia Thornton' === Eatermath Orchard === An extremely ordered and organized orchard with nothing out of place. The owner Darren Eatermath lives in a sparse, militaristic house. Darren was a member of the Order of the Gauntlet. === Townmaster's === ''Harben Wester'' - town master, intimidated === Tresidore Manor === One of the original states that was decimated by the orcs, goblins, and hobgoblins. Farmers sometimes gather stone from the ruins, otherwise thought to be abandoned. ''Albrecht'' went to check it out 4 days ago. === Temora Shrine === Shrine to the goddess of Luck. Built by ''Sister Greyel'', who has a small home behind the shrine. "Fortune favors the Bold" === Sleeping Giant === Bar and hangout of the Red Brand. Run by the surly Grista Thornbolt, who used to be a miner. == Neverwinter Woods == === Cragmaw Castle === 20 Miles NE of Triboar trail. Home to King Groll and the Cragmaw clan. a6dd3a689769a615f62992d7e36d25dd9e06dde4 109 106 2023-01-28T19:53:31Z 108.242.46.241 0 /* Townmaster's */ wikitext text/x-wiki Also see [[Factions and NPCs]]. = Sword Coast [https://www.dndbeyond.com/attachments/3/41/lmop2.jpg (Map)] = The west coast of Faerun [https://www.dndbeyond.com/attachments/1/442/scag00-04map.jpg (Map)]. Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that use the sea for trade. For most who care about such things, the area is delimited by Neverwinter in the north and Baldur’s Gate in the south, but territory farther to the north and south that isn’t under the sway of a more influential power is usually also included in descriptions of the Sword Coast. == The High Road == Main road along Sword Coast. Darby says there is danger of robberies and bandits. == Triboar Trail == Connects the High Road to Triboar. Even more dangerous than the High Road. === Cragmaw camp === Cave near a stream 2 miles NW of Triboar trail ambush point. The bunk space is on the left, leader Clarg the Bugbear is on the right. == Phandalin [https://media.dndbeyond.com/compendium-images/lmop/M14LHJMMQhUuZ46S/map-2.1-Phandalin-player.jpg (Map)] == Phandalin is now a rough-and-tumble frontier town. Off the Triboar trail to the south. More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors from the horrific battles, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. === Stone Hill Inn === Run by ''Toblin Stone Hill''. Specialties are Apple Brandy and Cobalt Sweat. === Barthan's General Store === Run by ''Elmer Barthan''. === Lion Shield Guild === ''Ms. Leinein Greywind'' === Miner's Exchange === 'Hollia Thornton' === Eatermath Orchard === An extremely ordered and organized orchard with nothing out of place. The owner Darren Eatermath lives in a sparse, militaristic house. Darren was a member of the Order of the Gauntlet. === Townmaster's Hall === A building with a red clay shingle roof and a bell tower. The domain of ''Harben Wester'', the measly town master. === Tresidore Manor === One of the original states that was decimated by the orcs, goblins, and hobgoblins. Farmers sometimes gather stone from the ruins, otherwise thought to be abandoned. ''Albrecht'' went to check it out 4 days ago. === Temora Shrine === Shrine to the goddess of Luck. Built by ''Sister Greyel'', who has a small home behind the shrine. "Fortune favors the Bold" === Sleeping Giant === Bar and hangout of the Red Brand. Run by the surly Grista Thornbolt, who used to be a miner. == Neverwinter Woods == === Cragmaw Castle === 20 Miles NE of Triboar trail. Home to King Groll and the Cragmaw clan. 5073bf8a926515096b1f80ef5a2b78ae6976cc96 110 109 2023-01-28T19:54:03Z 108.242.46.241 0 /* Lion Shield Guild */ wikitext text/x-wiki Also see [[Factions and NPCs]]. = Sword Coast [https://www.dndbeyond.com/attachments/3/41/lmop2.jpg (Map)] = The west coast of Faerun [https://www.dndbeyond.com/attachments/1/442/scag00-04map.jpg (Map)]. Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that use the sea for trade. For most who care about such things, the area is delimited by Neverwinter in the north and Baldur’s Gate in the south, but territory farther to the north and south that isn’t under the sway of a more influential power is usually also included in descriptions of the Sword Coast. == The High Road == Main road along Sword Coast. Darby says there is danger of robberies and bandits. == Triboar Trail == Connects the High Road to Triboar. Even more dangerous than the High Road. === Cragmaw camp === Cave near a stream 2 miles NW of Triboar trail ambush point. The bunk space is on the left, leader Clarg the Bugbear is on the right. == Phandalin [https://media.dndbeyond.com/compendium-images/lmop/M14LHJMMQhUuZ46S/map-2.1-Phandalin-player.jpg (Map)] == Phandalin is now a rough-and-tumble frontier town. Off the Triboar trail to the south. More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors from the horrific battles, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. === Stone Hill Inn === Run by ''Toblin Stone Hill''. Specialties are Apple Brandy and Cobalt Sweat. === Barthan's General Store === Run by ''Elmer Barthan''. === Lion Shield Guild === Proprietor 'Ms. Leinein Greywind' === Miner's Exchange === 'Hollia Thornton' === Eatermath Orchard === An extremely ordered and organized orchard with nothing out of place. The owner Darren Eatermath lives in a sparse, militaristic house. Darren was a member of the Order of the Gauntlet. === Townmaster's Hall === A building with a red clay shingle roof and a bell tower. The domain of ''Harben Wester'', the measly town master. === Tresidore Manor === One of the original states that was decimated by the orcs, goblins, and hobgoblins. Farmers sometimes gather stone from the ruins, otherwise thought to be abandoned. ''Albrecht'' went to check it out 4 days ago. === Temora Shrine === Shrine to the goddess of Luck. Built by ''Sister Greyel'', who has a small home behind the shrine. "Fortune favors the Bold" === Sleeping Giant === Bar and hangout of the Red Brand. Run by the surly Grista Thornbolt, who used to be a miner. == Neverwinter Woods == === Cragmaw Castle === 20 Miles NE of Triboar trail. Home to King Groll and the Cragmaw clan. a472fac47dd730b4a930f4929dd5a757dcefedb3 111 110 2023-01-28T19:54:16Z 108.242.46.241 0 /* Lion Shield Guild */ wikitext text/x-wiki Also see [[Factions and NPCs]]. = Sword Coast [https://www.dndbeyond.com/attachments/3/41/lmop2.jpg (Map)] = The west coast of Faerun [https://www.dndbeyond.com/attachments/1/442/scag00-04map.jpg (Map)]. Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that use the sea for trade. For most who care about such things, the area is delimited by Neverwinter in the north and Baldur’s Gate in the south, but territory farther to the north and south that isn’t under the sway of a more influential power is usually also included in descriptions of the Sword Coast. == The High Road == Main road along Sword Coast. Darby says there is danger of robberies and bandits. == Triboar Trail == Connects the High Road to Triboar. Even more dangerous than the High Road. === Cragmaw camp === Cave near a stream 2 miles NW of Triboar trail ambush point. The bunk space is on the left, leader Clarg the Bugbear is on the right. == Phandalin [https://media.dndbeyond.com/compendium-images/lmop/M14LHJMMQhUuZ46S/map-2.1-Phandalin-player.jpg (Map)] == Phandalin is now a rough-and-tumble frontier town. Off the Triboar trail to the south. More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors from the horrific battles, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. === Stone Hill Inn === Run by ''Toblin Stone Hill''. Specialties are Apple Brandy and Cobalt Sweat. === Barthan's General Store === Run by ''Elmer Barthan''. === Lion Shield Guild === Proprietor '''Ms. Leinein Greywind''' === Miner's Exchange === 'Hollia Thornton' === Eatermath Orchard === An extremely ordered and organized orchard with nothing out of place. The owner Darren Eatermath lives in a sparse, militaristic house. Darren was a member of the Order of the Gauntlet. === Townmaster's Hall === A building with a red clay shingle roof and a bell tower. The domain of ''Harben Wester'', the measly town master. === Tresidore Manor === One of the original states that was decimated by the orcs, goblins, and hobgoblins. Farmers sometimes gather stone from the ruins, otherwise thought to be abandoned. ''Albrecht'' went to check it out 4 days ago. === Temora Shrine === Shrine to the goddess of Luck. Built by ''Sister Greyel'', who has a small home behind the shrine. "Fortune favors the Bold" === Sleeping Giant === Bar and hangout of the Red Brand. Run by the surly Grista Thornbolt, who used to be a miner. == Neverwinter Woods == === Cragmaw Castle === 20 Miles NE of Triboar trail. Home to King Groll and the Cragmaw clan. 5e0b1f621dbb01a2b2f43b6914e1e490687630b1 112 111 2023-01-28T19:54:53Z 108.242.46.241 0 wikitext text/x-wiki Also see [[Factions and NPCs]]. = Sword Coast [https://www.dndbeyond.com/attachments/3/41/lmop2.jpg (Map)] = The west coast of Faerun [https://www.dndbeyond.com/attachments/1/442/scag00-04map.jpg (Map)]. Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that use the sea for trade. For most who care about such things, the area is delimited by Neverwinter in the north and Baldur’s Gate in the south, but territory farther to the north and south that isn’t under the sway of a more influential power is usually also included in descriptions of the Sword Coast. == The High Road == Main road along Sword Coast. Darby says there is danger of robberies and bandits. == Triboar Trail == Connects the High Road to Triboar. Even more dangerous than the High Road. === Cragmaw camp === Cave near a stream 2 miles NW of Triboar trail ambush point. The bunk space is on the left, leader Clarg the Bugbear is on the right. == Phandalin [https://media.dndbeyond.com/compendium-images/lmop/M14LHJMMQhUuZ46S/map-2.1-Phandalin-player.jpg (Map)] == Phandalin is now a rough-and-tumble frontier town. Off the Triboar trail to the south. More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors from the horrific battles, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. === Stone Hill Inn === Run by '''Toblin Stone Hill'''. Specialties are Apple Brandy and Cobalt Sweat. === Barthan's General Store === Run by '''Elmer Barthan'''. === Lion Shield Guild === Proprietor '''Ms. Leinein Greywind''' === Miner's Exchange === '''Hollia Thornton''' === Eatermath Orchard === An extremely ordered and organized orchard with nothing out of place. The owner Darren Eatermath lives in a sparse, militaristic house. Darren was a member of the Order of the Gauntlet. === Townmaster's Hall === A building with a red clay shingle roof and a bell tower. The domain of '''Harben Wester''', the measly town master. === Tresidore Manor === One of the original states that was decimated by the orcs, goblins, and hobgoblins. Farmers sometimes gather stone from the ruins, otherwise thought to be abandoned. '''Albrecht''' went to check it out 4 days ago. === Temora Shrine === Shrine to the goddess of Luck. Built by '''Sister Greyel''', who has a small home behind the shrine. "Fortune favors the Bold". === Sleeping Giant === Bar and hangout of the Red Brand. Run by the surly Grista Thornbolt, who used to be a miner. == Neverwinter Woods == === Cragmaw Castle === 20 Miles NE of Triboar trail. Home to King Groll and the Cragmaw clan. fbbee8a6188496ab07284882c4f69a815a1a6813 113 112 2023-01-28T19:55:27Z 108.242.46.241 0 /* Eatermath Orchard */ wikitext text/x-wiki Also see [[Factions and NPCs]]. = Sword Coast [https://www.dndbeyond.com/attachments/3/41/lmop2.jpg (Map)] = The west coast of Faerun [https://www.dndbeyond.com/attachments/1/442/scag00-04map.jpg (Map)]. Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that use the sea for trade. For most who care about such things, the area is delimited by Neverwinter in the north and Baldur’s Gate in the south, but territory farther to the north and south that isn’t under the sway of a more influential power is usually also included in descriptions of the Sword Coast. == The High Road == Main road along Sword Coast. Darby says there is danger of robberies and bandits. == Triboar Trail == Connects the High Road to Triboar. Even more dangerous than the High Road. === Cragmaw camp === Cave near a stream 2 miles NW of Triboar trail ambush point. The bunk space is on the left, leader Clarg the Bugbear is on the right. == Phandalin [https://media.dndbeyond.com/compendium-images/lmop/M14LHJMMQhUuZ46S/map-2.1-Phandalin-player.jpg (Map)] == Phandalin is now a rough-and-tumble frontier town. Off the Triboar trail to the south. More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors from the horrific battles, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. === Stone Hill Inn === Run by '''Toblin Stone Hill'''. Specialties are Apple Brandy and Cobalt Sweat. === Barthan's General Store === Run by '''Elmer Barthan'''. === Lion Shield Guild === Proprietor '''Ms. Leinein Greywind''' === Miner's Exchange === '''Hollia Thornton''' === Eatermath Orchard === An extremely ordered and organized orchard with nothing out of place. The owner '''Darren Eatermath''' lives in a sparse, militaristic house. Darren was a member of the Order of the Gauntlet. === Townmaster's Hall === A building with a red clay shingle roof and a bell tower. The domain of '''Harben Wester''', the measly town master. === Tresidore Manor === One of the original states that was decimated by the orcs, goblins, and hobgoblins. Farmers sometimes gather stone from the ruins, otherwise thought to be abandoned. '''Albrecht''' went to check it out 4 days ago. === Temora Shrine === Shrine to the goddess of Luck. Built by '''Sister Greyel''', who has a small home behind the shrine. "Fortune favors the Bold". === Sleeping Giant === Bar and hangout of the Red Brand. Run by the surly Grista Thornbolt, who used to be a miner. == Neverwinter Woods == === Cragmaw Castle === 20 Miles NE of Triboar trail. Home to King Groll and the Cragmaw clan. a4411b8d5093374c2e89fcd36bf66f99453004ce 114 113 2023-01-28T19:55:38Z 108.242.46.241 0 /* Sleeping Giant */ wikitext text/x-wiki Also see [[Factions and NPCs]]. = Sword Coast [https://www.dndbeyond.com/attachments/3/41/lmop2.jpg (Map)] = The west coast of Faerun [https://www.dndbeyond.com/attachments/1/442/scag00-04map.jpg (Map)]. Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that use the sea for trade. For most who care about such things, the area is delimited by Neverwinter in the north and Baldur’s Gate in the south, but territory farther to the north and south that isn’t under the sway of a more influential power is usually also included in descriptions of the Sword Coast. == The High Road == Main road along Sword Coast. Darby says there is danger of robberies and bandits. == Triboar Trail == Connects the High Road to Triboar. Even more dangerous than the High Road. === Cragmaw camp === Cave near a stream 2 miles NW of Triboar trail ambush point. The bunk space is on the left, leader Clarg the Bugbear is on the right. == Phandalin [https://media.dndbeyond.com/compendium-images/lmop/M14LHJMMQhUuZ46S/map-2.1-Phandalin-player.jpg (Map)] == Phandalin is now a rough-and-tumble frontier town. Off the Triboar trail to the south. More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors from the horrific battles, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. === Stone Hill Inn === Run by '''Toblin Stone Hill'''. Specialties are Apple Brandy and Cobalt Sweat. === Barthan's General Store === Run by '''Elmer Barthan'''. === Lion Shield Guild === Proprietor '''Ms. Leinein Greywind''' === Miner's Exchange === '''Hollia Thornton''' === Eatermath Orchard === An extremely ordered and organized orchard with nothing out of place. The owner '''Darren Eatermath''' lives in a sparse, militaristic house. Darren was a member of the Order of the Gauntlet. === Townmaster's Hall === A building with a red clay shingle roof and a bell tower. The domain of '''Harben Wester''', the measly town master. === Tresidore Manor === One of the original states that was decimated by the orcs, goblins, and hobgoblins. Farmers sometimes gather stone from the ruins, otherwise thought to be abandoned. '''Albrecht''' went to check it out 4 days ago. === Temora Shrine === Shrine to the goddess of Luck. Built by '''Sister Greyel''', who has a small home behind the shrine. "Fortune favors the Bold". === Sleeping Giant === Bar and hangout of the Red Brand. Run by the surly '''Grista Thornbolt''', who used to be a miner. == Neverwinter Woods == === Cragmaw Castle === 20 Miles NE of Triboar trail. Home to King Groll and the Cragmaw clan. 8f4c272b993d885f7726313d4b9e5846bbfd88c5 116 114 2023-01-28T20:08:24Z 108.242.46.241 0 wikitext text/x-wiki Also see [[Factions and NPCs]]. = Sword Coast [https://www.dndbeyond.com/attachments/3/41/lmop2.jpg (Map)] = The west coast of Faerun [https://www.dndbeyond.com/attachments/1/442/scag00-04map.jpg (Map)]. Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that use the sea for trade. For most who care about such things, the area is delimited by Neverwinter in the north and Baldur’s Gate in the south, but territory farther to the north and south that isn’t under the sway of a more influential power is usually also included in descriptions of the Sword Coast. == The High Road == Main road along Sword Coast. Darby says there is danger of robberies and bandits. == Triboar Trail == Connects the High Road to Triboar. Even more dangerous than the High Road. === Cragmaw camp === Cave near a stream 2 miles NW of Triboar trail ambush point. The bunk space is on the left, leader Clarg the Bugbear is on the right. == Phandalin [https://media.dndbeyond.com/compendium-images/lmop/M14LHJMMQhUuZ46S/map-2.1-Phandalin-player.jpg (Map)] == Phandalin is now a rough-and-tumble frontier town. Off the Triboar trail to the south. More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors from the horrific battles, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. === Stone Hill Inn === Run by '''Toblin Stone Hill'''. Specialties are Apple Brandy and Cobalt Sweat. === Barthan's General Store === Run by '''Elmer Barthan'''. === Lion Shield Guild === Proprietor '''Ms. Leinein Greywind''' === Miner's Exchange === '''Hollia Thornton''' leads the Miner's guild. Knew Grista. === Eatermath Orchard === An extremely ordered and organized orchard with nothing out of place. The owner '''Darren Eatermath''' lives in a sparse, militaristic house. Darren was a member of the Order of the Gauntlet. === Townmaster's Hall === A building with a red clay shingle roof and a bell tower. The domain of '''Harben Wester''', the measly town master. === Tresidore Manor === One of the original states that was decimated by the orcs, goblins, and hobgoblins. Farmers sometimes gather stone from the ruins, otherwise thought to be abandoned. '''Albrecht''' went to check it out 4 days ago. === Temora Shrine === Shrine to the goddess of Luck. Built by '''Sister Greyel''', who has a small home behind the shrine. "Fortune favors the Bold". === Sleeping Giant === Bar and hangout of the Red Brand. Run by the surly '''Grista Thornbolt''', who used to be a miner. == Neverwinter Woods == === Cragmaw Castle === 20 Miles NE of Triboar trail. Home to King Groll and the Cragmaw clan. 7a24a2c8d47e8efec791ca84660576b50c3b7fe5 122 116 2023-02-17T04:54:14Z Tlscherer 2 wikitext text/x-wiki Also see [[Factions and NPCs]]. = Sword Coast [https://www.dndbeyond.com/attachments/3/41/lmop2.jpg (Map)] = The west coast of Faerun [https://www.dndbeyond.com/attachments/1/442/scag00-04map.jpg (Map)]. Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that use the sea for trade. For most who care about such things, the area is delimited by Neverwinter in the north and Baldur’s Gate in the south, but territory farther to the north and south that isn’t under the sway of a more influential power is usually also included in descriptions of the Sword Coast. == The High Road == Main road along Sword Coast. Darby says there is danger of robberies and bandits. == Triboar Trail == Connects the High Road to Triboar. Even more dangerous than the High Road. === Cragmaw camp === Cave near a stream 2 miles NW of Triboar trail ambush point. The bunk space is on the left, leader Clarg the Bugbear is on the right. == Phandalin [https://media.dndbeyond.com/compendium-images/lmop/M14LHJMMQhUuZ46S/map-2.1-Phandalin-player.jpg (Map)] == Phandalin is now a rough-and-tumble frontier town. Off the Triboar trail to the south. More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors from the horrific battles, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. === Stone Hill Inn === Run by '''Toblin Stone Hill'''. Specialties are Apple Brandy and Cobalt Sweat. === Barthan's General Store === Run by '''Elmer Barthan'''. === Lion Shield Guild === Proprietor '''Ms. Leinein Greywind''' === Miner's Exchange === '''Hollia Thornton''' leads the Miner's guild. Knew Grista. === Eatermath Orchard === An extremely ordered and organized orchard with nothing out of place. The owner '''Darren Eatermath''' lives in a sparse, militaristic house. Darren was a member of the Order of the Gauntlet. === Townmaster's Hall === A building with a red clay shingle roof and a bell tower. The domain of '''Harben Wester''', the measly town master. === Tresidore Manor === One of the original states that was decimated by the orcs, goblins, and hobgoblins. Farmers sometimes gather stone from the ruins, otherwise thought to be abandoned. '''Albrecht''' went to check it out 4 days ago. === Temora Shrine === Shrine to the goddess of Luck. Built by '''Sister Greyel''', who has a small home behind the shrine. "Fortune favors the Bold". === Sleeping Giant === Bar and hangout of the Red Brand. Run by the surly '''Grista Thornbolt''', who used to be a miner. Grista opened a mine with her husband, he ran off after six months. She bordered up the mine, opened the Sleeping giant. She has a grudge on everything and everyone. == Neverwinter Woods == === Cragmaw Castle === 20 Miles NE of Triboar trail. Home to King Groll and the Cragmaw clan. f151c28bd5a0162689a1bd8c8b264783c7c03394 123 122 2023-02-17T05:02:41Z Tlscherer 2 wikitext text/x-wiki Also see [[Factions and NPCs]]. = Sword Coast [https://www.dndbeyond.com/attachments/3/41/lmop2.jpg (Map)] = The west coast of Faerun [https://www.dndbeyond.com/attachments/1/442/scag00-04map.jpg (Map)]. Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that use the sea for trade. For most who care about such things, the area is delimited by Neverwinter in the north and Baldur’s Gate in the south, but territory farther to the north and south that isn’t under the sway of a more influential power is usually also included in descriptions of the Sword Coast. == The High Road == Main road along Sword Coast. Darby says there is danger of robberies and bandits. == Triboar Trail == Connects the High Road to Triboar. Even more dangerous than the High Road. === Cragmaw camp === Cave near a stream 2 miles NW of Triboar trail ambush point. The bunk space is on the left, leader Clarg the Bugbear is on the right. == Phandalin [https://media.dndbeyond.com/compendium-images/lmop/M14LHJMMQhUuZ46S/map-2.1-Phandalin-player.jpg (Map)] == Phandalin is now a rough-and-tumble frontier town. Off the Triboar trail to the south. More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors from the horrific battles, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. === Stone Hill Inn === Run by '''Toblin Stone Hill'''. Specialties are Apple Brandy and Cobalt Sweat. === Barthan's General Store === Run by '''Elmer Barthan'''. === Lion Shield Guild === Proprietor '''Ms. Leinein Greywind''' === Miner's Exchange === '''Hollia Thornton''' leads the Miner's guild. Knew Grista. === Eatermath Orchard === An extremely ordered and organized orchard with nothing out of place. The owner '''Darren Eatermath''' lives in a sparse, militaristic house. Darren was a member of the Order of the Gauntlet. === Townmaster's Hall === A building with a red clay shingle roof and a bell tower. The domain of '''Harben Wester''', the measly town master. === Tresidore Manor === One of the original states that was decimated by the orcs, goblins, and hobgoblins. Farmers sometimes gather stone from the ruins, otherwise thought to be abandoned. '''Albrecht''' went to check it out 4 days ago. === Temora Shrine === Shrine to the goddess of Luck. Built by '''Sister Greyel''', who has a small home behind the shrine. "Fortune favors the Bold". === Sleeping Giant === Bar and hangout of the Red Brand. Run by the surly '''Grista Thornbolt''', who used to be a miner. Grista opened a mine with her husband, he ran off after six months. She bordered up the mine, opened the Sleeping giant. She has a grudge on everything and everyone. === Alderleaf Farm === Tobacco farm and home to '''Brom''', his daughter-in-law '''Qualeen''', and her son '''Carp'''. Qualeen's husband died of plague on travels, is buried by the fieldstone wall. Offers apple cider, fresh milk, well water, and hidden ale. == Neverwinter Woods == === Cragmaw Castle === 20 Miles NE of Triboar trail. Home to King Groll and the Cragmaw clan. 8339211dccb7cc4c2cc422b6ed74a311964dbdae 124 123 2023-02-17T05:04:31Z Tlscherer 2 /* Alderleaf Farm */ wikitext text/x-wiki Also see [[Factions and NPCs]]. = Sword Coast [https://www.dndbeyond.com/attachments/3/41/lmop2.jpg (Map)] = The west coast of Faerun [https://www.dndbeyond.com/attachments/1/442/scag00-04map.jpg (Map)]. Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that use the sea for trade. For most who care about such things, the area is delimited by Neverwinter in the north and Baldur’s Gate in the south, but territory farther to the north and south that isn’t under the sway of a more influential power is usually also included in descriptions of the Sword Coast. == The High Road == Main road along Sword Coast. Darby says there is danger of robberies and bandits. == Triboar Trail == Connects the High Road to Triboar. Even more dangerous than the High Road. === Cragmaw camp === Cave near a stream 2 miles NW of Triboar trail ambush point. The bunk space is on the left, leader Clarg the Bugbear is on the right. == Phandalin [https://media.dndbeyond.com/compendium-images/lmop/M14LHJMMQhUuZ46S/map-2.1-Phandalin-player.jpg (Map)] == Phandalin is now a rough-and-tumble frontier town. Off the Triboar trail to the south. More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors from the horrific battles, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. === Stone Hill Inn === Run by '''Toblin Stone Hill'''. Specialties are Apple Brandy and Cobalt Sweat. === Barthan's General Store === Run by '''Elmer Barthan'''. === Lion Shield Guild === Proprietor '''Ms. Leinein Greywind''' === Miner's Exchange === '''Hollia Thornton''' leads the Miner's guild. Knew Grista. === Eatermath Orchard === An extremely ordered and organized orchard with nothing out of place. The owner '''Darren Eatermath''' lives in a sparse, militaristic house. Darren was a member of the Order of the Gauntlet. === Townmaster's Hall === A building with a red clay shingle roof and a bell tower. The domain of '''Harben Wester''', the measly town master. === Tresidore Manor === One of the original states that was decimated by the orcs, goblins, and hobgoblins. Farmers sometimes gather stone from the ruins, otherwise thought to be abandoned. '''Albrecht''' went to check it out 4 days ago. === Temora Shrine === Shrine to the goddess of Luck. Built by '''Sister Greyel''', who has a small home behind the shrine. "Fortune favors the Bold". === Sleeping Giant === Bar and hangout of the Red Brand. Run by the surly '''Grista Thornbolt''', who used to be a miner. Grista opened a mine with her husband, he ran off after six months. She bordered up the mine, opened the Sleeping giant. She has a grudge on everything and everyone. === Alderleaf Farm === Tobacco farm and home to '''Brom''', his daughter-in-law '''Qualeen''', and her son '''Carp'''. Qualeen's husband died of plague on travels, is buried by the fieldstone wall. Offers apple cider, fresh milk, well water, and hidden ale. '''Carp''' establishes code words to run (Faram) and hide (Solaray) and shows us where he has seen the Redbrands. == Neverwinter Woods == === Cragmaw Castle === 20 Miles NE of Triboar trail. Home to King Groll and the Cragmaw clan. 97c4414cf2b309bb5988c0adadf742bdf4499a07 143 124 2023-03-04T19:02:59Z Tlscherer 2 wikitext text/x-wiki Also see [[Factions and NPCs]]. = Sword Coast [https://www.dndbeyond.com/attachments/3/41/lmop2.jpg (Map)] = The west coast of Faerun [https://www.dndbeyond.com/attachments/1/442/scag00-04map.jpg (Map)]. Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that use the sea for trade. For most who care about such things, the area is delimited by Neverwinter in the north and Baldur’s Gate in the south, but territory farther to the north and south that isn’t under the sway of a more influential power is usually also included in descriptions of the Sword Coast. == The High Road == Main road along Sword Coast. Darby says there is danger of robberies and bandits. == Triboar Trail == Connects the High Road to Triboar. Even more dangerous than the High Road. === Cragmaw camp === Cave near a stream 2 miles NW of Triboar trail ambush point. The bunk space is on the left, leader Clarg the Bugbear is on the right. == Phandalin [https://media.dndbeyond.com/compendium-images/lmop/M14LHJMMQhUuZ46S/map-2.1-Phandalin-player.jpg (Map)] == Phandalin is now a rough-and-tumble frontier town. Off the Triboar trail to the south. More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors from the horrific battles, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. === Stone Hill Inn === Run by '''Toblin Stone Hill'''. Specialties are Apple Brandy and Cobalt Sweat. === Barthan's General Store === Run by '''Elmer Barthan'''. === Lion Shield Guild === Proprietor '''Ms. Leinein Greywind''' === Miner's Exchange === '''Hollia Thornton''' leads the Miner's guild. Knew Grista. === Eatermath Orchard === An extremely ordered and organized orchard with nothing out of place. The owner '''Darren Eatermath''' lives in a sparse, militaristic house. Darren was a member of the Order of the Gauntlet. === Townmaster's Hall === A building with a red clay shingle roof and a bell tower. The domain of '''Harben Wester''', the measly town master. === Tresidore Manor === One of the original states that was decimated by the orcs, goblins, and hobgoblins. Farmers sometimes gather stone from the ruins, otherwise thought to be abandoned. '''Albrek''' went to check it out 4 days ago. === Temora Shrine === Shrine to the goddess of Luck. Built by '''Sister Greyel''', who has a small home behind the shrine. "Fortune favors the Bold". === Sleeping Giant === Bar and hangout of the Red Brand. Run by the surly '''Grista Thornbolt''', who used to be a miner. Grista opened a mine with her husband, he ran off after six months. She bordered up the mine, opened the Sleeping giant. She has a grudge on everything and everyone. === Alderleaf Farm === Tobacco farm and home to '''Brom''', his daughter-in-law '''Qualeen''', and her son '''Carp'''. Qualeen's husband died of plague on travels, is buried by the fieldstone wall. Offers apple cider, fresh milk, well water, and hidden ale. '''Carp''' establishes code words to run (Faram) and hide (Solaray) and shows us where he has seen the Redbrands. == Neverwinter Woods == === Cragmaw Castle === 20 Miles NE of Triboar trail. Home to King Groll and the Cragmaw clan. b796de053cfd144e36f76de241e17190e0fc353d Factions and NPCs 0 6 105 90 2023-01-28T19:32:26Z 108.242.46.241 0 wikitext text/x-wiki == Factions == === Lord's Alliance === Capitalistic do-gooders. === Lion Shield === Merchant Company. === Red Brands === Red cloak wearers that are ne’er do wells. In to robbings and beatings. May have a nefarious purpose or backer. === Honest Men === Thieves guild in Philadren (ALLEGEDLY!) === Cragmaws === Group of goblins and bugbear (and others?) led by King Groll. Headquartered in Cragmaw castle, located 20 miles NE from ambush spot (near Vandolin?). === Order of the Gauntlet === An order that recognizes evil in all its guises and is dedicated to smiting it out wherever it lurks, often in the hinterlands. Darren Edermath is a member. == Other NPCs == Otherwise see [Places and Maps]. ==== Gundren Rockseeker ==== Hired some of the party to escort a cart from Neverwinter to Phandalin. Darby says Gundren is the best of the 3 Rockseeker brothers (Nundro and Tharden). Has a bodyguard Sildar Hallwinter. ==== Thardin Rockseeker ==== Starts fights ==== Nundro Rockseeker ==== Ends fights ==== Syldar Hallwinter ==== Associated with the Lord's Alliance. We rescued him from Clarg's cave. He came to Philandren to find Albrect. ==== Albrecht ==== Associated with the Lord's Alliance, stationed in Philandren. Left to explore Tresidore Manor, hasn't been seen since. ==== Ol' Darby ==== [[File:Ol' Darby.png|thumb|right]] A venerable, wizened dwarf with a long white beard, sandles, and a pipe. Runs carts for Gundren Rockseeker. Smokes and cooks with a skunky mixture of herbs. Gives (somewhat) motivational speeches. ==== Black Spider ==== Just a name, may be giving King Groll orders. === Cragmaws === ==== King Groll ==== Described by Veld as a great king, has had more money, more meat, more carts. May be working for the Black Spider. ==== Clarg the bugbear (Dead) ==== Mean SOB that leads the Cragmaw warband that took Gundren. ==== Ott (Dead) ==== Was a part of the warband, lead ambush against our party, dead. ==== Veld (Dead) ==== Part of Ott's group, was captured, questioned, then released ... ==== Toothless ==== Part of Clarg's band, left as leader of surviving goblins in Clarg's cave 17f9e782cc639b42540a051e12247e4414dcc8a6 107 105 2023-01-28T19:38:08Z 108.242.46.241 0 wikitext text/x-wiki == Factions == === Lord's Alliance === Capitalistic do-gooders. === Lion Shield === Merchant Company. === Red Brands === Red cloak wearers that are ne’er do wells. In to robbings and beatings. May have a nefarious purpose or backer. === Honest Men === Thieves guild in Philadren (ALLEGEDLY!) === Cragmaws === Group of goblins and bugbear (and others?) led by King Groll. Headquartered in Cragmaw castle, located 20 miles NE from ambush spot (near Vandolin?). === Order of the Gauntlet === An order that recognizes evil in all its guises and is dedicated to smiting it out wherever it lurks, often in the hinterlands. Darren Edermath is a member. === Black Spider === A mysterious figure or force. Rumored to be behind King Groll and the Cragmaw raids on caravans, and black spider tattoos have been seen on Red Brand members in Phandalin. == Other NPCs == Otherwise see [Places and Maps]. ==== Gundren Rockseeker ==== Hired some of the party to escort a cart from Neverwinter to Phandalin. Darby says Gundren is the best of the 3 Rockseeker brothers (Nundro and Tharden). Has a bodyguard Sildar Hallwinter. ==== Thardin Rockseeker ==== Starts fights ==== Nundro Rockseeker ==== Ends fights ==== Syldar Hallwinter ==== Associated with the Lord's Alliance. We rescued him from Clarg's cave. He came to Philandren to find Albrect. ==== Albrecht ==== Associated with the Lord's Alliance, stationed in Philandren. Left to explore Tresidore Manor, hasn't been seen since. ==== Ol' Darby ==== [[File:Ol' Darby.png|thumb|right]] A venerable, wizened dwarf with a long white beard, sandles, and a pipe. Runs carts for Gundren Rockseeker. Smokes and cooks with a skunky mixture of herbs. Gives (somewhat) motivational speeches. ==== Black Spider ==== Just a name, may be giving King Groll orders. === Cragmaws === ==== King Groll ==== Described by Veld as a great king, has had more money, more meat, more carts. May be working for the Black Spider. ==== Clarg the bugbear (Dead) ==== Mean SOB that leads the Cragmaw warband that took Gundren. ==== Ott (Dead) ==== Was a part of the warband, lead ambush against our party, dead. ==== Veld (Dead) ==== Part of Ott's group, was captured, questioned, then released ... ==== Toothless ==== Part of Clarg's band, left as leader of surviving goblins in Clarg's cave 9dba8986d832b0984ca146763f5afc91b7841a7a 140 107 2023-03-04T19:01:37Z Tlscherer 2 /* Albrecht */ wikitext text/x-wiki == Factions == === Lord's Alliance === Capitalistic do-gooders. === Lion Shield === Merchant Company. === Red Brands === Red cloak wearers that are ne’er do wells. In to robbings and beatings. May have a nefarious purpose or backer. === Honest Men === Thieves guild in Philadren (ALLEGEDLY!) === Cragmaws === Group of goblins and bugbear (and others?) led by King Groll. Headquartered in Cragmaw castle, located 20 miles NE from ambush spot (near Vandolin?). === Order of the Gauntlet === An order that recognizes evil in all its guises and is dedicated to smiting it out wherever it lurks, often in the hinterlands. Darren Edermath is a member. === Black Spider === A mysterious figure or force. Rumored to be behind King Groll and the Cragmaw raids on caravans, and black spider tattoos have been seen on Red Brand members in Phandalin. == Other NPCs == Otherwise see [Places and Maps]. ==== Gundren Rockseeker ==== Hired some of the party to escort a cart from Neverwinter to Phandalin. Darby says Gundren is the best of the 3 Rockseeker brothers (Nundro and Tharden). Has a bodyguard Sildar Hallwinter. ==== Thardin Rockseeker ==== Starts fights ==== Nundro Rockseeker ==== Ends fights ==== Syldar Hallwinter ==== Associated with the Lord's Alliance. We rescued him from Clarg's cave. He came to Philandren to find Albrect. ==== Albrek ==== Associated with the Lord's Alliance, stationed in Philandren. Left to explore Tresidore Manor, hasn't been seen since. Maybe working for the Spider Queen! [[File:Albrek_Letter.png]] ==== Ol' Darby ==== [[File:Ol' Darby.png|thumb|right]] A venerable, wizened dwarf with a long white beard, sandles, and a pipe. Runs carts for Gundren Rockseeker. Smokes and cooks with a skunky mixture of herbs. Gives (somewhat) motivational speeches. ==== Black Spider ==== Just a name, may be giving King Groll orders. === Cragmaws === ==== King Groll ==== Described by Veld as a great king, has had more money, more meat, more carts. May be working for the Black Spider. ==== Clarg the bugbear (Dead) ==== Mean SOB that leads the Cragmaw warband that took Gundren. ==== Ott (Dead) ==== Was a part of the warband, lead ambush against our party, dead. ==== Veld (Dead) ==== Part of Ott's group, was captured, questioned, then released ... ==== Toothless ==== Part of Clarg's band, left as leader of surviving goblins in Clarg's cave 981ac481f470c53fe0a0fccecc5426437fa5ad74 149 140 2023-03-04T19:07:50Z Tlscherer 2 wikitext text/x-wiki == Factions == === Lord's Alliance === Capitalistic do-gooders. === Lion Shield === Merchant Company. === Red Brands === Red cloak wearers that are ne’er do wells. In to robbings and beatings. May have a nefarious purpose or backer. === Honest Men === Thieves guild in Philadren (ALLEGEDLY!) === Cragmaws === Group of goblins and bugbear (and others?) led by King Groll. Headquartered in Cragmaw castle, located 20 miles NE from ambush spot (near Vandolin?). === Order of the Gauntlet === An order that recognizes evil in all its guises and is dedicated to smiting it out wherever it lurks, often in the hinterlands. Darren Edermath is a member. === Black Spider === A mysterious figure or force. Rumored to be behind King Groll and the Cragmaw raids on caravans, and black spider tattoos have been seen on Red Brand members in Phandalin. == Other NPCs == Otherwise see [Places and Maps]. ==== Gundren Rockseeker ==== Hired some of the party to escort a cart from Neverwinter to Phandalin. Darby says Gundren is the best of the 3 Rockseeker brothers (Nundro and Tharden). Has a bodyguard Sildar Hallwinter. ==== Thardin Rockseeker ==== Starts fights ==== Nundro Rockseeker ==== Ends fights ==== Syldar Hallwinter ==== Associated with the Lord's Alliance. We rescued him from Clarg's cave. He came to Philandren to find Albrect. ==== Albrek ==== Associated with the Lord's Alliance, stationed in Philandren. Left to explore Tresidore Manor, hasn't been seen since. This ([[Media:Albrek_Letter.png | letter]]) suggests he may be working for the Spider Queen! ==== Ol' Darby ==== [[File:Ol' Darby.png|thumb|right]] A venerable, wizened dwarf with a long white beard, sandles, and a pipe. Runs carts for Gundren Rockseeker. Smokes and cooks with a skunky mixture of herbs. Gives (somewhat) motivational speeches. ==== Black Spider ==== Just a name, may be giving King Groll orders. === Cragmaws === ==== King Groll ==== Described by Veld as a great king, has had more money, more meat, more carts. May be working for the Black Spider. ==== Clarg the bugbear (Dead) ==== Mean SOB that leads the Cragmaw warband that took Gundren. ==== Ott (Dead) ==== Was a part of the warband, lead ambush against our party, dead. ==== Veld (Dead) ==== Part of Ott's group, was captured, questioned, then released ... ==== Toothless ==== Part of Clarg's band, left as leader of surviving goblins in Clarg's cave e6a59137b7c40b23c9a21ae535006b90096567ad Chapter 2 - Welcome to Red Brandalin 0 21 108 101 2023-01-28T19:40:46Z 108.242.46.241 0 wikitext text/x-wiki Previous: [[Chapter 1 - On the High Road]] '''Episode 5''' - We first stop by Barthan's general store to drop off goods, do some shopping, and meet Elmer Barthan. Thedward leads the way to the Lion Shield guild where we meet guildmaster Ms. Leinein Greywind and tell her about the lost goods. Our last stop for the day is Stone Hill Inn with barkeep Toblin Stone Hill. We dine with Syldar and discuss ways to challenge the fiendish Red Brands. He head to bed and try to keep a good watch but Eula get's smashed and Zrac sleeps hard. In the morning, we split up to talk to some folks. On their way Arabella, Niri, and Thedward see some Red Brand kill an elderly halfing! '''Episode 6''' - Thedward, Niri, and Arabella call out the Red Brand and things quickly escalate. Thedward and Niri quickly drop one with arrow and thunder, Arabella and Niri drop another with sacred flame and arrow. The Red Brand struggle to deal damage, but are able to take down Thedward. Elsewhere, Zrac and Eula realize something is happening and show up as Niri drops a third. The last looks to run, but a dagger from Eula and a javelin from Zrac bring it down. The Red Brand have some funds, strange potion and dice, and black spider tattoos. As the dust settles, a crowd gathers including Syldar and town master Harben Wester. Harben berates us for the violence, but the elderly halfling, Brom Alderleaf, revived thanks to Arabella and Niri, testifies that the Red Brand wanted to find Brom's grandson and got murderous. Syldar convinces Harden to convene the council. We show Syldar the black spider tattoos, then head to Edermath orchard. Edermath welcomes us after we explain of the fight and Brom's survival. He tells us about the Sleeping Giant and the Order of the Gauntlet. We tell him about the town council meeting and escort him there. There's a work board in front with a job about Orcs near Worven Tor. cc9cfa0b6a4746fee0818deba34ca63e8df656f8 119 108 2023-02-16T21:41:17Z The Digital Dungeon Master 6 wikitext text/x-wiki Previous: [[Chapter 1 - On the High Road]] '''Episode 5''' - We first stop by Barthan's general store to drop off goods, do some shopping, and meet Elmer Barthan. Thedward leads the way to the Lion Shield guild where we meet guildmaster Ms. Leinein Greywind and tell her about the lost goods. Our last stop for the day is Stone Hill Inn with barkeep Toblin Stone Hill. We dine with Syldar and discuss ways to challenge the fiendish Red Brands. He head to bed and try to keep a good watch but Eula get's smashed and Zrac sleeps hard. In the morning, we split up to talk to some folks. On their way Arabella, Niri, and Thedward see some Red Brand kill an elderly halfing! '''Episode 6''' - Thedward, Niri, and Arabella call out the Red Brand and things quickly escalate. Thedward and Niri quickly drop one with arrow and thunder, Arabella and Niri drop another with sacred flame and arrow. The Red Brand struggle to deal damage, but are able to take down Thedward. Elsewhere, Zrac and Eula realize something is happening and show up as Niri drops a third. The last looks to run, but a dagger from Eula and a javelin from Zrac bring it down. The Red Brand have some funds, strange potion and dice, and black spider tattoos. As the dust settles, a crowd gathers including Syldar and town master Harben Wester. Harben berates us for the violence, but the elderly halfling, Brom Alderleaf, revived thanks to Arabella and Niri, testifies that the Red Brand wanted to find Brom's grandson and got murderous. Syldar convinces Harden to convene the council. We show Syldar the black spider tattoos, then head to Edermath orchard. Edermath welcomes us after we explain of the fight and Brom's survival. He tells us about the Sleeping Giant and the Order of the Gauntlet. We tell him about the town council meeting and escort him there. There's a work board in front with a job about Orcs near Worven Tor. '''Episode 7''' - '''[https://drive.google.com/file/d/1e2sQ7GaHwwiCiAWKkmz2sjAmq-WmUes3/view?usp=sharing]''' 5ac390c551a4c4404cb85c71ec1df8cdc9006ed9 120 119 2023-02-16T21:42:15Z The Digital Dungeon Master 6 wikitext text/x-wiki Previous: [[Chapter 1 - On the High Road]] '''Episode 5''' - We first stop by Barthan's general store to drop off goods, do some shopping, and meet Elmer Barthan. Thedward leads the way to the Lion Shield guild where we meet guildmaster Ms. Leinein Greywind and tell her about the lost goods. Our last stop for the day is Stone Hill Inn with barkeep Toblin Stone Hill. We dine with Syldar and discuss ways to challenge the fiendish Red Brands. He head to bed and try to keep a good watch but Eula get's smashed and Zrac sleeps hard. In the morning, we split up to talk to some folks. On their way Arabella, Niri, and Thedward see some Red Brand kill an elderly halfing! '''Episode 6''' - Thedward, Niri, and Arabella call out the Red Brand and things quickly escalate. Thedward and Niri quickly drop one with arrow and thunder, Arabella and Niri drop another with sacred flame and arrow. The Red Brand struggle to deal damage, but are able to take down Thedward. Elsewhere, Zrac and Eula realize something is happening and show up as Niri drops a third. The last looks to run, but a dagger from Eula and a javelin from Zrac bring it down. The Red Brand have some funds, strange potion and dice, and black spider tattoos. As the dust settles, a crowd gathers including Syldar and town master Harben Wester. Harben berates us for the violence, but the elderly halfling, Brom Alderleaf, revived thanks to Arabella and Niri, testifies that the Red Brand wanted to find Brom's grandson and got murderous. Syldar convinces Harden to convene the council. We show Syldar the black spider tattoos, then head to Edermath orchard. Edermath welcomes us after we explain of the fight and Brom's survival. He tells us about the Sleeping Giant and the Order of the Gauntlet. We tell him about the town council meeting and escort him there. There's a work board in front with a job about Orcs near Worven Tor. '''Episode 7''' - '''[https://drive.google.com/file/d/1e2sQ7GaHwwiCiAWKkmz2sjAmq-WmUes3/view?usp=sharing Audio Recording]''' 2293ada3d6108e901305416244eb69b008ac0665 125 120 2023-02-17T05:07:14Z Tlscherer 2 wikitext text/x-wiki Previous: [[Chapter 1 - On the High Road]] '''Episode 5''' - We first stop by Barthan's general store to drop off goods, do some shopping, and meet Elmer Barthan. Thedward leads the way to the Lion Shield guild where we meet guildmaster Ms. Leinein Greywind and tell her about the lost goods. Our last stop for the day is Stone Hill Inn with barkeep Toblin Stone Hill. We dine with Syldar and discuss ways to challenge the fiendish Red Brands. He head to bed and try to keep a good watch but Eula get's smashed and Zrac sleeps hard. In the morning, we split up to talk to some folks. On their way Arabella, Niri, and Thedward see some Red Brand kill an elderly halfing! '''Episode 6''' - Thedward, Niri, and Arabella call out the Red Brand and things quickly escalate. Thedward and Niri quickly drop one with arrow and thunder, Arabella and Niri drop another with sacred flame and arrow. The Red Brand struggle to deal damage, but are able to take down Thedward. Elsewhere, Zrac and Eula realize something is happening and show up as Niri drops a third. The last looks to run, but a dagger from Eula and a javelin from Zrac bring it down. The Red Brand have some funds, strange potion and dice, and black spider tattoos. As the dust settles, a crowd gathers including Syldar and town master Harben Wester. Harben berates us for the violence, but the elderly halfling, Brom Alderleaf, revived thanks to Arabella and Niri, testifies that the Red Brand wanted to find Brom's grandson and got murderous. Syldar convinces Harden to convene the council. We show Syldar the black spider tattoos, then head to Edermath orchard. Edermath welcomes us after we explain of the fight and Brom's survival. He tells us about the Sleeping Giant and the Order of the Gauntlet. We tell him about the town council meeting and escort him there. There's a work board in front with a job about Orcs near Worven Tor. '''Episode 7''' - '''[https://drive.google.com/file/d/1e2sQ7GaHwwiCiAWKkmz2sjAmq-WmUes3/view?usp=sharing Audio Recording]''' - The group observes the town council meeting of Harben, Ms. Greywind, Syldar, Darren Eadermath, and a woman we come to know as Hollia Thornton. Ms. Greywind and Hollia seem to have beef, but agree with Darren that something must be done about the Redbrands. Eula runs laps on the upper balcony, eventually spotting a dwarven woman with silver purple hair, presumably Grista Thornbolt. She leaves and soon after Qualeen Alderleaf, daughter of Brom, arrives and encourages action. Harben is scared, but the council places a bounty on Redbrand's leader, the Glass Staff. We visit the Alderleaf tobacco farm with its whitewashed farmhouse and Brom, Qualeen, and son Carp (husband died on travel). Qualeen hosts, Thedward shows Carp 'magic', Carp tells of his adventures over the wall. Carp leads us to where he saw the Redbrands. Thedward scouts a cave entrance that leads under Tresidore manor. We return to the farm and give Carp a Dismemberist Badge. Back in town things feel closed with word spreading about the Red Brands. We swing by the shrine to Temora, but we don't see Sister Greyel. 9eb00eaa9816737a42567f1c3d00557cbf39e624 127 125 2023-03-04T17:53:54Z Tlscherer 2 Tlscherer moved page [[Chapter 2 - Welcome to Phandalin]] to [[Chapter 2 - Welcome to Red Brandalin (formerly Phandalin)]] wikitext text/x-wiki Previous: [[Chapter 1 - On the High Road]] '''Episode 5''' - We first stop by Barthan's general store to drop off goods, do some shopping, and meet Elmer Barthan. Thedward leads the way to the Lion Shield guild where we meet guildmaster Ms. Leinein Greywind and tell her about the lost goods. Our last stop for the day is Stone Hill Inn with barkeep Toblin Stone Hill. We dine with Syldar and discuss ways to challenge the fiendish Red Brands. He head to bed and try to keep a good watch but Eula get's smashed and Zrac sleeps hard. In the morning, we split up to talk to some folks. On their way Arabella, Niri, and Thedward see some Red Brand kill an elderly halfing! '''Episode 6''' - Thedward, Niri, and Arabella call out the Red Brand and things quickly escalate. Thedward and Niri quickly drop one with arrow and thunder, Arabella and Niri drop another with sacred flame and arrow. The Red Brand struggle to deal damage, but are able to take down Thedward. Elsewhere, Zrac and Eula realize something is happening and show up as Niri drops a third. The last looks to run, but a dagger from Eula and a javelin from Zrac bring it down. The Red Brand have some funds, strange potion and dice, and black spider tattoos. As the dust settles, a crowd gathers including Syldar and town master Harben Wester. Harben berates us for the violence, but the elderly halfling, Brom Alderleaf, revived thanks to Arabella and Niri, testifies that the Red Brand wanted to find Brom's grandson and got murderous. Syldar convinces Harden to convene the council. We show Syldar the black spider tattoos, then head to Edermath orchard. Edermath welcomes us after we explain of the fight and Brom's survival. He tells us about the Sleeping Giant and the Order of the Gauntlet. We tell him about the town council meeting and escort him there. There's a work board in front with a job about Orcs near Worven Tor. '''Episode 7''' - '''[https://drive.google.com/file/d/1e2sQ7GaHwwiCiAWKkmz2sjAmq-WmUes3/view?usp=sharing Audio Recording]''' - The group observes the town council meeting of Harben, Ms. Greywind, Syldar, Darren Eadermath, and a woman we come to know as Hollia Thornton. Ms. Greywind and Hollia seem to have beef, but agree with Darren that something must be done about the Redbrands. Eula runs laps on the upper balcony, eventually spotting a dwarven woman with silver purple hair, presumably Grista Thornbolt. She leaves and soon after Qualeen Alderleaf, daughter of Brom, arrives and encourages action. Harben is scared, but the council places a bounty on Redbrand's leader, the Glass Staff. We visit the Alderleaf tobacco farm with its whitewashed farmhouse and Brom, Qualeen, and son Carp (husband died on travel). Qualeen hosts, Thedward shows Carp 'magic', Carp tells of his adventures over the wall. Carp leads us to where he saw the Redbrands. Thedward scouts a cave entrance that leads under Tresidore manor. We return to the farm and give Carp a Dismemberist Badge. Back in town things feel closed with word spreading about the Red Brands. We swing by the shrine to Temora, but we don't see Sister Greyel. 9eb00eaa9816737a42567f1c3d00557cbf39e624 130 127 2023-03-04T17:55:53Z Tlscherer 2 Tlscherer moved page [[Chapter 2 - Welcome to Red Brandalin (formerly Phandalin)]] to [[Chapter 2 - Welcome to Red Brandalin]] wikitext text/x-wiki Previous: [[Chapter 1 - On the High Road]] '''Episode 5''' - We first stop by Barthan's general store to drop off goods, do some shopping, and meet Elmer Barthan. Thedward leads the way to the Lion Shield guild where we meet guildmaster Ms. Leinein Greywind and tell her about the lost goods. Our last stop for the day is Stone Hill Inn with barkeep Toblin Stone Hill. We dine with Syldar and discuss ways to challenge the fiendish Red Brands. He head to bed and try to keep a good watch but Eula get's smashed and Zrac sleeps hard. In the morning, we split up to talk to some folks. On their way Arabella, Niri, and Thedward see some Red Brand kill an elderly halfing! '''Episode 6''' - Thedward, Niri, and Arabella call out the Red Brand and things quickly escalate. Thedward and Niri quickly drop one with arrow and thunder, Arabella and Niri drop another with sacred flame and arrow. The Red Brand struggle to deal damage, but are able to take down Thedward. Elsewhere, Zrac and Eula realize something is happening and show up as Niri drops a third. The last looks to run, but a dagger from Eula and a javelin from Zrac bring it down. The Red Brand have some funds, strange potion and dice, and black spider tattoos. As the dust settles, a crowd gathers including Syldar and town master Harben Wester. Harben berates us for the violence, but the elderly halfling, Brom Alderleaf, revived thanks to Arabella and Niri, testifies that the Red Brand wanted to find Brom's grandson and got murderous. Syldar convinces Harden to convene the council. We show Syldar the black spider tattoos, then head to Edermath orchard. Edermath welcomes us after we explain of the fight and Brom's survival. He tells us about the Sleeping Giant and the Order of the Gauntlet. We tell him about the town council meeting and escort him there. There's a work board in front with a job about Orcs near Worven Tor. '''Episode 7''' - '''[https://drive.google.com/file/d/1e2sQ7GaHwwiCiAWKkmz2sjAmq-WmUes3/view?usp=sharing Audio Recording]''' - The group observes the town council meeting of Harben, Ms. Greywind, Syldar, Darren Eadermath, and a woman we come to know as Hollia Thornton. Ms. Greywind and Hollia seem to have beef, but agree with Darren that something must be done about the Redbrands. Eula runs laps on the upper balcony, eventually spotting a dwarven woman with silver purple hair, presumably Grista Thornbolt. She leaves and soon after Qualeen Alderleaf, daughter of Brom, arrives and encourages action. Harben is scared, but the council places a bounty on Redbrand's leader, the Glass Staff. We visit the Alderleaf tobacco farm with its whitewashed farmhouse and Brom, Qualeen, and son Carp (husband died on travel). Qualeen hosts, Thedward shows Carp 'magic', Carp tells of his adventures over the wall. Carp leads us to where he saw the Redbrands. Thedward scouts a cave entrance that leads under Tresidore manor. We return to the farm and give Carp a Dismemberist Badge. Back in town things feel closed with word spreading about the Red Brands. We swing by the shrine to Temora, but we don't see Sister Greyel. 9eb00eaa9816737a42567f1c3d00557cbf39e624 133 130 2023-03-04T18:35:28Z Tlscherer 2 wikitext text/x-wiki Previous: [[Chapter 1 - On the High Road]] '''Episode 5''' - We first stop by Barthan's general store to drop off goods, do some shopping, and meet Elmer Barthan. Thedward leads the way to the Lion Shield guild where we meet guildmaster Ms. Leinein Greywind and tell her about the lost goods. Our last stop for the day is Stone Hill Inn with barkeep Toblin Stone Hill. We dine with Syldar and discuss ways to challenge the fiendish Red Brands. He head to bed and try to keep a good watch but Eula get's smashed and Zrac sleeps hard. In the morning, we split up to talk to some folks. On their way Arabella, Niri, and Thedward see some Red Brand kill an elderly halfing! '''Episode 6''' - Thedward, Niri, and Arabella call out the Red Brand and things quickly escalate. Thedward and Niri quickly drop one with arrow and thunder, Arabella and Niri drop another with sacred flame and arrow. The Red Brand struggle to deal damage, but are able to take down Thedward. Elsewhere, Zrac and Eula realize something is happening and show up as Niri drops a third. The last looks to run, but a dagger from Eula and a javelin from Zrac bring it down. The Red Brand have some funds, strange potion and dice, and black spider tattoos. As the dust settles, a crowd gathers including Syldar and town master Harben Wester. Harben berates us for the violence, but the elderly halfling, Brom Alderleaf, revived thanks to Arabella and Niri, testifies that the Red Brand wanted to find Brom's grandson and got murderous. Syldar convinces Harden to convene the council. We show Syldar the black spider tattoos, then head to Edermath orchard. Edermath welcomes us after we explain of the fight and Brom's survival. He tells us about the Sleeping Giant and the Order of the Gauntlet. We tell him about the town council meeting and escort him there. There's a work board in front with a job about Orcs near Worven Tor. '''Episode 7''' - '''[https://drive.google.com/file/d/1e2sQ7GaHwwiCiAWKkmz2sjAmq-WmUes3/view?usp=sharing Audio Recording]''' - The group observes the town council meeting of Harben, Ms. Greywind, Syldar, Darren Eadermath, and a woman we come to know as Hollia Thornton. Ms. Greywind and Hollia seem to have beef, but agree with Darren that something must be done about the Redbrands. Eula runs laps on the upper balcony, eventually spotting a dwarven woman with silver purple hair, presumably Grista Thornbolt. She leaves and soon after Qualeen Alderleaf, daughter of Brom, arrives and encourages action. Harben is scared, but the council places a bounty on Redbrand's leader, the Glass Staff. We visit the Alderleaf tobacco farm with its whitewashed farmhouse and Brom, Qualeen, and son Carp (husband died on travel). Qualeen hosts, Thedward shows Carp 'magic', Carp tells of his adventures over the wall. Carp leads us to where he saw the Redbrands. Thedward scouts a cave entrance that leads under Tresidore manor. We return to the farm and give Carp a Dismemberist Badge. Back in town things feel closed with word spreading about the Red Brands. We swing by the shrine to Temora, but we don't see Sister Greyel. '''Episode 8''' - '''[TBD Audio Recording]''' We head to the Inn for an early rest before the evening assault. Before we leave, the locals (Toblin, Darran, Leinein, Hollia, and Darby) come with a captured Red Brand named Threz, having dispatched 4 more as they left the Sleeping Giant. The locals are hurt but nothing serious. Threz has a neck tattoo of a spider and tells us he has seen things worse than death. He tries to escape, but Eula knocks him out. We take the Red Brand cloaks and Threz and head to the cave. We leave Threz at the cave entrance tied to a tree and gagged. Entering, we follow a long tunnel and find a large cave with a charm, stone pillars, and rope bridges. It smells faintly of decaying flesh and feels cursed. A large, floating green eye comes around and stares at us. We quickly move down a hall and find two doors. The first opens to a group of bugbear Red Brand. Niri closes the door and breaks the lock, and Thedward wedges his staff in there and runs to the other door. He finds four ruffians playing cards, and throws the whole scene against the far wall with a thunderclap! The rest of the party charges in and make quick work of them. The party spreads out as Zrac wants to fight the bugbears, Thedward, Arabella, and Niri find a lab and office then head back to the cursed cavern, and Eula finds a secret door. Worried that Eula is not following, Niri and Arabella go back to the lab as the bugbears break free and Eula finds hidden way back to the cavern. Thedward is left jauntily nonplussed. As the bugbears charge into the cavern, Zrac, Thedward, and Eula meet them and Niri and Arabella soon join also finding the passage. The fighting is fierce with Zrac, Niri, and Eula being wounded as two bugbears fall. The third retreats and Eula and Zrac give chase. They bring it down, but not before Eula is knocked unconscious. Zrac gives her one of Eula's potions, and the party reconvenes in the thoroughly smashed ruffian lounge. 3b55f32adac599a29f433a163b41e0016d2db2cc 152 133 2023-03-14T18:47:59Z The Digital Dungeon Master 6 wikitext text/x-wiki Previous: [[Chapter 1 - On the High Road]] '''Episode 5''' - We first stop by Barthan's general store to drop off goods, do some shopping, and meet Elmer Barthan. Thedward leads the way to the Lion Shield guild where we meet guildmaster Ms. Leinein Greywind and tell her about the lost goods. Our last stop for the day is Stone Hill Inn with barkeep Toblin Stone Hill. We dine with Syldar and discuss ways to challenge the fiendish Red Brands. He head to bed and try to keep a good watch but Eula get's smashed and Zrac sleeps hard. In the morning, we split up to talk to some folks. On their way Arabella, Niri, and Thedward see some Red Brand kill an elderly halfing! '''Episode 6''' - Thedward, Niri, and Arabella call out the Red Brand and things quickly escalate. Thedward and Niri quickly drop one with arrow and thunder, Arabella and Niri drop another with sacred flame and arrow. The Red Brand struggle to deal damage, but are able to take down Thedward. Elsewhere, Zrac and Eula realize something is happening and show up as Niri drops a third. The last looks to run, but a dagger from Eula and a javelin from Zrac bring it down. The Red Brand have some funds, strange potion and dice, and black spider tattoos. As the dust settles, a crowd gathers including Syldar and town master Harben Wester. Harben berates us for the violence, but the elderly halfling, Brom Alderleaf, revived thanks to Arabella and Niri, testifies that the Red Brand wanted to find Brom's grandson and got murderous. Syldar convinces Harden to convene the council. We show Syldar the black spider tattoos, then head to Edermath orchard. Edermath welcomes us after we explain of the fight and Brom's survival. He tells us about the Sleeping Giant and the Order of the Gauntlet. We tell him about the town council meeting and escort him there. There's a work board in front with a job about Orcs near Worven Tor. '''Episode 7''' - '''[https://drive.google.com/file/d/1wEb_SykWRy8TZEWPTuUh6S_ulkE-96ki/view?usp=sharing Audio Episode: Town Councils & Sleeping Giants]''' - The group observes the town council meeting of Harben, Ms. Greywind, Syldar, Darren Eadermath, and a woman we come to know as Hollia Thornton. Ms. Greywind and Hollia seem to have beef, but agree with Darren that something must be done about the Redbrands. Eula runs laps on the upper balcony, eventually spotting a dwarven woman with silver purple hair, presumably Grista Thornbolt. She leaves and soon after Qualeen Alderleaf, daughter of Brom, arrives and encourages action. Harben is scared, but the council places a bounty on Redbrand's leader, the Glass Staff. We visit the Alderleaf tobacco farm with its whitewashed farmhouse and Brom, Qualeen, and son Carp (husband died on travel). Qualeen hosts, Thedward shows Carp 'magic', Carp tells of his adventures over the wall. Carp leads us to where he saw the Redbrands. Thedward scouts a cave entrance that leads under Tresidore manor. We return to the farm and give Carp a Dismemberist Badge. Back in town things feel closed with word spreading about the Red Brands. We swing by the shrine to Temora, but we don't see Sister Greyel. '''Episode 8''' - '''[https://drive.google.com/file/d/1S977OFnCxdfcpDxF_frgXi37YdHtG5KQ/view?usp=sharing Audio Episode: Honest Men & Dark Holes]''' - We head to the Inn for an early rest before the evening assault. Before we leave, the locals (Toblin, Darran, Leinein, Hollia, and Darby) come with a captured Red Brand named Threz, having dispatched 4 more as they left the Sleeping Giant. The locals are hurt but nothing serious. Threz has a neck tattoo of a spider and tells us he has seen things worse than death. He tries to escape, but Eula knocks him out. We take the Red Brand cloaks and Threz and head to the cave. We leave Threz at the cave entrance tied to a tree and gagged. Entering, we follow a long tunnel and find a large cave with a charm, stone pillars, and rope bridges. It smells faintly of decaying flesh and feels cursed. A large, floating green eye comes around and stares at us. We quickly move down a hall and find two doors. The first opens to a group of bugbear Red Brand. Niri closes the door and breaks the lock, and Thedward wedges his staff in there and runs to the other door. He finds four ruffians playing cards, and throws the whole scene against the far wall with a thunderclap! The rest of the party charges in and make quick work of them. The party spreads out as Zrac wants to fight the bugbears, Thedward, Arabella, and Niri find a lab and office then head back to the cursed cavern, and Eula finds a secret door. Worried that Eula is not following, Niri and Arabella go back to the lab as the bugbears break free and Eula finds hidden way back to the cavern. Thedward is left jauntily nonplussed. As the bugbears charge into the cavern, Zrac, Thedward, and Eula meet them and Niri and Arabella soon join also finding the passage. The fighting is fierce with Zrac, Niri, and Eula being wounded as two bugbears fall. The third retreats and Eula and Zrac give chase. They bring it down, but not before Eula is knocked unconscious. Zrac gives her one of Eula's potions, and the party reconvenes in the thoroughly smashed ruffian lounge. 3790fa5f62278da9a8673bd4e04023dfcb4e4e90 Quests 0 5 115 91 2023-01-28T20:07:41Z 108.242.46.241 0 wikitext text/x-wiki == Ongoing == ==== Deal with the Red Brands ==== There has been killings and kidnappings. The Red Brands seem likely subjects. * Talk to Darren Eatermath, the old adventurer [DONE] * Talk to Sister Greyel of Temora * Talk to Hollia Thornton, runs the miner's exchange. * Meet with Syldar at townmaster's hall at midday * Get Brom Alderleaf to spread the word * Find out what the Red Brand wanted with Brom's grandson. ==== Find Gundren ==== Gundren hired us to escort a cart of goods to Phandalin. On our way we came across Gundren's raided cart. He had been captured by the Cragmaw clan, perhaps specifically targeted by their King Groll. The only clue as to Gundren's cargo is an empty map case. We raided the warband, but Gundren was already sent off to Cragmaw Castle. * Find a way into Cragmaw Castle * We heard that something called the Black Spider has been giving King Groll orders. * Find Gundren's brothers, Thardin and/or Nundren ==== Find Arbrecht ==== A member of the Lord's Alliance, hasn't been seen after leaving to explore Tresidore manor. ==== Orcs in Worven Tor ==== Job sign on the work board in front of Phandalin's Townmaster Hall. ==== Investigate the Black Spider ==== Mysterious force, may be behind Cragmaw attacks and Red Brand. ==== Lion Shield appointment ==== The 16th, after lunch. We arrived in town on the 12th, saw a murder on the 13th. == Completed...? == ==== Find Syldar ==== We saved Syldar from Clarg's warband of the Cragmaw Clan! ==== Deliver Supplies to Phandalin ==== Gundren Rockseeker has hired Eula, Zrac, and Niri to guard a cart of goods to be delivered. Cart driver Darby says Gundren wanted to sell everything at Barthan's Provisions. We protect the cart from a goblin ambush, then clear a path for Darby to continue to Phandalin before splitting off to find Gundren. ==== Cart Attacks ==== Darby mentioned that a larger wagon train from the Lion Shield went missing a fortnight back. Maybe they were also targeted by the Cragmaw warband? We can look for clues in the cave. We find the supplies have been raided by Clarg's group with the Cragmaw Clan. Seems they were looking for something in particular to send back to the castle. We informed the Lion Shield of their missing good. a19f84635d1d0e02a2356e6d899c5abe69f2c4c9 117 115 2023-01-28T20:18:08Z 108.242.46.241 0 wikitext text/x-wiki == Ongoing == ==== Deal with the Red Brands ==== There has been killings and kidnappings. The Red Brands seem likely subjects. * Talk to Darren Eatermath, the old adventurer [DONE] * Talk to Sister Greyel of Temora * Talk to Hollia Thornton, runs the miner's exchange. * Meet with Syldar at townmaster's hall at midday * Get Brom Alderleaf to spread the word * Find out what the Red Brand wanted with Brom's grandson. ==== Find Gundren ==== Gundren hired us to escort a cart of goods to Phandalin. On our way we came across Gundren's raided cart. He had been captured by the Cragmaw clan, perhaps specifically targeted by their King Groll. The only clue as to Gundren's cargo is an empty map case. We raided the warband, but Gundren was already sent off to Cragmaw Castle. * Find a way into Cragmaw Castle * We heard that something called the Black Spider has been giving King Groll orders. * Find Gundren's brothers, Thardin and/or Nundren ==== Find Arbrecht ==== A member of the Lord's Alliance, hasn't been since leaving to explore Tresidore manor. * explore Arbrecht's home/room? * explore Tresidore manor ==== Orcs in Worven Tor ==== Job sign on the work board in front of Phandalin's Townmaster Hall. ==== Investigate the Black Spider ==== Mysterious force, may be behind Cragmaw attacks and Red Brand. ==== Lion Shield appointment ==== The 16th, after lunch. We arrived in town on the 12th, saw a murder on the 13th. == Completed...? == ==== Find Syldar ==== We saved Syldar from Clarg's warband of the Cragmaw Clan! ==== Deliver Supplies to Phandalin ==== Gundren Rockseeker has hired Eula, Zrac, and Niri to guard a cart of goods to be delivered. Cart driver Darby says Gundren wanted to sell everything at Barthan's Provisions. We protect the cart from a goblin ambush, then clear a path for Darby to continue to Phandalin before splitting off to find Gundren. ==== Cart Attacks ==== Darby mentioned that a larger wagon train from the Lion Shield went missing a fortnight back. Maybe they were also targeted by the Cragmaw warband? We can look for clues in the cave. We find the supplies have been raided by Clarg's group with the Cragmaw Clan. Seems they were looking for something in particular to send back to the castle. We informed the Lion Shield of their missing good. 2c61cbef3fab2a850f851632d8925737972b5ae0 118 117 2023-02-01T03:59:35Z 108.242.46.241 0 /* Find Arbrecht */ wikitext text/x-wiki == Ongoing == ==== Deal with the Red Brands ==== There has been killings and kidnappings. The Red Brands seem likely subjects. * Talk to Darren Eatermath, the old adventurer [DONE] * Talk to Sister Greyel of Temora * Talk to Hollia Thornton, runs the miner's exchange. * Meet with Syldar at townmaster's hall at midday * Get Brom Alderleaf to spread the word * Find out what the Red Brand wanted with Brom's grandson. ==== Find Gundren ==== Gundren hired us to escort a cart of goods to Phandalin. On our way we came across Gundren's raided cart. He had been captured by the Cragmaw clan, perhaps specifically targeted by their King Groll. The only clue as to Gundren's cargo is an empty map case. We raided the warband, but Gundren was already sent off to Cragmaw Castle. * Find a way into Cragmaw Castle * We heard that something called the Black Spider has been giving King Groll orders. * Find Gundren's brothers, Thardin and/or Nundren ==== Find Albrecht ==== A member of the Lord's Alliance, hasn't been since leaving to explore Tresidore manor. * explore Albrecht's home/room? * explore Tresidore manor ==== Orcs in Worven Tor ==== Job sign on the work board in front of Phandalin's Townmaster Hall. ==== Investigate the Black Spider ==== Mysterious force, may be behind Cragmaw attacks and Red Brand. ==== Lion Shield appointment ==== The 16th, after lunch. We arrived in town on the 12th, saw a murder on the 13th. == Completed...? == ==== Find Syldar ==== We saved Syldar from Clarg's warband of the Cragmaw Clan! ==== Deliver Supplies to Phandalin ==== Gundren Rockseeker has hired Eula, Zrac, and Niri to guard a cart of goods to be delivered. Cart driver Darby says Gundren wanted to sell everything at Barthan's Provisions. We protect the cart from a goblin ambush, then clear a path for Darby to continue to Phandalin before splitting off to find Gundren. ==== Cart Attacks ==== Darby mentioned that a larger wagon train from the Lion Shield went missing a fortnight back. Maybe they were also targeted by the Cragmaw warband? We can look for clues in the cave. We find the supplies have been raided by Clarg's group with the Cragmaw Clan. Seems they were looking for something in particular to send back to the castle. We informed the Lion Shield of their missing good. ff4e60b32485864672dda8b9a15f4ae9c79d9dcc 121 118 2023-02-17T04:48:17Z Tlscherer 2 wikitext text/x-wiki == Ongoing == ==== Deal with the Red Brands ==== There has been killings and kidnappings. The Red Brands seem likely subjects. A 600G bounty is placed on their leader, the Glass Staff (100g from Miner's Guild, Syldar says Lord's Alliance good for 500G) * Talk to Darren Eatermath, the old adventurer [DONE] * Talk to Hollia Thornton, runs the miner's exchange. [DONE] * Meet with Syldar at townmaster's hall at midday. [DONE] * Get Brom Alderleaf to spread the word. [DONE] * Find out what the Red Brand wanted with Brom's grandson. [DONE] * Talk to Sister Greyel of Temora * Take out their leader, the Glass Staff ==== Find Gundren ==== Gundren hired us to escort a cart of goods to Phandalin. On our way we came across Gundren's raided cart. He had been captured by the Cragmaw clan, perhaps specifically targeted by their King Groll. The only clue as to Gundren's cargo is an empty map case. We raided the warband, but Gundren was already sent off to Cragmaw Castle. * Find a way into Cragmaw Castle * We heard that something called the Black Spider has been giving King Groll orders. * Find Gundren's brothers, Thardin and/or Nundren ==== Find Albrecht ==== A member of the Lord's Alliance, hasn't been since leaving to explore Tresidore manor. * explore Albrecht's home/room? * explore Tresidore manor ==== Orcs in Worven Tor ==== Job sign on the work board in front of Phandalin's Townmaster Hall. The funding was put up by the Rockseeker brothers. ==== Investigate the Black Spider ==== Mysterious force, may be behind Cragmaw attacks and Red Brand. ==== Lion Shield appointment ==== The 16th, after lunch. We arrived in town on the 12th, saw a murder on the 13th. == Completed...? == ==== Find Syldar ==== We saved Syldar from Clarg's warband of the Cragmaw Clan! ==== Deliver Supplies to Phandalin ==== Gundren Rockseeker has hired Eula, Zrac, and Niri to guard a cart of goods to be delivered. Cart driver Darby says Gundren wanted to sell everything at Barthan's Provisions. We protect the cart from a goblin ambush, then clear a path for Darby to continue to Phandalin before splitting off to find Gundren. ==== Cart Attacks ==== Darby mentioned that a larger wagon train from the Lion Shield went missing a fortnight back. Maybe they were also targeted by the Cragmaw warband? We can look for clues in the cave. We find the supplies have been raided by Clarg's group with the Cragmaw Clan. Seems they were looking for something in particular to send back to the castle. We informed the Lion Shield of their missing good. 5eb9b9b28f3cbe9603fac91208482876c700fb69 141 121 2023-03-04T19:02:26Z Tlscherer 2 wikitext text/x-wiki == Ongoing == ==== Deal with the Red Brands ==== There has been killings and kidnappings. The Red Brands seem likely subjects. A 600G bounty is placed on their leader, the Glass Staff (100g from Miner's Guild, Syldar says Lord's Alliance good for 500G) * Talk to Darren Eatermath, the old adventurer [DONE] * Talk to Hollia Thornton, runs the miner's exchange. [DONE] * Meet with Syldar at townmaster's hall at midday. [DONE] * Get Brom Alderleaf to spread the word. [DONE] * Find out what the Red Brand wanted with Brom's grandson. [DONE] * Talk to Sister Greyel of Temora * Take out their leader, the Glass Staff ==== Find Gundren ==== Gundren hired us to escort a cart of goods to Phandalin. On our way we came across Gundren's raided cart. He had been captured by the Cragmaw clan, perhaps specifically targeted by their King Groll. The only clue as to Gundren's cargo is an empty map case. We raided the warband, but Gundren was already sent off to Cragmaw Castle. * Find a way into Cragmaw Castle * We heard that something called the Black Spider has been giving King Groll orders. * Find Gundren's brothers, Thardin and/or Nundren ==== Find Albrek ==== A member of the Lord's Alliance, hasn't been since leaving to explore Tresidore manor. He may be compromised... [[File:Albrek_Letter.png]] * explore Albrek's home/room? * explore Tresidore manor ==== Orcs in Worven Tor ==== Job sign on the work board in front of Phandalin's Townmaster Hall. The funding was put up by the Rockseeker brothers. ==== Investigate the Black Spider ==== Mysterious force, may be behind Cragmaw attacks and Red Brand. ==== Lion Shield appointment ==== The 16th, after lunch. We arrived in town on the 12th, saw a murder on the 13th. == Completed...? == ==== Find Syldar ==== We saved Syldar from Clarg's warband of the Cragmaw Clan! ==== Deliver Supplies to Phandalin ==== Gundren Rockseeker has hired Eula, Zrac, and Niri to guard a cart of goods to be delivered. Cart driver Darby says Gundren wanted to sell everything at Barthan's Provisions. We protect the cart from a goblin ambush, then clear a path for Darby to continue to Phandalin before splitting off to find Gundren. ==== Cart Attacks ==== Darby mentioned that a larger wagon train from the Lion Shield went missing a fortnight back. Maybe they were also targeted by the Cragmaw warband? We can look for clues in the cave. We find the supplies have been raided by Clarg's group with the Cragmaw Clan. Seems they were looking for something in particular to send back to the castle. We informed the Lion Shield of their missing good. 8446af9b3c92c9c4efe00d6c9ce57c19ada2294b 145 141 2023-03-04T19:04:28Z Tlscherer 2 wikitext text/x-wiki == Ongoing == ==== Deal with the Red Brands ==== There has been killings and kidnappings. The Red Brands seem likely subjects. A 600G bounty is placed on their leader, the Glass Staff (100g from Miner's Guild, Syldar says Lord's Alliance good for 500G) * Talk to Darren Eatermath, the old adventurer [DONE] * Talk to Hollia Thornton, runs the miner's exchange. [DONE] * Meet with Syldar at townmaster's hall at midday. [DONE] * Get Brom Alderleaf to spread the word. [DONE] * Find out what the Red Brand wanted with Brom's grandson. [DONE] * Talk to Sister Greyel of Temora * Take out their leader, the Glass Staff ==== Find Gundren ==== Gundren hired us to escort a cart of goods to Phandalin. On our way we came across Gundren's raided cart. He had been captured by the Cragmaw clan, perhaps specifically targeted by their King Groll. The only clue as to Gundren's cargo is an empty map case. We raided the warband, but Gundren was already sent off to Cragmaw Castle. * Find a way into Cragmaw Castle * We heard that something called the Black Spider has been giving King Groll orders. * Find Gundren's brothers, Thardin and/or Nundren ==== Find Albrek ==== A member of the Lord's Alliance, hasn't been since leaving to explore Tresidore manor. He may be compromised... [[Media:Albrek_Letter.ogg]] * explore Albrek's home/room? * explore Tresidore manor ==== Orcs in Worven Tor ==== Job sign on the work board in front of Phandalin's Townmaster Hall. The funding was put up by the Rockseeker brothers. ==== Investigate the Black Spider ==== Mysterious force, may be behind Cragmaw attacks and Red Brand. ==== Lion Shield appointment ==== The 16th, after lunch. We arrived in town on the 12th, saw a murder on the 13th. == Completed...? == ==== Find Syldar ==== We saved Syldar from Clarg's warband of the Cragmaw Clan! ==== Deliver Supplies to Phandalin ==== Gundren Rockseeker has hired Eula, Zrac, and Niri to guard a cart of goods to be delivered. Cart driver Darby says Gundren wanted to sell everything at Barthan's Provisions. We protect the cart from a goblin ambush, then clear a path for Darby to continue to Phandalin before splitting off to find Gundren. ==== Cart Attacks ==== Darby mentioned that a larger wagon train from the Lion Shield went missing a fortnight back. Maybe they were also targeted by the Cragmaw warband? We can look for clues in the cave. We find the supplies have been raided by Clarg's group with the Cragmaw Clan. Seems they were looking for something in particular to send back to the castle. We informed the Lion Shield of their missing good. ec935e207c5274803e89f403a92ccaaf1881d78c 146 145 2023-03-04T19:05:02Z Tlscherer 2 wikitext text/x-wiki == Ongoing == ==== Deal with the Red Brands ==== There has been killings and kidnappings. The Red Brands seem likely subjects. A 600G bounty is placed on their leader, the Glass Staff (100g from Miner's Guild, Syldar says Lord's Alliance good for 500G) * Talk to Darren Eatermath, the old adventurer [DONE] * Talk to Hollia Thornton, runs the miner's exchange. [DONE] * Meet with Syldar at townmaster's hall at midday. [DONE] * Get Brom Alderleaf to spread the word. [DONE] * Find out what the Red Brand wanted with Brom's grandson. [DONE] * Talk to Sister Greyel of Temora * Take out their leader, the Glass Staff ==== Find Gundren ==== Gundren hired us to escort a cart of goods to Phandalin. On our way we came across Gundren's raided cart. He had been captured by the Cragmaw clan, perhaps specifically targeted by their King Groll. The only clue as to Gundren's cargo is an empty map case. We raided the warband, but Gundren was already sent off to Cragmaw Castle. * Find a way into Cragmaw Castle * We heard that something called the Black Spider has been giving King Groll orders. * Find Gundren's brothers, Thardin and/or Nundren ==== Find Albrek ==== A member of the Lord's Alliance, hasn't been since leaving to explore Tresidore manor. He may be compromised... [[Media:Albrek_Letter.png]] * explore Albrek's home/room? * explore Tresidore manor ==== Orcs in Worven Tor ==== Job sign on the work board in front of Phandalin's Townmaster Hall. The funding was put up by the Rockseeker brothers. ==== Investigate the Black Spider ==== Mysterious force, may be behind Cragmaw attacks and Red Brand. ==== Lion Shield appointment ==== The 16th, after lunch. We arrived in town on the 12th, saw a murder on the 13th. == Completed...? == ==== Find Syldar ==== We saved Syldar from Clarg's warband of the Cragmaw Clan! ==== Deliver Supplies to Phandalin ==== Gundren Rockseeker has hired Eula, Zrac, and Niri to guard a cart of goods to be delivered. Cart driver Darby says Gundren wanted to sell everything at Barthan's Provisions. We protect the cart from a goblin ambush, then clear a path for Darby to continue to Phandalin before splitting off to find Gundren. ==== Cart Attacks ==== Darby mentioned that a larger wagon train from the Lion Shield went missing a fortnight back. Maybe they were also targeted by the Cragmaw warband? We can look for clues in the cave. We find the supplies have been raided by Clarg's group with the Cragmaw Clan. Seems they were looking for something in particular to send back to the castle. We informed the Lion Shield of their missing good. e1aa75e3cf93bf260da22d59e61e83dcc1b7bdb6 148 146 2023-03-04T19:07:00Z Tlscherer 2 wikitext text/x-wiki == Ongoing == ==== Deal with the Red Brands ==== There has been killings and kidnappings. The Red Brands seem likely subjects. A 600G bounty is placed on their leader, the Glass Staff (100g from Miner's Guild, Syldar says Lord's Alliance good for 500G) * Talk to Darren Eatermath, the old adventurer [DONE] * Talk to Hollia Thornton, runs the miner's exchange. [DONE] * Meet with Syldar at townmaster's hall at midday. [DONE] * Get Brom Alderleaf to spread the word. [DONE] * Find out what the Red Brand wanted with Brom's grandson. [DONE] * Talk to Sister Greyel of Temora * Take out their leader, the Glass Staff ==== Find Gundren ==== Gundren hired us to escort a cart of goods to Phandalin. On our way we came across Gundren's raided cart. He had been captured by the Cragmaw clan, perhaps specifically targeted by their King Groll. The only clue as to Gundren's cargo is an empty map case. We raided the warband, but Gundren was already sent off to Cragmaw Castle. * Find a way into Cragmaw Castle * We heard that something called the Black Spider has been giving King Groll orders. * Find Gundren's brothers, Thardin and/or Nundren ==== Find Albrek ==== A member of the Lord's Alliance, hasn't been since leaving to explore Tresidore manor. He may be compromised ([[Media:Albrek_Letter.png | See Albrek Letter]]). * explore Albrek's home/room? * explore Tresidore manor ==== Orcs in Worven Tor ==== Job sign on the work board in front of Phandalin's Townmaster Hall. The funding was put up by the Rockseeker brothers. ==== Investigate the Black Spider ==== Mysterious force, may be behind Cragmaw attacks and Red Brand. ==== Lion Shield appointment ==== The 16th, after lunch. We arrived in town on the 12th, saw a murder on the 13th. == Completed...? == ==== Find Syldar ==== We saved Syldar from Clarg's warband of the Cragmaw Clan! ==== Deliver Supplies to Phandalin ==== Gundren Rockseeker has hired Eula, Zrac, and Niri to guard a cart of goods to be delivered. Cart driver Darby says Gundren wanted to sell everything at Barthan's Provisions. We protect the cart from a goblin ambush, then clear a path for Darby to continue to Phandalin before splitting off to find Gundren. ==== Cart Attacks ==== Darby mentioned that a larger wagon train from the Lion Shield went missing a fortnight back. Maybe they were also targeted by the Cragmaw warband? We can look for clues in the cave. We find the supplies have been raided by Clarg's group with the Cragmaw Clan. Seems they were looking for something in particular to send back to the castle. We informed the Lion Shield of their missing good. 4aaaba6ab82a54b7cf74154ad5a2c05bb8a164c9 Group Stuff 0 14 126 87 2023-02-20T18:31:41Z Tlscherer 2 wikitext text/x-wiki '''Totals (to be divvied up):''' Exchange rate: 1 Gold = 2 Electrum = 10 Silver = 100 Copper Copper: 75 Silver: 88 Electrum: 22 Gold: 15 Total value: Split: '''History''' Added 9 EP, 6 GP, and 10 CP. Found on goblin attackers (11/9/22) Added 80 GP, 110 SP, 622 CP, Found in Clarg's Cavern Settled up 1/12/23, divided 86g, 9e, 110S, 633C + 15g, 22e, 88s, 75c from first bit in Tresidor Manor a2906b89f157fb925bbbb13b5dce30994b82efdc 135 126 2023-03-04T18:52:46Z Tlscherer 2 Tlscherer moved page [[Group Funds]] to [[Group Stuff]] wikitext text/x-wiki '''Totals (to be divvied up):''' Exchange rate: 1 Gold = 2 Electrum = 10 Silver = 100 Copper Copper: 75 Silver: 88 Electrum: 22 Gold: 15 Total value: Split: '''History''' Added 9 EP, 6 GP, and 10 CP. Found on goblin attackers (11/9/22) Added 80 GP, 110 SP, 622 CP, Found in Clarg's Cavern Settled up 1/12/23, divided 86g, 9e, 110S, 633C + 15g, 22e, 88s, 75c from first bit in Tresidor Manor a2906b89f157fb925bbbb13b5dce30994b82efdc 137 135 2023-03-04T18:56:44Z Tlscherer 2 wikitext text/x-wiki '''Items:''' * Jade toad statuette with golden eyes (Niri) * Tiny gold earring set with a ruby (Thedward) * Eyepatch made of black leather with semiprecious stones '''Funds (to be divvied up):''' Exchange rate: 1 Gold = 2 Electrum = 10 Silver = 100 Copper * Copper: 89 * Silver: 88 * Electrum: 60 * Gold: 15 Could give 38e and 14c back to the town. '''History''' * Added 9 EP, 6 GP, and 10 CP. Found on goblin attackers (11/9/22) * Added 80 GP, 110 SP, 622 CP, Found in Clarg's Cavern * Settled up 1/12/23, divided 86g, 9e, 110S, 633C * + 38e and 14c from local captured redbrand * + 15g, 22e, 88s, 75c from first bit in Tresidor Manor 6a0052ebf13afd1e8e453808b14a21395865366a 138 137 2023-03-04T18:57:33Z Tlscherer 2 wikitext text/x-wiki '''Items:''' * Jade toad statuette with golden eyes (Niri) * Tiny gold earring set with a ruby (Thedward) * Eyepatch made of black leather with semiprecious stones '''Funds (to be divvied up):''' Exchange rate: 1 Gold = 2 Electrum = 10 Silver = 100 Copper * Copper: 89 * Silver: 88 * Electrum: 60 * Gold: 15 Could give 38e and 14c back to the town. '''Records''' * + 38e and 14c from local captured redbrand * + 15g, 22e, 88s, 75c from first bit in Tresidor Manor '''Archives''' * Added 9 EP, 6 GP, and 10 CP. Found on goblin attackers (11/9/22) * Added 80 GP, 110 SP, 622 CP, Found in Clarg's Cavern * Settled up 1/12/23, divided 86g, 9e, 110S, 633C 7e3c74b6f9eebdf5495fa5f2366e69f5c7ffc35f 144 138 2023-03-04T19:03:41Z Tlscherer 2 wikitext text/x-wiki '''Items:''' * Jade toad statuette with golden eyes (Niri) * Tiny gold earring set with a ruby (Thedward) * Eyepatch made of black leather with semiprecious stones * [[File:Albrek_Letter.png|Spider Queen's letter to Albrek]] (Arabella) '''Funds (to be divvied up):''' Exchange rate: 1 Gold = 2 Electrum = 10 Silver = 100 Copper * Copper: 89 * Silver: 88 * Electrum: 60 * Gold: 15 Could give 38e and 14c back to the town. '''Records''' * + 38e and 14c from local captured redbrand * + 15g, 22e, 88s, 75c from first bit in Tresidor Manor '''Archives''' * Added 9 EP, 6 GP, and 10 CP. Found on goblin attackers (11/9/22) * Added 80 GP, 110 SP, 622 CP, Found in Clarg's Cavern * Settled up 1/12/23, divided 86g, 9e, 110S, 633C 6a5c8dacaa287ed8984f5257a302bf2a1fffc5be 147 144 2023-03-04T19:05:48Z Tlscherer 2 wikitext text/x-wiki '''Items:''' * Jade toad statuette with golden eyes (Niri) * Tiny gold earring set with a ruby (Thedward) * Eyepatch made of black leather with semiprecious stones * [[Media:Albrek_Letter.png|Spider Queen's letter to Albrek]] (Arabella) '''Funds (to be divvied up):''' Exchange rate: 1 Gold = 2 Electrum = 10 Silver = 100 Copper * Copper: 89 * Silver: 88 * Electrum: 60 * Gold: 15 Could give 38e and 14c back to the town. '''Records''' * + 38e and 14c from local captured redbrand * + 15g, 22e, 88s, 75c from first bit in Tresidor Manor '''Archives''' * Added 9 EP, 6 GP, and 10 CP. Found on goblin attackers (11/9/22) * Added 80 GP, 110 SP, 622 CP, Found in Clarg's Cavern * Settled up 1/12/23, divided 86g, 9e, 110S, 633C d37df046718c85b567a0374bc3671c46c5ae424a Chapter 2 - Welcome to Phandalin 0 22 128 2023-03-04T17:53:54Z Tlscherer 2 Tlscherer moved page [[Chapter 2 - Welcome to Phandalin]] to [[Chapter 2 - Welcome to Red Brandalin (formerly Phandalin)]] wikitext text/x-wiki #REDIRECT [[Chapter 2 - Welcome to Red Brandalin (formerly Phandalin)]] 731a0c9377e4538a31ae68f7955b2db319243e00 Chapter 1 - On the High Road 0 10 129 96 2023-03-04T17:55:32Z Tlscherer 2 wikitext text/x-wiki '''Episode 1''' - The party headed out of Neverwinter with Ol' Darby and Gundren Rockseeker's cart. We take the High Road to Triboar trail. There we find an overturned wagon and two dead horses. As we move closer we are ambushed by goblins. We quickly dispatch them and take a prisoner. '''Episode 2''' - We check around the area and find some loot, Zrac somehow becomes the accountant, probably because he's so honorable. The goblin prisoner - Veld - says he is part of the Cragmaw warband of a mean bugbear - Clarg - and less then 20 goblins. His warband was sent here by the King Groll to capture a Dwarf and his supplies and bring everything back. A group of them took captured a dwarf and a 'human' to take back to their base in a cave. Veld gives us directions and the group let's him go... We clear a path for Darby to continue on to the city. We then head to the cave, hitting a snare on the trail and spotting another. As we approach the cave we are ambushed by two goblin sentries. The part quickly drops them and then waits. With no sign of activity, Eula sends Fennick in to check things out. '''Episode 3''' - We find a wolf pen near the entrance and are unable to get past them or distract the wolves with goblin wings. When they start making a ruckus we quickly quiet them, but not without Eula getting chewed up. Looking around, we find a garbage shoot and climb it to a cavern with a cooking fire and captured goods. Inside is bugbear Clarg, his Warg "Ripper", and two goblins. We ambush them, and Clarg falls as two arrows, a dagger, a hatchet, and a holy flame tear into him. Ripper falls next and finally the two goblins thanks to a long shot by Eula. The group is unscathed minus some hits on Zrac. In the cavern we find supplies from 3 or 4 wagons, some coinage, 2 potions of healing, and a small jade toad with golden eyes (est 35-35 gold tinket). '''Episode 4''' - '''[https://drive.google.com/file/d/1Kq8rxVbC0ZRWRO5_wGghwRFmvuy5Ez4O/view?usp=share_link Audio Recording]''' - Without much prompting, Niri dismembers Clarg and takes the trophy (with Arabella's approval). We then head across the bridge to explore the rest of the cavern and find 5 goblins holding a red-headed human captive. Negotiations go poorly, but the following fight does not. We kill the apparent leader, and the rest are browbeaten into submission as Arabella manages to save the captive. There is a price though as Thedward takes an arrow to the thigh ("This is the SECOND time I've been shot today!"). We question the remaining goblins. They are generally misfits, missing bodyparts from various punishments. They explain that Clarg had already sent 2 goblins to the castle days ago along with a handcart with the dwarf and a map they found. The castle is hard to find in Neverwinter Woods, and is heavily defended with lots of patrols. They mention that King Groll has been working for someone called the Black Spider. Arabella gives the human a healing potion. His name is Syldar. He says we have to find Gundren, and suggests that we go to Phandalin first, maybe to reconnect with Gundren's brothers. On the way, he explains that he is a member of the Lord's Alliance, a group of mercantile do-gooders. He is headed to Phandalin to find the Wizard Arno Albrecht to was sent to the area but had gone silent. We finally arrive to a small town of 40/50 log buildings, old ruins, and stone walls. The mayor's house is a wreck, but kids and townsfolk are out. Four young men in tattered red cloaks eye us as we walk by. Syldar tells us to meet him at the Inn for dinner, and we continue with Darby to deliver our cart. [[Chapter 2 - Welcome to Red Brandalin]] 545a8318b1ede2af8eb8914780a484a71815390e 142 129 2023-03-04T19:02:40Z Tlscherer 2 wikitext text/x-wiki '''Episode 1''' - The party headed out of Neverwinter with Ol' Darby and Gundren Rockseeker's cart. We take the High Road to Triboar trail. There we find an overturned wagon and two dead horses. As we move closer we are ambushed by goblins. We quickly dispatch them and take a prisoner. '''Episode 2''' - We check around the area and find some loot, Zrac somehow becomes the accountant, probably because he's so honorable. The goblin prisoner - Veld - says he is part of the Cragmaw warband of a mean bugbear - Clarg - and less then 20 goblins. His warband was sent here by the King Groll to capture a Dwarf and his supplies and bring everything back. A group of them took captured a dwarf and a 'human' to take back to their base in a cave. Veld gives us directions and the group let's him go... We clear a path for Darby to continue on to the city. We then head to the cave, hitting a snare on the trail and spotting another. As we approach the cave we are ambushed by two goblin sentries. The part quickly drops them and then waits. With no sign of activity, Eula sends Fennick in to check things out. '''Episode 3''' - We find a wolf pen near the entrance and are unable to get past them or distract the wolves with goblin wings. When they start making a ruckus we quickly quiet them, but not without Eula getting chewed up. Looking around, we find a garbage shoot and climb it to a cavern with a cooking fire and captured goods. Inside is bugbear Clarg, his Warg "Ripper", and two goblins. We ambush them, and Clarg falls as two arrows, a dagger, a hatchet, and a holy flame tear into him. Ripper falls next and finally the two goblins thanks to a long shot by Eula. The group is unscathed minus some hits on Zrac. In the cavern we find supplies from 3 or 4 wagons, some coinage, 2 potions of healing, and a small jade toad with golden eyes (est 35-35 gold tinket). '''Episode 4''' - '''[https://drive.google.com/file/d/1Kq8rxVbC0ZRWRO5_wGghwRFmvuy5Ez4O/view?usp=share_link Audio Recording]''' - Without much prompting, Niri dismembers Clarg and takes the trophy (with Arabella's approval). We then head across the bridge to explore the rest of the cavern and find 5 goblins holding a red-headed human captive. Negotiations go poorly, but the following fight does not. We kill the apparent leader, and the rest are browbeaten into submission as Arabella manages to save the captive. There is a price though as Thedward takes an arrow to the thigh ("This is the SECOND time I've been shot today!"). We question the remaining goblins. They are generally misfits, missing bodyparts from various punishments. They explain that Clarg had already sent 2 goblins to the castle days ago along with a handcart with the dwarf and a map they found. The castle is hard to find in Neverwinter Woods, and is heavily defended with lots of patrols. They mention that King Groll has been working for someone called the Black Spider. Arabella gives the human a healing potion. His name is Syldar. He says we have to find Gundren, and suggests that we go to Phandalin first, maybe to reconnect with Gundren's brothers. On the way, he explains that he is a member of the Lord's Alliance, a group of mercantile do-gooders. He is headed to Phandalin to find the Wizard Arno Albrek to was sent to the area but had gone silent. We finally arrive to a small town of 40/50 log buildings, old ruins, and stone walls. The mayor's house is a wreck, but kids and townsfolk are out. Four young men in tattered red cloaks eye us as we walk by. Syldar tells us to meet him at the Inn for dinner, and we continue with Darby to deliver our cart. [[Chapter 2 - Welcome to Red Brandalin]] 90b7ec7cc1021dd3b2180a194399c1c06178de7c 150 142 2023-03-14T18:44:49Z The Digital Dungeon Master 6 wikitext text/x-wiki '''Episode 1''' - The party headed out of Neverwinter with Ol' Darby and Gundren Rockseeker's cart. We take the High Road to Triboar trail. There we find an overturned wagon and two dead horses. As we move closer we are ambushed by goblins. We quickly dispatch them and take a prisoner. '''Episode 2''' - We check around the area and find some loot, Zrac somehow becomes the accountant, probably because he's so honorable. The goblin prisoner - Veld - says he is part of the Cragmaw warband of a mean bugbear - Clarg - and less then 20 goblins. His warband was sent here by the King Groll to capture a Dwarf and his supplies and bring everything back. A group of them took captured a dwarf and a 'human' to take back to their base in a cave. Veld gives us directions and the group let's him go... We clear a path for Darby to continue on to the city. We then head to the cave, hitting a snare on the trail and spotting another. As we approach the cave we are ambushed by two goblin sentries. The part quickly drops them and then waits. With no sign of activity, Eula sends Fennick in to check things out. '''Episode 3''' - We find a wolf pen near the entrance and are unable to get past them or distract the wolves with goblin wings. When they start making a ruckus we quickly quiet them, but not without Eula getting chewed up. Looking around, we find a garbage shoot and climb it to a cavern with a cooking fire and captured goods. Inside is bugbear Clarg, his Warg "Ripper", and two goblins. We ambush them, and Clarg falls as two arrows, a dagger, a hatchet, and a holy flame tear into him. Ripper falls next and finally the two goblins thanks to a long shot by Eula. The group is unscathed minus some hits on Zrac. In the cavern we find supplies from 3 or 4 wagons, some coinage, 2 potions of healing, and a small jade toad with golden eyes (est 35-35 gold tinket). '''Episode 4''' - '''[https://drive.google.com/file/d/1fKmCA4oBSVjrj0P4mzAbkHDqcjt63WXF/view?usp=sharing]''' - Without much prompting, Niri dismembers Clarg and takes the trophy (with Arabella's approval). We then head across the bridge to explore the rest of the cavern and find 5 goblins holding a red-headed human captive. Negotiations go poorly, but the following fight does not. We kill the apparent leader, and the rest are browbeaten into submission as Arabella manages to save the captive. There is a price though as Thedward takes an arrow to the thigh ("This is the SECOND time I've been shot today!"). We question the remaining goblins. They are generally misfits, missing bodyparts from various punishments. They explain that Clarg had already sent 2 goblins to the castle days ago along with a handcart with the dwarf and a map they found. The castle is hard to find in Neverwinter Woods, and is heavily defended with lots of patrols. They mention that King Groll has been working for someone called the Black Spider. Arabella gives the human a healing potion. His name is Syldar. He says we have to find Gundren, and suggests that we go to Phandalin first, maybe to reconnect with Gundren's brothers. On the way, he explains that he is a member of the Lord's Alliance, a group of mercantile do-gooders. He is headed to Phandalin to find the Wizard Arno Albrek to was sent to the area but had gone silent. We finally arrive to a small town of 40/50 log buildings, old ruins, and stone walls. The mayor's house is a wreck, but kids and townsfolk are out. Four young men in tattered red cloaks eye us as we walk by. Syldar tells us to meet him at the Inn for dinner, and we continue with Darby to deliver our cart. [[Chapter 2 - Welcome to Red Brandalin]] 9b33a7cdd10e5027762bd14fba21b7cb83d83d9a 151 150 2023-03-14T18:46:00Z The Digital Dungeon Master 6 wikitext text/x-wiki '''Episode 1''' - The party headed out of Neverwinter with Ol' Darby and Gundren Rockseeker's cart. We take the High Road to Triboar trail. There we find an overturned wagon and two dead horses. As we move closer we are ambushed by goblins. We quickly dispatch them and take a prisoner. '''Episode 2''' - We check around the area and find some loot, Zrac somehow becomes the accountant, probably because he's so honorable. The goblin prisoner - Veld - says he is part of the Cragmaw warband of a mean bugbear - Clarg - and less then 20 goblins. His warband was sent here by the King Groll to capture a Dwarf and his supplies and bring everything back. A group of them took captured a dwarf and a 'human' to take back to their base in a cave. Veld gives us directions and the group let's him go... We clear a path for Darby to continue on to the city. We then head to the cave, hitting a snare on the trail and spotting another. As we approach the cave we are ambushed by two goblin sentries. The part quickly drops them and then waits. With no sign of activity, Eula sends Fennick in to check things out. '''Episode 3''' - We find a wolf pen near the entrance and are unable to get past them or distract the wolves with goblin wings. When they start making a ruckus we quickly quiet them, but not without Eula getting chewed up. Looking around, we find a garbage shoot and climb it to a cavern with a cooking fire and captured goods. Inside is bugbear Clarg, his Warg "Ripper", and two goblins. We ambush them, and Clarg falls as two arrows, a dagger, a hatchet, and a holy flame tear into him. Ripper falls next and finally the two goblins thanks to a long shot by Eula. The group is unscathed minus some hits on Zrac. In the cavern we find supplies from 3 or 4 wagons, some coinage, 2 potions of healing, and a small jade toad with golden eyes (est 35-35 gold tinket). '''Episode 4''' - '''[https://drive.google.com/file/d/1fKmCA4oBSVjrj0P4mzAbkHDqcjt63WXF/view?usp=sharing Audio: Klarg Trojan Horse]''' - Without much prompting, Niri dismembers Clarg and takes the trophy (with Arabella's approval). We then head across the bridge to explore the rest of the cavern and find 5 goblins holding a red-headed human captive. Negotiations go poorly, but the following fight does not. We kill the apparent leader, and the rest are browbeaten into submission as Arabella manages to save the captive. There is a price though as Thedward takes an arrow to the thigh ("This is the SECOND time I've been shot today!"). We question the remaining goblins. They are generally misfits, missing bodyparts from various punishments. They explain that Clarg had already sent 2 goblins to the castle days ago along with a handcart with the dwarf and a map they found. The castle is hard to find in Neverwinter Woods, and is heavily defended with lots of patrols. They mention that King Groll has been working for someone called the Black Spider. Arabella gives the human a healing potion. His name is Syldar. He says we have to find Gundren, and suggests that we go to Phandalin first, maybe to reconnect with Gundren's brothers. On the way, he explains that he is a member of the Lord's Alliance, a group of mercantile do-gooders. He is headed to Phandalin to find the Wizard Arno Albrek to was sent to the area but had gone silent. We finally arrive to a small town of 40/50 log buildings, old ruins, and stone walls. The mayor's house is a wreck, but kids and townsfolk are out. Four young men in tattered red cloaks eye us as we walk by. Syldar tells us to meet him at the Inn for dinner, and we continue with Darby to deliver our cart. [[Chapter 2 - Welcome to Red Brandalin]] 5211d05034f71dd0871332a93c058610eb5f06d0 Chapter 2 - Welcome to Red Brandalin (formerly Phandalin) 0 23 131 2023-03-04T17:55:53Z Tlscherer 2 Tlscherer moved page [[Chapter 2 - Welcome to Red Brandalin (formerly Phandalin)]] to [[Chapter 2 - Welcome to Red Brandalin]] wikitext text/x-wiki #REDIRECT [[Chapter 2 - Welcome to Red Brandalin]] 21112798d68204dc4ddb7a707b0ecacd5fea358b Main Page 0 1 132 95 2023-03-04T17:56:12Z Tlscherer 2 wikitext text/x-wiki = World = [[History]] [[Factions and NPCs]] [[Enemies]] [[Religion and Deities]] [[Places and Maps]] = Party = [[Quests]] [[PCs]] [[Items]] [[Group Funds]] = Campaign = [[Chapter 1 - On the High Road]] [[Chapter 2 - Welcome to Red Brandalin]] = Notes and Resources = [[House Rules and Expectations]] [[Achievements and Awards]] [https://drive.google.com/drive/u/0/folders/1vpZ3vNZkt2_uQ32rt0fO651SIwRzVUS1 DM Recaps] [https://docs.google.com/document/d/14TE1CWm5oLzdGJhuT0nb1hAiPR04mEN4u426K6Lttr0/edit#heading=h.wtakqmcm7dez# Zrac's Session Notes] = Miraheze = [[Help]] ec671839c290cedb89f9c8ffcad222613b54c46a 134 132 2023-03-04T18:52:11Z Tlscherer 2 wikitext text/x-wiki = World = [[History]] [[Factions and NPCs]] [[Enemies]] [[Religion and Deities]] [[Places and Maps]] = Party = [[Quests]] [[PCs]] [[Group Stuff]] = Campaign = [[Chapter 1 - On the High Road]] [[Chapter 2 - Welcome to Red Brandalin]] = Notes and Resources = [[House Rules and Expectations]] [[Achievements and Awards]] [https://drive.google.com/drive/u/0/folders/1vpZ3vNZkt2_uQ32rt0fO651SIwRzVUS1 DM Recaps] [https://docs.google.com/document/d/14TE1CWm5oLzdGJhuT0nb1hAiPR04mEN4u426K6Lttr0/edit#heading=h.wtakqmcm7dez# Zrac's Session Notes] = Miraheze = [[Help]] 04c31d4ec241e831577d8be3795d255a491a8303 Group Funds 0 24 136 2023-03-04T18:52:46Z Tlscherer 2 Tlscherer moved page [[Group Funds]] to [[Group Stuff]] wikitext text/x-wiki #REDIRECT [[Group Stuff]] 019bf209620d3c660a0450888615dae06e9796e2 File:Albrek Letter.png 6 25 139 2023-03-04T19:00:01Z Tlscherer 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Chapter 1 - On the High Road 0 10 153 151 2023-03-14T18:48:09Z The Digital Dungeon Master 6 wikitext text/x-wiki '''Episode 1''' - The party headed out of Neverwinter with Ol' Darby and Gundren Rockseeker's cart. We take the High Road to Triboar trail. There we find an overturned wagon and two dead horses. As we move closer we are ambushed by goblins. We quickly dispatch them and take a prisoner. '''Episode 2''' - We check around the area and find some loot, Zrac somehow becomes the accountant, probably because he's so honorable. The goblin prisoner - Veld - says he is part of the Cragmaw warband of a mean bugbear - Clarg - and less then 20 goblins. His warband was sent here by the King Groll to capture a Dwarf and his supplies and bring everything back. A group of them took captured a dwarf and a 'human' to take back to their base in a cave. Veld gives us directions and the group let's him go... We clear a path for Darby to continue on to the city. We then head to the cave, hitting a snare on the trail and spotting another. As we approach the cave we are ambushed by two goblin sentries. The part quickly drops them and then waits. With no sign of activity, Eula sends Fennick in to check things out. '''Episode 3''' - We find a wolf pen near the entrance and are unable to get past them or distract the wolves with goblin wings. When they start making a ruckus we quickly quiet them, but not without Eula getting chewed up. Looking around, we find a garbage shoot and climb it to a cavern with a cooking fire and captured goods. Inside is bugbear Clarg, his Warg "Ripper", and two goblins. We ambush them, and Clarg falls as two arrows, a dagger, a hatchet, and a holy flame tear into him. Ripper falls next and finally the two goblins thanks to a long shot by Eula. The group is unscathed minus some hits on Zrac. In the cavern we find supplies from 3 or 4 wagons, some coinage, 2 potions of healing, and a small jade toad with golden eyes (est 35-35 gold tinket). '''Episode 4''' - '''[https://drive.google.com/file/d/1fKmCA4oBSVjrj0P4mzAbkHDqcjt63WXF/view?usp=sharing Audio Episode: Klarg Trojan Horse]''' - Without much prompting, Niri dismembers Clarg and takes the trophy (with Arabella's approval). We then head across the bridge to explore the rest of the cavern and find 5 goblins holding a red-headed human captive. Negotiations go poorly, but the following fight does not. We kill the apparent leader, and the rest are browbeaten into submission as Arabella manages to save the captive. There is a price though as Thedward takes an arrow to the thigh ("This is the SECOND time I've been shot today!"). We question the remaining goblins. They are generally misfits, missing bodyparts from various punishments. They explain that Clarg had already sent 2 goblins to the castle days ago along with a handcart with the dwarf and a map they found. The castle is hard to find in Neverwinter Woods, and is heavily defended with lots of patrols. They mention that King Groll has been working for someone called the Black Spider. Arabella gives the human a healing potion. His name is Syldar. He says we have to find Gundren, and suggests that we go to Phandalin first, maybe to reconnect with Gundren's brothers. On the way, he explains that he is a member of the Lord's Alliance, a group of mercantile do-gooders. He is headed to Phandalin to find the Wizard Arno Albrek to was sent to the area but had gone silent. We finally arrive to a small town of 40/50 log buildings, old ruins, and stone walls. The mayor's house is a wreck, but kids and townsfolk are out. Four young men in tattered red cloaks eye us as we walk by. Syldar tells us to meet him at the Inn for dinner, and we continue with Darby to deliver our cart. [[Chapter 2 - Welcome to Red Brandalin]] 69fbb235b5f8dddb94e51b11653d74f61072a534 162 153 2023-04-29T03:36:10Z 108.242.46.241 0 wikitext text/x-wiki '''Episode 1''' - The party headed out of Neverwinter with Ol' Darby and Gundren Rockseeker's cart. We take the High Road to Triboar trail. There we find an overturned wagon and two dead horses. As we move closer we are ambushed by goblins. We quickly dispatch them and take a prisoner. '''Episode 2''' - We check around the area and find some loot, Zrac somehow becomes the accountant, probably because he's so honorable. The goblin prisoner - Veld - says he is part of the Cragmaw warband of a mean bugbear - Clarg - and less then 20 goblins. His warband was sent here by the King Groll to capture a Dwarf and his supplies and bring everything back. A group of them took captured a dwarf and a 'human' to take back to their base in a cave. Veld gives us directions and the group let's him go... We clear a path for Darby to continue on to the city. We then head to the cave, hitting a snare on the trail and spotting another. As we approach the cave we are ambushed by two goblin sentries. The part quickly drops them and then waits. With no sign of activity, Eula sends Fennick in to check things out. '''Episode 3''' - We find a wolf pen near the entrance and are unable to get past them or distract the wolves with goblin wings. When they start making a ruckus we quickly quiet them, but not without Eula getting chewed up. Looking around, we find a garbage shoot and climb it to a cavern with a cooking fire and captured goods. Inside is bugbear Clarg, his Warg "Ripper", and two goblins. We ambush them, and Clarg falls as two arrows, a dagger, a hatchet, and a holy flame tear into him. Ripper falls next and finally the two goblins thanks to a long shot by Eula. The group is unscathed minus some hits on Zrac. In the cavern we find supplies from 3 or 4 wagons, some coinage, 2 potions of healing, and a small jade toad with golden eyes (est 35-35 gold tinket). '''Episode 4''' - '''[https://drive.google.com/file/d/1fKmCA4oBSVjrj0P4mzAbkHDqcjt63WXF/view?usp=sharing Audio Episode: Klarg Trojan Horse]''' - Without much prompting, Niri dismembers Clarg and takes the trophy (with Arabella's approval). We then head across the bridge to explore the rest of the cavern and find 5 goblins holding a red-headed human captive. Negotiations go poorly, but the following fight does not. We kill the apparent leader, and the rest are browbeaten into submission as Arabella manages to save the captive. There is a price though as Thedward takes an arrow to the thigh ("This is the SECOND time I've been shot today!"). We question the remaining goblins. They are generally misfits, missing bodyparts from various punishments. They explain that Clarg had already sent 2 goblins to the castle days ago along with a handcart with the dwarf and a map they found. The castle is hard to find in Neverwinter Woods, and is heavily defended with lots of patrols. They mention that King Groll has been working for someone called the Black Spider. Arabella gives the human a healing potion. His name is Syldar. He says we have to find Gundren, and suggests that we go to Phandalin first, maybe to reconnect with Gundren's brothers. On the way, he explains that he is a member of the Lord's Alliance, a group of mercantile do-gooders. He is headed to Phandalin to find the Wizard Arno Albrek to was sent to the area but had gone silent. We finally arrive to a small town of 40/50 log buildings, old ruins, and stone walls. The mayor's house is a wreck, but kids and townsfolk are out. Four young men in tattered red cloaks eye us as we walk by. Syldar tells us to meet him at the Inn for dinner, and we continue with Darby to deliver our cart. Next: [[Chapter 2 - Welcome to Red Brandalin]] d27d571a8a4604a17a2e2eb7ecdc4d987a218a2b Chapter 2 - Welcome to Red Brandalin 0 21 154 152 2023-03-14T18:49:26Z The Digital Dungeon Master 6 wikitext text/x-wiki Previous: [[Chapter 1 - On the High Road]] '''Episode 5''' - We first stop by Barthan's general store to drop off goods, do some shopping, and meet Elmer Barthan. Thedward leads the way to the Lion Shield guild where we meet guildmaster Ms. Leinein Greywind and tell her about the lost goods. Our last stop for the day is Stone Hill Inn with barkeep Toblin Stone Hill. We dine with Syldar and discuss ways to challenge the fiendish Red Brands. He head to bed and try to keep a good watch but Eula get's smashed and Zrac sleeps hard. In the morning, we split up to talk to some folks. On their way Arabella, Niri, and Thedward see some Red Brand kill an elderly halfing! '''Episode 6''' - Thedward, Niri, and Arabella call out the Red Brand and things quickly escalate. Thedward and Niri quickly drop one with arrow and thunder, Arabella and Niri drop another with sacred flame and arrow. The Red Brand struggle to deal damage, but are able to take down Thedward. Elsewhere, Zrac and Eula realize something is happening and show up as Niri drops a third. The last looks to run, but a dagger from Eula and a javelin from Zrac bring it down. The Red Brand have some funds, strange potion and dice, and black spider tattoos. As the dust settles, a crowd gathers including Syldar and town master Harben Wester. Harben berates us for the violence, but the elderly halfling, Brom Alderleaf, revived thanks to Arabella and Niri, testifies that the Red Brand wanted to find Brom's grandson and got murderous. Syldar convinces Harden to convene the council. We show Syldar the black spider tattoos, then head to Edermath orchard. Edermath welcomes us after we explain of the fight and Brom's survival. He tells us about the Sleeping Giant and the Order of the Gauntlet. We tell him about the town council meeting and escort him there. There's a work board in front with a job about Orcs near Worven Tor. '''Episode 7''' - '''[https://drive.google.com/file/d/1wEb_SykWRy8TZEWPTuUh6S_ulkE-96ki/view?usp=sharing Audio Episode: Town Councils & Sleeping Giants]''' - The group observes the town council meeting of Harben, Ms. Greywind, Syldar, Darren Eadermath, and a woman we come to know as Hollia Thornton. Ms. Greywind and Hollia seem to have beef, but agree with Darren that something must be done about the Redbrands. Eula runs laps on the upper balcony, eventually spotting a dwarven woman with silver purple hair, presumably Grista Thornbolt. She leaves and soon after Qualeen Alderleaf, daughter of Brom, arrives and encourages action. Harben is scared, but the council places a bounty on Redbrand's leader, the Glass Staff. We visit the Alderleaf tobacco farm with its whitewashed farmhouse and Brom, Qualeen, and son Carp (husband died on travel). Qualeen hosts, Thedward shows Carp 'magic', Carp tells of his adventures over the wall. Carp leads us to where he saw the Redbrands. Thedward scouts a cave entrance that leads under Tresidore manor. We return to the farm and give Carp a Dismemberist Badge. Back in town things feel closed with word spreading about the Red Brands. We swing by the shrine to Temora, but we don't see Sister Greyel. '''Episode 8''' - '''[https://drive.google.com/file/d/1S977OFnCxdfcpDxF_frgXi37YdHtG5KQ/view?usp=sharing Audio Episode: Honest Men & Dark Holes]''' - We head to the Inn for an early rest before the evening assault. Before we leave, the locals (Toblin, Darran, Leinein, Hollia, and Darby) come with a captured Red Brand named Threz, having dispatched 4 more as they left the Sleeping Giant. The locals are hurt but nothing serious. Threz has a neck tattoo of a spider and tells us he has seen things worse than death. He tries to escape, but Eula knocks him out. We take the Red Brand cloaks and Threz and head to the cave. We leave Threz at the cave entrance tied to a tree and gagged. Entering, we follow a long tunnel and find a large cave with a charm, stone pillars, and rope bridges. It smells faintly of decaying flesh and feels cursed. A large, floating green eye comes around and stares at us. We quickly move down a hall and find two doors. The first opens to a group of bugbear Red Brand. Niri closes the door and breaks the lock, and Thedward wedges his staff in there and runs to the other door. He finds four ruffians playing cards, and throws the whole scene against the far wall with a thunderclap! The rest of the party charges in and make quick work of them. The party spreads out as Zrac wants to fight the bugbears, Thedward, Arabella, and Niri find a lab and office then head back to the cursed cavern, and Eula finds a secret door. Worried that Eula is not following, Niri and Arabella go back to the lab as the bugbears break free and Eula finds hidden way back to the cavern. Thedward is left jauntily nonplussed. As the bugbears charge into the cavern, Zrac, Thedward, and Eula meet them and Niri and Arabella soon join also finding the passage. The fighting is fierce with Zrac, Niri, and Eula being wounded as two bugbears fall. The third retreats and Eula and Zrac give chase. They bring it down, but not before Eula is knocked unconscious. Zrac gives her one of Eula's potions, and the party reconvenes in the thoroughly smashed ruffian lounge. '''Episode 9''' - '''[https://drive.google.com/file/d/1mmWLZGAMnhO6IA29zS4SR_vBLW2xjlmS/view?usp=sharing Audio Episode: The Aftermath of a Battle with a Yakety Sax]''' - Notes TBD 8b5d1d0ccf17d1fe69b4456143d940a1bed26042 156 154 2023-03-30T16:37:31Z The Digital Dungeon Master 6 wikitext text/x-wiki Previous: [[Chapter 1 - On the High Road]] '''Episode 5''' - We first stop by Barthan's general store to drop off goods, do some shopping, and meet Elmer Barthan. Thedward leads the way to the Lion Shield guild where we meet guildmaster Ms. Leinein Greywind and tell her about the lost goods. Our last stop for the day is Stone Hill Inn with barkeep Toblin Stone Hill. We dine with Syldar and discuss ways to challenge the fiendish Red Brands. He head to bed and try to keep a good watch but Eula get's smashed and Zrac sleeps hard. In the morning, we split up to talk to some folks. On their way Arabella, Niri, and Thedward see some Red Brand kill an elderly halfing! '''Episode 6''' - Thedward, Niri, and Arabella call out the Red Brand and things quickly escalate. Thedward and Niri quickly drop one with arrow and thunder, Arabella and Niri drop another with sacred flame and arrow. The Red Brand struggle to deal damage, but are able to take down Thedward. Elsewhere, Zrac and Eula realize something is happening and show up as Niri drops a third. The last looks to run, but a dagger from Eula and a javelin from Zrac bring it down. The Red Brand have some funds, strange potion and dice, and black spider tattoos. As the dust settles, a crowd gathers including Syldar and town master Harben Wester. Harben berates us for the violence, but the elderly halfling, Brom Alderleaf, revived thanks to Arabella and Niri, testifies that the Red Brand wanted to find Brom's grandson and got murderous. Syldar convinces Harden to convene the council. We show Syldar the black spider tattoos, then head to Edermath orchard. Edermath welcomes us after we explain of the fight and Brom's survival. He tells us about the Sleeping Giant and the Order of the Gauntlet. We tell him about the town council meeting and escort him there. There's a work board in front with a job about Orcs near Worven Tor. '''Episode 7''' - '''[https://drive.google.com/file/d/1wEb_SykWRy8TZEWPTuUh6S_ulkE-96ki/view?usp=sharing Audio Episode: Town Councils & Sleeping Giants]''' - The group observes the town council meeting of Harben, Ms. Greywind, Syldar, Darren Eadermath, and a woman we come to know as Hollia Thornton. Ms. Greywind and Hollia seem to have beef, but agree with Darren that something must be done about the Redbrands. Eula runs laps on the upper balcony, eventually spotting a dwarven woman with silver purple hair, presumably Grista Thornbolt. She leaves and soon after Qualeen Alderleaf, daughter of Brom, arrives and encourages action. Harben is scared, but the council places a bounty on Redbrand's leader, the Glass Staff. We visit the Alderleaf tobacco farm with its whitewashed farmhouse and Brom, Qualeen, and son Carp (husband died on travel). Qualeen hosts, Thedward shows Carp 'magic', Carp tells of his adventures over the wall. Carp leads us to where he saw the Redbrands. Thedward scouts a cave entrance that leads under Tresidore manor. We return to the farm and give Carp a Dismemberist Badge. Back in town things feel closed with word spreading about the Red Brands. We swing by the shrine to Temora, but we don't see Sister Greyel. '''Episode 8''' - '''[https://drive.google.com/file/d/1S977OFnCxdfcpDxF_frgXi37YdHtG5KQ/view?usp=sharing Audio Episode: Honest Men & Dark Holes]''' - We head to the Inn for an early rest before the evening assault. Before we leave, the locals (Toblin, Darran, Leinein, Hollia, and Darby) come with a captured Red Brand named Threz, having dispatched 4 more as they left the Sleeping Giant. The locals are hurt but nothing serious. Threz has a neck tattoo of a spider and tells us he has seen things worse than death. He tries to escape, but Eula knocks him out. We take the Red Brand cloaks and Threz and head to the cave. We leave Threz at the cave entrance tied to a tree and gagged. Entering, we follow a long tunnel and find a large cave with a charm, stone pillars, and rope bridges. It smells faintly of decaying flesh and feels cursed. A large, floating green eye comes around and stares at us. We quickly move down a hall and find two doors. The first opens to a group of bugbear Red Brand. Niri closes the door and breaks the lock, and Thedward wedges his staff in there and runs to the other door. He finds four ruffians playing cards, and throws the whole scene against the far wall with a thunderclap! The rest of the party charges in and make quick work of them. The party spreads out as Zrac wants to fight the bugbears, Thedward, Arabella, and Niri find a lab and office then head back to the cursed cavern, and Eula finds a secret door. Worried that Eula is not following, Niri and Arabella go back to the lab as the bugbears break free and Eula finds hidden way back to the cavern. Thedward is left jauntily nonplussed. As the bugbears charge into the cavern, Zrac, Thedward, and Eula meet them and Niri and Arabella soon join also finding the passage. The fighting is fierce with Zrac, Niri, and Eula being wounded as two bugbears fall. The third retreats and Eula and Zrac give chase. They bring it down, but not before Eula is knocked unconscious. Zrac gives her one of Eula's potions, and the party reconvenes in the thoroughly smashed ruffian lounge. '''Episode 9''' - '''[https://drive.google.com/file/d/1mmWLZGAMnhO6IA29zS4SR_vBLW2xjlmS/view?usp=sharing Audio Episode: The Aftermath of a Battle with a Yakety Sax]''' - Notes TBD '''Episode 1o''' - '''[https://drive.google.com/file/d/1KYY8QJWRSbdXIq_EWwj_OoCUX1JVbXtq/view?usp=share_link Audio Episode: Chasing the Glasstaff]''' - Notes TBD 3db3ddc809123e2effbd03f9f874f98a0d39e89d 157 156 2023-04-01T02:28:19Z Tlscherer 2 wikitext text/x-wiki Previous: [[Chapter 1 - On the High Road]] '''Episode 5''' - We first stop by Barthan's general store to drop off goods, do some shopping, and meet Elmer Barthan. Thedward leads the way to the Lion Shield guild where we meet guildmaster Ms. Leinein Greywind and tell her about the lost goods. Our last stop for the day is Stone Hill Inn with barkeep Toblin Stone Hill. We dine with Syldar and discuss ways to challenge the fiendish Red Brands. He head to bed and try to keep a good watch but Eula get's smashed and Zrac sleeps hard. In the morning, we split up to talk to some folks. On their way Arabella, Niri, and Thedward see some Red Brand kill an elderly halfing! '''Episode 6''' - Thedward, Niri, and Arabella call out the Red Brand and things quickly escalate. Thedward and Niri quickly drop one with arrow and thunder, Arabella and Niri drop another with sacred flame and arrow. The Red Brand struggle to deal damage, but are able to take down Thedward. Elsewhere, Zrac and Eula realize something is happening and show up as Niri drops a third. The last looks to run, but a dagger from Eula and a javelin from Zrac bring it down. The Red Brand have some funds, strange potion and dice, and black spider tattoos. As the dust settles, a crowd gathers including Syldar and town master Harben Wester. Harben berates us for the violence, but the elderly halfling, Brom Alderleaf, revived thanks to Arabella and Niri, testifies that the Red Brand wanted to find Brom's grandson and got murderous. Syldar convinces Harden to convene the council. We show Syldar the black spider tattoos, then head to Edermath orchard. Edermath welcomes us after we explain of the fight and Brom's survival. He tells us about the Sleeping Giant and the Order of the Gauntlet. We tell him about the town council meeting and escort him there. There's a work board in front with a job about Orcs near Worven Tor. '''Episode 7''' - '''[https://drive.google.com/file/d/1wEb_SykWRy8TZEWPTuUh6S_ulkE-96ki/view?usp=sharing Audio Episode: Town Councils & Sleeping Giants]''' - The group observes the town council meeting of Harben, Ms. Greywind, Syldar, Darren Eadermath, and a woman we come to know as Hollia Thornton. Ms. Greywind and Hollia seem to have beef, but agree with Darren that something must be done about the Redbrands. Eula runs laps on the upper balcony, eventually spotting a dwarven woman with silver purple hair, presumably Grista Thornbolt. She leaves and soon after Qualeen Alderleaf, daughter of Brom, arrives and encourages action. Harben is scared, but the council places a bounty on Redbrand's leader, the Glass Staff. We visit the Alderleaf tobacco farm with its whitewashed farmhouse and Brom, Qualeen, and son Carp (husband died on travel). Qualeen hosts, Thedward shows Carp 'magic', Carp tells of his adventures over the wall. Carp leads us to where he saw the Redbrands. Thedward scouts a cave entrance that leads under Tresidore manor. We return to the farm and give Carp a Dismemberist Badge. Back in town things feel closed with word spreading about the Red Brands. We swing by the shrine to Temora, but we don't see Sister Greyel. '''Episode 8''' - '''[https://drive.google.com/file/d/1S977OFnCxdfcpDxF_frgXi37YdHtG5KQ/view?usp=sharing Audio Episode: Honest Men & Dark Holes]''' - We head to the Inn for an early rest before the evening assault. Before we leave, the locals (Toblin, Darran, Leinein, Hollia, and Darby) come with a captured Red Brand named Threz, having dispatched 4 more as they left the Sleeping Giant. The locals are hurt but nothing serious. Threz has a neck tattoo of a spider and tells us he has seen things worse than death. He tries to escape, but Eula knocks him out. We take the Red Brand cloaks and Threz and head to the cave. We leave Threz at the cave entrance tied to a tree and gagged. Entering, we follow a long tunnel and find a large cave with a charm, stone pillars, and rope bridges. It smells faintly of decaying flesh and feels cursed. A large, floating green eye comes around and stares at us. We quickly move down a hall and find two doors. The first opens to a group of bugbear Red Brand. Niri closes the door and breaks the lock, and Thedward wedges his staff in there and runs to the other door. He finds four ruffians playing cards, and throws the whole scene against the far wall with a thunderclap! The rest of the party charges in and make quick work of them. The party spreads out as Zrac wants to fight the bugbears, Thedward, Arabella, and Niri find a lab and office then head back to the cursed cavern, and Eula finds a secret door. Worried that Eula is not following, Niri and Arabella go back to the lab as the bugbears break free and Eula finds hidden way back to the cavern. Thedward is left jauntily nonplussed. As the bugbears charge into the cavern, Zrac, Thedward, and Eula meet them and Niri and Arabella soon join also finding the passage. The fighting is fierce with Zrac, Niri, and Eula being wounded as two bugbears fall. The third retreats and Eula and Zrac give chase. They bring it down, but not before Eula is knocked unconscious. Zrac gives her one of Eula's potions, and the party reconvenes in the thoroughly smashed ruffian lounge. '''Episode 9''' - '''[https://drive.google.com/file/d/1mmWLZGAMnhO6IA29zS4SR_vBLW2xjlmS/view?usp=sharing Audio Episode: The Aftermath of a Battle with a Yakety Sax]''' - We regroup, talk Arabella down from her crisis of faith, remote cremate a goblin, and then take a short rest in the Glass Staff's office / studio apartment. We find a chest with some stones, spells, and sgold and some books about Neverwinter Wood. Niri etches her name into the desk. Zrac gives a brief lesson in tactics. Exploring onward, we find orc-made weapons, a trap door, crypts with spreading oak trees, and a jail. Our 'new recruit' routine fails so we must fight two Red Brand guards and their skeleton friends. Thed falls to a slashing ruffian, but Arabella keeps him stable while holding off the skeletons. We free Mirna Drendrr and her two teenage girls, but husband Thel the blonde is missing. We get them out, avoiding the monster in the giant cavern that seems to be eating the bugbear corpses. We continue our search the Glass Staff, and find a pit trap, a storage room with a large cistern (Eula takes a bath and finds a secret cache), and a side room with two sleeping ruffians. Despite Thedward's impressive performance as a middle manager, we fail to get any more information. We find double doors that lead out into the Manor ruins over looking Phandalin. We check on Threz and find he has escaped. We walk into town, and Toblin tells us that Iarno showed up and then left town. Arabella tells him that Iarno is the Glass Staff! '''Episode 1o''' - '''[https://drive.google.com/file/d/1KYY8QJWRSbdXIq_EWwj_OoCUX1JVbXtq/view?usp=share_link Audio Episode: Chasing the Glasstaff]''' - Notes TBD 2006db825449523891875d67c4249b589b08f2bb 159 157 2023-04-01T15:59:37Z Tlscherer 2 wikitext text/x-wiki Previous: [[Chapter 1 - On the High Road]] '''Episode 5''' - We first stop by Barthan's general store to drop off goods, do some shopping, and meet Elmer Barthan. Thedward leads the way to the Lion Shield guild where we meet guildmaster Ms. Leinein Greywind and tell her about the lost goods. Our last stop for the day is Stone Hill Inn with barkeep Toblin Stone Hill. We dine with Syldar and discuss ways to challenge the fiendish Red Brands. He head to bed and try to keep a good watch but Eula get's smashed and Zrac sleeps hard. In the morning, we split up to talk to some folks. On their way Arabella, Niri, and Thedward see some Red Brand kill an elderly halfing! '''Episode 6''' - Thedward, Niri, and Arabella call out the Red Brand and things quickly escalate. Thedward and Niri quickly drop one with arrow and thunder, Arabella and Niri drop another with sacred flame and arrow. The Red Brand struggle to deal damage, but are able to take down Thedward. Elsewhere, Zrac and Eula realize something is happening and show up as Niri drops a third. The last looks to run, but a dagger from Eula and a javelin from Zrac bring it down. The Red Brand have some funds, strange potion and dice, and black spider tattoos. As the dust settles, a crowd gathers including Syldar and town master Harben Wester. Harben berates us for the violence, but the elderly halfling, Brom Alderleaf, revived thanks to Arabella and Niri, testifies that the Red Brand wanted to find Brom's grandson and got murderous. Syldar convinces Harden to convene the council. We show Syldar the black spider tattoos, then head to Edermath orchard. Edermath welcomes us after we explain of the fight and Brom's survival. He tells us about the Sleeping Giant and the Order of the Gauntlet. We tell him about the town council meeting and escort him there. There's a work board in front with a job about Orcs near Worven Tor. '''Episode 7''' - '''[https://drive.google.com/file/d/1wEb_SykWRy8TZEWPTuUh6S_ulkE-96ki/view?usp=sharing Audio Episode: Town Councils & Sleeping Giants]''' - The group observes the town council meeting of Harben, Ms. Greywind, Syldar, Darren Eadermath, and a woman we come to know as Hollia Thornton. Ms. Greywind and Hollia seem to have beef, but agree with Darren that something must be done about the Redbrands. Eula runs laps on the upper balcony, eventually spotting a dwarven woman with silver purple hair, presumably Grista Thornbolt. She leaves and soon after Qualeen Alderleaf, daughter of Brom, arrives and encourages action. Harben is scared, but the council places a bounty on Redbrand's leader, the Glass Staff. We visit the Alderleaf tobacco farm with its whitewashed farmhouse and Brom, Qualeen, and son Carp (husband died on travel). Qualeen hosts, Thedward shows Carp 'magic', Carp tells of his adventures over the wall. Carp leads us to where he saw the Redbrands. Thedward scouts a cave entrance that leads under Tresidore manor. We return to the farm and give Carp a Dismemberist Badge. Back in town things feel closed with word spreading about the Red Brands. We swing by the shrine to Temora, but we don't see Sister Greyel. '''Episode 8''' - '''[https://drive.google.com/file/d/1S977OFnCxdfcpDxF_frgXi37YdHtG5KQ/view?usp=sharing Audio Episode: Honest Men & Dark Holes]''' - We head to the Inn for an early rest before the evening assault. Before we leave, the locals (Toblin, Darran, Leinein, Hollia, and Darby) come with a captured Red Brand named Threz, having dispatched 4 more as they left the Sleeping Giant. The locals are hurt but nothing serious. Threz has a neck tattoo of a spider and tells us he has seen things worse than death. He tries to escape, but Eula knocks him out. We take the Red Brand cloaks and Threz and head to the cave. We leave Threz at the cave entrance tied to a tree and gagged. Entering, we follow a long tunnel and find a large cave with a charm, stone pillars, and rope bridges. It smells faintly of decaying flesh and feels cursed. A large, floating green eye comes around and stares at us. We quickly move down a hall and find two doors. The first opens to a group of bugbear Red Brand. Niri closes the door and breaks the lock, and Thedward wedges his staff in there and runs to the other door. He finds four ruffians playing cards, and throws the whole scene against the far wall with a thunderclap! The rest of the party charges in and make quick work of them. The party spreads out as Zrac wants to fight the bugbears, Thedward, Arabella, and Niri find a lab and office then head back to the cursed cavern, and Eula finds a secret door. Worried that Eula is not following, Niri and Arabella go back to the lab as the bugbears break free and Eula finds hidden way back to the cavern. Thedward is left jauntily nonplussed. As the bugbears charge into the cavern, Zrac, Thedward, and Eula meet them and Niri and Arabella soon join also finding the passage. The fighting is fierce with Zrac, Niri, and Eula being wounded as two bugbears fall. The third retreats and Eula and Zrac give chase. They bring it down, but not before Eula is knocked unconscious. Zrac gives her one of Eula's potions, and the party reconvenes in the thoroughly smashed ruffian lounge. '''Episode 9''' - '''[https://drive.google.com/file/d/1mmWLZGAMnhO6IA29zS4SR_vBLW2xjlmS/view?usp=sharing Audio Episode: The Aftermath of a Battle with a Yakety Sax]''' - We regroup, talk Arabella down from her crisis of faith, remote cremate a goblin, and then take a short rest in the Glass Staff's office / studio apartment. We find a chest with some stones, spells, and sgold and some books about Neverwinter Wood. Niri etches her name into the desk. Zrac gives a brief lesson in tactics. Exploring onward, we find orc-made weapons, a trap door, crypts with spreading oak trees, and a jail. Our 'new recruit' routine fails so we must fight two Red Brand guards and their skeleton friends. Thed falls to a slashing ruffian, but Arabella keeps him stable while holding off the skeletons. We free Mirna Drendrr and her two teenage girls, but husband Thel the blonde is missing. We get them out, avoiding the monster in the giant cavern that seems to be eating the bugbear corpses. We continue our search the Glass Staff, and find a pit trap, a storage room with a large cistern (Eula takes a bath and finds a secret cache), and a side room with two sleeping ruffians. Despite Thedward's impressive performance as a middle manager, we fail to get any more information. We find double doors that lead out into the Manor ruins over looking Phandalin. We check on Threz and find he has escaped. We walk into town, and Toblin tells us that Iarno showed up and then left town. Arabella tells him that Iarno is the Glass Staff! === Chapter 3? === '''Episode 10''' - '''[https://drive.google.com/file/d/1KYY8QJWRSbdXIq_EWwj_OoCUX1JVbXtq/view?usp=share_link Audio Episode: Chasing the Glasstaff]''' - We meet with Syldar in a room at the Stone Hill Inn. He says he caught Iarno with two ruffians last night. Iarno cast a spell on him and then left town towards the Triboar. Niri and Zrac get some horses ready (Stevie, Eddie, Jimmy, and Hendrix) while Arabella, Thedward, and Eula go visit the Sleeping Giant. They find Grista drunk over (drunk and hungover) and desolate about the "boys" leaving her. Grista throws up on Arabella as Arabella tries to console her (just like with Sister Lacrimosa). The party reunites and rides after the Glass Staff. We find the body of Threz and barely find where the Glass Staff left the Triboar Trail and headed north towards Neverwinter Woods, but with a combination of tracking, perception, animal handling, and thoughts and prayers, as night falls we can see a campfire a few miles ahead. We rest for the night to attack in the morning. On watch, Eula and Zrac hear a heavy beast to the north. Eula sends Finnick and finds a giant creater with white-feathers and a beak. Finnick leads it towards the Glass Staff's camp. Thedward and Arabella take over, and notice the distant fire go out. Thedward gives Arabella one question(s), and shares that Thedward's farents were Brewers, had no siblings but had lots of family around, taught himself the lute and was then instructed by a master bard. Fortunately nearby pack of wolves is uninterested in conversation and moves past. Niri takes over and tends to the horses and scouts the big beast's trail. In the morning, we notice how we've grown and changed. Niri introduces a baby Drake named Hector, Arabella feels she can better tend to the party's wounds, Eula is even more compelling, Thedward has a presence in the back of his mind, and Zrac was seen talking to a shimmer. We cross a stream and enter the denseness of the otherworldly Neverwinter Woods. We find the Glass Staff's campsite and signs of a dead ruffian, a horse dragged off, and another horse leaving to the North. We follow to a rocky incline difficult for our steeds. Zrac and Eula climb up to get a look and find a stone staircase leading up to castle with seven towers and a rider entering the door. 74d56b08fac28adc7177520e6dd4707ab2acd318 160 159 2023-04-01T17:55:51Z 2600:1700:6804:350:2D5E:A53D:4A50:1F4C 0 /* Chapter 3? */ wikitext text/x-wiki Previous: [[Chapter 1 - On the High Road]] '''Episode 5''' - We first stop by Barthan's general store to drop off goods, do some shopping, and meet Elmer Barthan. Thedward leads the way to the Lion Shield guild where we meet guildmaster Ms. Leinein Greywind and tell her about the lost goods. Our last stop for the day is Stone Hill Inn with barkeep Toblin Stone Hill. We dine with Syldar and discuss ways to challenge the fiendish Red Brands. He head to bed and try to keep a good watch but Eula get's smashed and Zrac sleeps hard. In the morning, we split up to talk to some folks. On their way Arabella, Niri, and Thedward see some Red Brand kill an elderly halfing! '''Episode 6''' - Thedward, Niri, and Arabella call out the Red Brand and things quickly escalate. Thedward and Niri quickly drop one with arrow and thunder, Arabella and Niri drop another with sacred flame and arrow. The Red Brand struggle to deal damage, but are able to take down Thedward. Elsewhere, Zrac and Eula realize something is happening and show up as Niri drops a third. The last looks to run, but a dagger from Eula and a javelin from Zrac bring it down. The Red Brand have some funds, strange potion and dice, and black spider tattoos. As the dust settles, a crowd gathers including Syldar and town master Harben Wester. Harben berates us for the violence, but the elderly halfling, Brom Alderleaf, revived thanks to Arabella and Niri, testifies that the Red Brand wanted to find Brom's grandson and got murderous. Syldar convinces Harden to convene the council. We show Syldar the black spider tattoos, then head to Edermath orchard. Edermath welcomes us after we explain of the fight and Brom's survival. He tells us about the Sleeping Giant and the Order of the Gauntlet. We tell him about the town council meeting and escort him there. There's a work board in front with a job about Orcs near Worven Tor. '''Episode 7''' - '''[https://drive.google.com/file/d/1wEb_SykWRy8TZEWPTuUh6S_ulkE-96ki/view?usp=sharing Audio Episode: Town Councils & Sleeping Giants]''' - The group observes the town council meeting of Harben, Ms. Greywind, Syldar, Darren Eadermath, and a woman we come to know as Hollia Thornton. Ms. Greywind and Hollia seem to have beef, but agree with Darren that something must be done about the Redbrands. Eula runs laps on the upper balcony, eventually spotting a dwarven woman with silver purple hair, presumably Grista Thornbolt. She leaves and soon after Qualeen Alderleaf, daughter of Brom, arrives and encourages action. Harben is scared, but the council places a bounty on Redbrand's leader, the Glass Staff. We visit the Alderleaf tobacco farm with its whitewashed farmhouse and Brom, Qualeen, and son Carp (husband died on travel). Qualeen hosts, Thedward shows Carp 'magic', Carp tells of his adventures over the wall. Carp leads us to where he saw the Redbrands. Thedward scouts a cave entrance that leads under Tresidore manor. We return to the farm and give Carp a Dismemberist Badge. Back in town things feel closed with word spreading about the Red Brands. We swing by the shrine to Temora, but we don't see Sister Greyel. '''Episode 8''' - '''[https://drive.google.com/file/d/1S977OFnCxdfcpDxF_frgXi37YdHtG5KQ/view?usp=sharing Audio Episode: Honest Men & Dark Holes]''' - We head to the Inn for an early rest before the evening assault. Before we leave, the locals (Toblin, Darran, Leinein, Hollia, and Darby) come with a captured Red Brand named Threz, having dispatched 4 more as they left the Sleeping Giant. The locals are hurt but nothing serious. Threz has a neck tattoo of a spider and tells us he has seen things worse than death. He tries to escape, but Eula knocks him out. We take the Red Brand cloaks and Threz and head to the cave. We leave Threz at the cave entrance tied to a tree and gagged. Entering, we follow a long tunnel and find a large cave with a charm, stone pillars, and rope bridges. It smells faintly of decaying flesh and feels cursed. A large, floating green eye comes around and stares at us. We quickly move down a hall and find two doors. The first opens to a group of bugbear Red Brand. Niri closes the door and breaks the lock, and Thedward wedges his staff in there and runs to the other door. He finds four ruffians playing cards, and throws the whole scene against the far wall with a thunderclap! The rest of the party charges in and make quick work of them. The party spreads out as Zrac wants to fight the bugbears, Thedward, Arabella, and Niri find a lab and office then head back to the cursed cavern, and Eula finds a secret door. Worried that Eula is not following, Niri and Arabella go back to the lab as the bugbears break free and Eula finds hidden way back to the cavern. Thedward is left jauntily nonplussed. As the bugbears charge into the cavern, Zrac, Thedward, and Eula meet them and Niri and Arabella soon join also finding the passage. The fighting is fierce with Zrac, Niri, and Eula being wounded as two bugbears fall. The third retreats and Eula and Zrac give chase. They bring it down, but not before Eula is knocked unconscious. Zrac gives her one of Eula's potions, and the party reconvenes in the thoroughly smashed ruffian lounge. '''Episode 9''' - '''[https://drive.google.com/file/d/1mmWLZGAMnhO6IA29zS4SR_vBLW2xjlmS/view?usp=sharing Audio Episode: The Aftermath of a Battle with a Yakety Sax]''' - We regroup, talk Arabella down from her crisis of faith, remote cremate a goblin, and then take a short rest in the Glass Staff's office / studio apartment. We find a chest with some stones, spells, and sgold and some books about Neverwinter Wood. Niri etches her name into the desk. Zrac gives a brief lesson in tactics. Exploring onward, we find orc-made weapons, a trap door, crypts with spreading oak trees, and a jail. Our 'new recruit' routine fails so we must fight two Red Brand guards and their skeleton friends. Thed falls to a slashing ruffian, but Arabella keeps him stable while holding off the skeletons. We free Mirna Drendrr and her two teenage girls, but husband Thel the blonde is missing. We get them out, avoiding the monster in the giant cavern that seems to be eating the bugbear corpses. We continue our search the Glass Staff, and find a pit trap, a storage room with a large cistern (Eula takes a bath and finds a secret cache), and a side room with two sleeping ruffians. Despite Thedward's impressive performance as a middle manager, we fail to get any more information. We find double doors that lead out into the Manor ruins over looking Phandalin. We check on Threz and find he has escaped. We walk into town, and Toblin tells us that Iarno showed up and then left town. Arabella tells him that Iarno is the Glass Staff! === Chapter 3? === '''Episode 10''' - '''[https://drive.google.com/file/d/1KYY8QJWRSbdXIq_EWwj_OoCUX1JVbXtq/view?usp=share_link Audio Episode: Chasing the Glasstaff]''' - We meet with Syldar in a room at the Stone Hill Inn. He says he caught Iarno with two ruffians last night. Iarno cast a spell on him and then left town towards the Triboar. We tell him about Red Bran hideout. Niri and Zrac get some horses ready (Stevie, Eddie, Jimmy, and Hendrix) while Arabella, Thedward, and Eula go visit the Sleeping Giant. They find Grista drunk over (drunk and hungover) and desolate about the "boys" leaving her. Grista throws up on Arabella as Arabella tries to console her (just like with Sister Lacrimosa). The party reunites and rides after the Glass Staff. We find the body of Threz and barely find where the Glass Staff left the Triboar Trail and headed north towards Neverwinter Woods, but with a combination of tracking, perception, animal handling, and thoughts and prayers, as night falls, we can see a campfire a few miles ahead. We rest for the night to attack in the morning. On watch, Eula and Zrac hear a heavy beast to the north. Eula sends Finnick and finds a giant creature with white feathers and a beak. Finnick leads it towards the Glass Staff's camp. Thedward and Arabella take over and notice the distant fire go out. Thedward gives Arabella one question(s) and shares that Thedward's parents were Brewers, had no siblings but had lots of family around, taught himself the lute, and was then instructed by a master bard. Fortunately, a nearby pack of wolves is uninterested in conversation and moves past. Niri takes over and tends to the horses and scouts the big beast's trail. In the morning, we notice how we've grown and changed. Niri introduces a baby Drake named Hector, Arabella feels she can better tend to the party's wounds, Eula is even more compelling, Thedward has a presence in the back of his mind, and Zrac was seen talking to a shimmer. We cross a stream and enter the denseness of the otherworldly Neverwinter Woods. We find the Glass Staff's campsite and signs of a dead ruffian, a horse dragged off, and another horse leaving to the North. We follow to a rocky incline difficult for our steeds. Zrac and Eula climb up to get a look and find a stone staircase leading up to the castle with seven towers and a rider entering the door. 12118a1b46950c7bf8f75bae0f9f4d5335fb7d10 163 160 2023-04-29T03:36:52Z 108.242.46.241 0 wikitext text/x-wiki Previous: [[Chapter 1 - On the High Road]] '''Episode 5''' - We first stop by Barthan's general store to drop off goods, do some shopping, and meet Elmer Barthan. Thedward leads the way to the Lion Shield guild where we meet guildmaster Ms. Leinein Greywind and tell her about the lost goods. Our last stop for the day is Stone Hill Inn with barkeep Toblin Stone Hill. We dine with Syldar and discuss ways to challenge the fiendish Red Brands. He head to bed and try to keep a good watch but Eula get's smashed and Zrac sleeps hard. In the morning, we split up to talk to some folks. On their way Arabella, Niri, and Thedward see some Red Brand kill an elderly halfing! '''Episode 6''' - Thedward, Niri, and Arabella call out the Red Brand and things quickly escalate. Thedward and Niri quickly drop one with arrow and thunder, Arabella and Niri drop another with sacred flame and arrow. The Red Brand struggle to deal damage, but are able to take down Thedward. Elsewhere, Zrac and Eula realize something is happening and show up as Niri drops a third. The last looks to run, but a dagger from Eula and a javelin from Zrac bring it down. The Red Brand have some funds, strange potion and dice, and black spider tattoos. As the dust settles, a crowd gathers including Syldar and town master Harben Wester. Harben berates us for the violence, but the elderly halfling, Brom Alderleaf, revived thanks to Arabella and Niri, testifies that the Red Brand wanted to find Brom's grandson and got murderous. Syldar convinces Harden to convene the council. We show Syldar the black spider tattoos, then head to Edermath orchard. Edermath welcomes us after we explain of the fight and Brom's survival. He tells us about the Sleeping Giant and the Order of the Gauntlet. We tell him about the town council meeting and escort him there. There's a work board in front with a job about Orcs near Worven Tor. '''Episode 7''' - '''[https://drive.google.com/file/d/1wEb_SykWRy8TZEWPTuUh6S_ulkE-96ki/view?usp=sharing Audio Episode: Town Councils & Sleeping Giants]''' - The group observes the town council meeting of Harben, Ms. Greywind, Syldar, Darren Eadermath, and a woman we come to know as Hollia Thornton. Ms. Greywind and Hollia seem to have beef, but agree with Darren that something must be done about the Redbrands. Eula runs laps on the upper balcony, eventually spotting a dwarven woman with silver purple hair, presumably Grista Thornbolt. She leaves and soon after Qualeen Alderleaf, daughter of Brom, arrives and encourages action. Harben is scared, but the council places a bounty on Redbrand's leader, the Glass Staff. We visit the Alderleaf tobacco farm with its whitewashed farmhouse and Brom, Qualeen, and son Carp (husband died on travel). Qualeen hosts, Thedward shows Carp 'magic', Carp tells of his adventures over the wall. Carp leads us to where he saw the Redbrands. Thedward scouts a cave entrance that leads under Tresidore manor. We return to the farm and give Carp a Dismemberist Badge. Back in town things feel closed with word spreading about the Red Brands. We swing by the shrine to Temora, but we don't see Sister Greyel. '''Episode 8''' - '''[https://drive.google.com/file/d/1S977OFnCxdfcpDxF_frgXi37YdHtG5KQ/view?usp=sharing Audio Episode: Honest Men & Dark Holes]''' - We head to the Inn for an early rest before the evening assault. Before we leave, the locals (Toblin, Darran, Leinein, Hollia, and Darby) come with a captured Red Brand named Threz, having dispatched 4 more as they left the Sleeping Giant. The locals are hurt but nothing serious. Threz has a neck tattoo of a spider and tells us he has seen things worse than death. He tries to escape, but Eula knocks him out. We take the Red Brand cloaks and Threz and head to the cave. We leave Threz at the cave entrance tied to a tree and gagged. Entering, we follow a long tunnel and find a large cave with a charm, stone pillars, and rope bridges. It smells faintly of decaying flesh and feels cursed. A large, floating green eye comes around and stares at us. We quickly move down a hall and find two doors. The first opens to a group of bugbear Red Brand. Niri closes the door and breaks the lock, and Thedward wedges his staff in there and runs to the other door. He finds four ruffians playing cards, and throws the whole scene against the far wall with a thunderclap! The rest of the party charges in and make quick work of them. The party spreads out as Zrac wants to fight the bugbears, Thedward, Arabella, and Niri find a lab and office then head back to the cursed cavern, and Eula finds a secret door. Worried that Eula is not following, Niri and Arabella go back to the lab as the bugbears break free and Eula finds hidden way back to the cavern. Thedward is left jauntily nonplussed. As the bugbears charge into the cavern, Zrac, Thedward, and Eula meet them and Niri and Arabella soon join also finding the passage. The fighting is fierce with Zrac, Niri, and Eula being wounded as two bugbears fall. The third retreats and Eula and Zrac give chase. They bring it down, but not before Eula is knocked unconscious. Zrac gives her one of Eula's potions, and the party reconvenes in the thoroughly smashed ruffian lounge. '''Episode 9''' - '''[https://drive.google.com/file/d/1mmWLZGAMnhO6IA29zS4SR_vBLW2xjlmS/view?usp=sharing Audio Episode: The Aftermath of a Battle with a Yakety Sax]''' - We regroup, talk Arabella down from her crisis of faith, remote cremate a goblin, and then take a short rest in the Glass Staff's office / studio apartment. We find a chest with some stones, spells, and sgold and some books about Neverwinter Wood. Niri etches her name into the desk. Zrac gives a brief lesson in tactics. Exploring onward, we find orc-made weapons, a trap door, crypts with spreading oak trees, and a jail. Our 'new recruit' routine fails so we must fight two Red Brand guards and their skeleton friends. Thed falls to a slashing ruffian, but Arabella keeps him stable while holding off the skeletons. We free Mirna Drendrr and her two teenage girls, but husband Thel the blonde is missing. We get them out, avoiding the monster in the giant cavern that seems to be eating the bugbear corpses. We continue our search the Glass Staff, and find a pit trap, a storage room with a large cistern (Eula takes a bath and finds a secret cache), and a side room with two sleeping ruffians. Despite Thedward's impressive performance as a middle manager, we fail to get any more information. We find double doors that lead out into the Manor ruins over looking Phandalin. We check on Threz and find he has escaped. We walk into town, and Toblin tells us that Iarno showed up and then left town. Arabella tells him that Iarno is the Glass Staff! Next: [[Chapter 3 - Cragmaw Hassle]] a6d552e70d54fa63a72705d649f234116e02ef50 Group Stuff 0 14 155 147 2023-03-19T00:09:53Z 2600:1700:6804:350:DF4:F5D2:81CE:93C0 0 wikitext text/x-wiki '''Items:''' * Jade toad statuette with golden eyes (Niri) * Tiny gold earring set with a ruby (Thedward) * Eyepatch made of black leather with semiprecious stones * Bag of stones: 5 Carnelians (5x10g), 2 peridot (2x15g), 1 pearl (100g) * [[Media:Albrek_Letter.png|Spider Queen's letter to Albrek]] (Arabella) '''Funds (to be divvied up):''' Exchange rate: 1 Gold = 2 Electrum = 10 Silver = 100 Copper * Copper: 89 (17 each, 4 left) * Silver: 113 (22 each, 3 left) * Electrum: 60 (12 each) * Gold: 65 (A carries 50) (13 each) Could give 38e and 14c back to the town. '''Records''' * + 38e and 14c from local captured redbrand * + 15g, 22e, 88s, 75c from first bit in Tresidor Manor * + 25s from jailkeeper ruffian * + 50g from cistern (A carries) '''Archives''' * Added 9 EP, 6 GP, and 10 CP. Found on goblin attackers (11/9/22) * Added 80 GP, 110 SP, 622 CP, Found in Clarg's Cavern * Settled up 1/12/23, divided 86g, 9e, 110S, 633C 8dce85a9e326f93f736d6b90c412e0070a30f485 170 155 2023-05-15T14:08:12Z 2600:6C44:F7F:5F00:8D03:AE44:F45B:8212 0 wikitext text/x-wiki '''Items:''' * Jade toad statuette with golden eyes (Niri) * Tiny gold earring set with a ruby (Thedward) * Eyepatch made of black leather with semiprecious stones * Bag of stones: 5 Carnelians (5x10g), 2 peridot (2x15g), 1 pearl (100g) * [[Media:Albrek_Letter.png|Spider Queen's letter to Albrek]] (Arabella) * 5 Carnelians (5x10g) from Iarno * Iarno's Staff (oddly shaped carved wood with crystalline) (SOMEONE HAS?) * 3 health potions from Groll's room (SOMEONE HAS?) '''Funds (to be divvied up):''' Exchange rate: 1 Gold = 2 Electrum = 10 Silver = 100 Copper * Copper: 139 (27 each, 4 left) * Silver: 433 (86 each, 3 left) * Electrum: 220 (44 each) * Gold: 168 (A carries 50) (33 each, 3 left) Could give 38e and 14c back to the town. '''Records''' * + 38e and 14c from local captured redbrand * + 15g, 22e, 88s, 75c from first bit in Tresidor Manor * + 25s from jailkeeper ruffian * + 50g from cistern (A carries) * + 100g, 100s from Iarno's pouch * + 3g, 50cp from Goblin * + 220sp, 160 ep from Groll's bed '''Archives''' * Added 9 EP, 6 GP, and 10 CP. Found on goblin attackers (11/9/22) * Added 80 GP, 110 SP, 622 CP, Found in Clarg's Cavern * Settled up 1/12/23, divided 86g, 9e, 110S, 633C * Added 103g, 160e, 320s, and 50c from Cragmaw castle 11254049c5f3748f145fccc7808bbad18c580234 Places and Maps 0 7 158 143 2023-04-01T15:43:03Z Tlscherer 2 wikitext text/x-wiki Also see [[Factions and NPCs]]. = Sword Coast [https://www.dndbeyond.com/attachments/3/41/lmop2.jpg (Map)] = The west coast of Faerun [https://www.dndbeyond.com/attachments/1/442/scag00-04map.jpg (Map)]. Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that use the sea for trade. For most who care about such things, the area is delimited by Neverwinter in the north and Baldur’s Gate in the south, but territory farther to the north and south that isn’t under the sway of a more influential power is usually also included in descriptions of the Sword Coast. == The High Road == Main road along Sword Coast. Darby says there is danger of robberies and bandits. == Triboar Trail == Connects the High Road to Triboar. Even more dangerous than the High Road. === Cragmaw camp === Cave near a stream 2 miles NW of Triboar trail ambush point. The bunk space is on the left, leader Clarg the Bugbear is on the right. == Phandalin [https://media.dndbeyond.com/compendium-images/lmop/M14LHJMMQhUuZ46S/map-2.1-Phandalin-player.jpg (Map)] == Phandalin is now a rough-and-tumble frontier town. Off the Triboar trail to the south. More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors from the horrific battles, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. === Stone Hill Inn === Run by '''Toblin Stone Hill'''. Specialties are Apple Brandy and Cobalt Sweat. === Barthan's General Store === Run by '''Elmer Barthan'''. === Lion Shield Guild === Proprietor '''Ms. Leinein Greywind''' === Miner's Exchange === '''Hollia Thornton''' leads the Miner's guild. Knew Grista. === Eatermath Orchard === An extremely ordered and organized orchard with nothing out of place. The owner '''Darren Eatermath''' lives in a sparse, militaristic house. Darren was a member of the Order of the Gauntlet. === Townmaster's Hall === A building with a red clay shingle roof and a bell tower. The domain of '''Harben Wester''', the measly town master. === Tresidore Manor === One of the original states that was decimated by the orcs, goblins, and hobgoblins. Farmers sometimes gather stone from the ruins, otherwise thought to be abandoned. '''Albrek''' went to check it out 4 days ago. === Temora Shrine === Shrine to the goddess of Luck. Built by '''Sister Greyel''', who has a small home behind the shrine. "Fortune favors the Bold". === Sleeping Giant === Bar and hangout of the Red Brand. Run by the surly '''Grista Thornbolt''', who used to be a miner. Grista opened a mine with her husband, he ran off after six months. She bordered up the mine, opened the Sleeping giant. She has a grudge on everything and everyone. The Inn itself is groady, used to have a dirty brown cloak as the door until Thedward yanked it down. === Alderleaf Farm === Tobacco farm and home to '''Brom''', his daughter-in-law '''Qualeen''', and her son '''Carp'''. Qualeen's husband died of plague on travels, is buried by the fieldstone wall. Offers apple cider, fresh milk, well water, and hidden ale. '''Carp''' establishes code words to run (Faram) and hide (Solaray) and shows us where he has seen the Redbrands. == Neverwinter Woods == === Cragmaw Castle === 20 Miles NE of Triboar trail. Home to King Groll and the Cragmaw clan. 554f531ac9078127b32ecb28a07355af3df67d46 Main Page 0 1 161 134 2023-04-29T03:35:20Z 108.242.46.241 0 /* Campaign */ wikitext text/x-wiki = World = [[History]] [[Factions and NPCs]] [[Enemies]] [[Religion and Deities]] [[Places and Maps]] = Party = [[Quests]] [[PCs]] [[Group Stuff]] = Campaign = [[Chapter 1 - On the High Road]] [[Chapter 2 - Welcome to Red Brandalin]] [[Chapter 3 - Cragmaw Hassle]] = Notes and Resources = [[House Rules and Expectations]] [[Achievements and Awards]] [https://drive.google.com/drive/u/0/folders/1vpZ3vNZkt2_uQ32rt0fO651SIwRzVUS1 DM Recaps] [https://docs.google.com/document/d/14TE1CWm5oLzdGJhuT0nb1hAiPR04mEN4u426K6Lttr0/edit#heading=h.wtakqmcm7dez# Zrac's Session Notes] = Miraheze = [[Help]] 4a8e37cab319d27aa701519cd1c9d7a76f86f671 Chapter 3 - Cragmaw Hassle 0 26 164 2023-04-29T03:41:38Z 108.242.46.241 0 Created page with "Previous: [[Chapter 2 - Welcome to Red Brandalin]] '''Episode 10''' - '''[https://drive.google.com/file/d/1KYY8QJWRSbdXIq_EWwj_OoCUX1JVbXtq/view?usp=share_link Audio Episode: Chasing the Glasstaff]''' - We meet with Syldar in a room at the Stone Hill Inn. He says he caught Iarno with two ruffians last night. Iarno cast a spell on him and then left town towards the Triboar. We tell him about Red Bran hideout. Niri and Zrac get some horses ready (Stevie, Eddie, Jimmy, and..." wikitext text/x-wiki Previous: [[Chapter 2 - Welcome to Red Brandalin]] '''Episode 10''' - '''[https://drive.google.com/file/d/1KYY8QJWRSbdXIq_EWwj_OoCUX1JVbXtq/view?usp=share_link Audio Episode: Chasing the Glasstaff]''' - We meet with Syldar in a room at the Stone Hill Inn. He says he caught Iarno with two ruffians last night. Iarno cast a spell on him and then left town towards the Triboar. We tell him about Red Bran hideout. Niri and Zrac get some horses ready (Stevie, Eddie, Jimmy, and Hendrix) while Arabella, Thedward, and Eula go visit the Sleeping Giant. They find Grista drunk over (drunk and hungover) and desolate about the "boys" leaving her. Grista throws up on Arabella as Arabella tries to console her (just like with Sister Lacrimosa). The party reunites and rides after the Glass Staff. We find the body of Threz and barely find where the Glass Staff left the Triboar Trail and headed north towards Neverwinter Woods, but with a combination of tracking, perception, animal handling, and thoughts and prayers, as night falls, we can see a campfire a few miles ahead. We rest for the night to attack in the morning. On watch, Eula and Zrac hear a heavy beast to the north. Eula sends Finnick and finds a giant creature with white feathers and a beak. Finnick leads it towards the Glass Staff's camp. Thedward and Arabella take over and notice the distant fire go out. Thedward gives Arabella one question(s) and shares that Thedward's parents were Brewers, had no siblings but had lots of family around, taught himself the lute, and was then instructed by a master bard. Fortunately, a nearby pack of wolves is uninterested in conversation and moves past. Niri takes over and tends to the horses and scouts the big beast's trail. In the morning, we notice how we've grown and changed. Niri introduces a baby Drake named Hector, Arabella feels she can better tend to the party's wounds, Eula is even more compelling, Thedward has a presence in the back of his mind, and Zrac was seen talking to a shimmer. We cross a stream and enter the denseness of the otherworldly Neverwinter Woods. We find the Glass Staff's campsite and signs of a dead ruffian, a horse dragged off, and another horse leaving to the North. We follow to a rocky incline difficult for our steeds. Zrac and Eula climb up to get a look and find a stone staircase leading up to the castle with seven towers and a rider entering the door. '''Episode 11''' 97ba4442301999ee7f062dd9ac15dfdbd93270e9 165 164 2023-04-29T04:15:22Z 108.242.46.241 0 wikitext text/x-wiki Previous: [[Chapter 2 - Welcome to Red Brandalin]] '''Episode 10''' - '''[https://drive.google.com/file/d/1KYY8QJWRSbdXIq_EWwj_OoCUX1JVbXtq/view?usp=share_link Audio Episode: Chasing the Glasstaff]''' - We meet with Syldar in a room at the Stone Hill Inn. He says he caught Iarno with two ruffians last night. Iarno cast a spell on him and then left town towards the Triboar. We tell him about Red Bran hideout. Niri and Zrac get some horses ready (Stevie, Eddie, Jimmy, and Hendrix) while Arabella, Thedward, and Eula go visit the Sleeping Giant. They find Grista drunk over (drunk and hungover) and desolate about the "boys" leaving her. Grista throws up on Arabella as Arabella tries to console her (just like with Sister Lacrimosa). The party reunites and rides after the Glass Staff. We find the body of Threz and barely find where the Glass Staff left the Triboar Trail and headed north towards Neverwinter Woods, but with a combination of tracking, perception, animal handling, and thoughts and prayers, as night falls, we can see a campfire a few miles ahead. We rest for the night to attack in the morning. On watch, Eula and Zrac hear a heavy beast to the north. Eula sends Finnick and finds a giant creature with white feathers and a beak. Finnick leads it towards the Glass Staff's camp. Thedward and Arabella take over and notice the distant fire go out. Thedward gives Arabella one question(s) and shares that Thedward's parents were Brewers, had no siblings but had lots of family around, taught himself the lute, and was then instructed by a master bard. Fortunately, a nearby pack of wolves is uninterested in conversation and moves past. Niri takes over and tends to the horses and scouts the big beast's trail. In the morning, we notice how we've grown and changed. Niri introduces a baby Drake named Hector, Arabella feels she can better tend to the party's wounds, Eula is even more compelling, Thedward has a presence in the back of his mind, and Zrac was seen talking to a shimmer. We cross a stream and enter the denseness of the otherworldly Neverwinter Woods. We find the Glass Staff's campsite and signs of a dead ruffian, a horse dragged off, and another horse leaving to the North. We follow to a rocky incline difficult for our steeds. Zrac and Eula climb up to get a look and find a stone staircase leading up to the castle with seven towers and a rider entering the door. '''Episode 11''' Eula and Zrac tell the party of their discovery. After Niri confirms Owlbears prefer nocturnal hunting, we leave the horses tied up off the path. The castle has seven crumbling towers, walls overgrown with ivy walls, and darkened arrow slits. We stick to the woods and circle the castle finding several entrance points: front gate, collapsed wall, side stair door. Eula checks the side stairway, and with kitchen noises coming from the nearby arrow slit she "easily" takes care of the lock and waves the rest of the group to sneak in. Seeing no one, we explore our options: a curtain leads to the collapsed wall on the other side of the castle; two doors to the left, one presumable to a kitchen and the second to a defaced chapel—likely to drarf god Moradin—and a side chamber with three goblins praising Mablubiyet; a door to the right where two goblins harass a caged owlbear. We opt for the later and charge in, Arabella finishing the first goblin with her dark magic and Eula finishing the second with a bolt through its skull. Niri kinds keys to the owlbear prison, and Zrac moves the goblin bodies within reach of the owlbear for snacking. Niri checks the next door and hears voices arguing about a map and the name Groll. Eula calls to them as a Goblin, and Iarno (aka Glass Staff) and a big wolf come to check what's going on. Eula's dagger, electrified by Niri's dear Henri, drops the wolf, and Arabella and Zrac end Iarno. Thedward sets a Cloud of Daggers for the next attackers and Niri is able to glance someone in the next room and place a mark on them. We wait for another to come, but no one does. Zrac steps up into the daggers and yells, "Dinner is going to be late." A voice responds, "Drop your weapons or I'll kill the dwarf!". 59302e5c8101757a3f221131a734646144a90a08 166 165 2023-04-29T04:18:45Z 108.242.46.241 0 wikitext text/x-wiki Previous: [[Chapter 2 - Welcome to Red Brandalin]] '''Episode 10''' - '''[https://drive.google.com/file/d/1KYY8QJWRSbdXIq_EWwj_OoCUX1JVbXtq/view?usp=share_link Audio Episode: Chasing the Glasstaff]''' - We meet with Syldar in a room at the Stone Hill Inn. He says he caught Iarno with two ruffians last night. Iarno cast a spell on him and then left town towards the Triboar. We tell him about Red Bran hideout. Niri and Zrac get some horses ready (Stevie, Eddie, Jimmy, and Hendrix) while Arabella, Thedward, and Eula go visit the Sleeping Giant. They find Grista drunk over (drunk and hungover) and desolate about the "boys" leaving her. Grista throws up on Arabella as Arabella tries to console her (just like with Sister Lacrimosa). The party reunites and rides after the Glass Staff. We find the body of Threz and barely find where the Glass Staff left the Triboar Trail and headed north towards Neverwinter Woods, but with a combination of tracking, perception, animal handling, and thoughts and prayers, as night falls, we can see a campfire a few miles ahead. We rest for the night to attack in the morning. On watch, Eula and Zrac hear a heavy beast to the north. Eula sends Finnick and finds a giant creature with white feathers and a beak. Finnick leads it towards the Glass Staff's camp. Thedward and Arabella take over and notice the distant fire go out. Thedward gives Arabella one question(s) and shares that Thedward's parents were Brewers, had no siblings but had lots of family around, taught himself the lute, and was then instructed by a master bard. Fortunately, a nearby pack of wolves is uninterested in conversation and moves past. Niri takes over and tends to the horses and scouts the big beast's trail. In the morning, we notice how we've grown and changed. Niri introduces a baby Drake named Hector, Arabella feels she can better tend to the party's wounds, Eula is even more compelling, Thedward has a presence in the back of his mind, and Zrac was seen talking to a shimmer. We cross a stream and enter the denseness of the otherworldly Neverwinter Woods. We find the Glass Staff's campsite and signs of a dead ruffian, a horse dragged off, and another horse leaving to the North. We follow to a rocky incline difficult for our steeds. Zrac and Eula climb up to get a look and find a stone staircase leading up to the castle with seven towers and a rider entering the door. '''Episode 11''' - Eula and Zrac tell the party of their discovery. After Niri confirms Owlbears prefer nocturnal hunting, we leave the horses tied off the path. The castle has seven crumbling towers, walls overgrown with ivy walls, and darkened arrow slits. We stick to the woods and circle the castle finding several entrance points: the front gate, a collapsed wall, and the side stair door. Eula checks the side stairway, and with kitchen noises coming from the nearby arrow slit, she "easily" takes care of the lock and waves the rest of the group to sneak in. Seeing no one, we explore our options: a curtain leads to the collapsed wall on the other side of the castle; two doors to the left, one presumable to a kitchen and the second to a defaced chapel—likely to dwarf god Moradin—and a side chamber with three goblins praising Mablubiyet; a door to the right where two goblins harass a caged owlbear. We opt for the latter and charge in, Arabella finishing the first goblin with her dark magic and Eula finishing the second with a bolt through its skull. Niri kinds keys to the owlbear prison, and Zrac moves the goblin bodies within reach of the owlbear for snacking. Niri checks the next door and hears voices arguing about a map and the name Groll. Eula calls to them as a Goblin, and Iarno (aka Glass Staff) and a big wolf come to check what's going on. Eula's dagger, electrified by Niri's dear Henri, drops the wolf, and Arabella and Zrac end Iarno. Thedward sets a Cloud of Daggers for the next attackers, and Niri glimpses someone in the next room and places a mark on them. We wait for another to come, but no one does. Zrac steps up into the daggers and yells, "Dinner is going to be late." A voice responds, "Drop your weapons, or I'll kill the dwarf!". fe9cc0cc430a15dce5c667260fc169d1cb1f1449 167 166 2023-04-30T19:22:25Z The Digital Dungeon Master 6 wikitext text/x-wiki Previous: [[Chapter 2 - Welcome to Red Brandalin]] '''Episode 10''' - '''[https://drive.google.com/file/d/1KYY8QJWRSbdXIq_EWwj_OoCUX1JVbXtq/view?usp=share_link Audio Episode: Chasing the Glasstaff]''' - We meet with Syldar in a room at the Stone Hill Inn. He says he caught Iarno with two ruffians last night. Iarno cast a spell on him and then left town towards the Triboar. We tell him about Red Bran hideout. Niri and Zrac get some horses ready (Stevie, Eddie, Jimmy, and Hendrix) while Arabella, Thedward, and Eula go visit the Sleeping Giant. They find Grista drunk over (drunk and hungover) and desolate about the "boys" leaving her. Grista throws up on Arabella as Arabella tries to console her (just like with Sister Lacrimosa). The party reunites and rides after the Glass Staff. We find the body of Threz and barely find where the Glass Staff left the Triboar Trail and headed north towards Neverwinter Woods, but with a combination of tracking, perception, animal handling, and thoughts and prayers, as night falls, we can see a campfire a few miles ahead. We rest for the night to attack in the morning. On watch, Eula and Zrac hear a heavy beast to the north. Eula sends Finnick and finds a giant creature with white feathers and a beak. Finnick leads it towards the Glass Staff's camp. Thedward and Arabella take over and notice the distant fire go out. Thedward gives Arabella one question(s) and shares that Thedward's parents were Brewers, had no siblings but had lots of family around, taught himself the lute, and was then instructed by a master bard. Fortunately, a nearby pack of wolves is uninterested in conversation and moves past. Niri takes over and tends to the horses and scouts the big beast's trail. In the morning, we notice how we've grown and changed. Niri introduces a baby Drake named Hector, Arabella feels she can better tend to the party's wounds, Eula is even more compelling, Thedward has a presence in the back of his mind, and Zrac was seen talking to a shimmer. We cross a stream and enter the denseness of the otherworldly Neverwinter Woods. We find the Glass Staff's campsite and signs of a dead ruffian, a horse dragged off, and another horse leaving to the North. We follow to a rocky incline difficult for our steeds. Zrac and Eula climb up to get a look and find a stone staircase leading up to the castle with seven towers and a rider entering the door. '''Episode 11''' - '''[https://drive.google.com/file/d/1OpCde1wKCHzra3Z2bKAziAjGXIrn24RM/view?usp=sharing Audio Episode: Infiltrating Cragmaw Castle]''' - Eula and Zrac tell the party of their discovery. After Niri confirms Owlbears prefer nocturnal hunting, we leave the horses tied off the path. The castle has seven crumbling towers, walls overgrown with ivy walls, and darkened arrow slits. We stick to the woods and circle the castle finding several entrance points: the front gate, a collapsed wall, and the side stair door. Eula checks the side stairway, and with kitchen noises coming from the nearby arrow slit, she "easily" takes care of the lock and waves the rest of the group to sneak in. Seeing no one, we explore our options: a curtain leads to the collapsed wall on the other side of the castle; two doors to the left, one presumable to a kitchen and the second to a defaced chapel—likely to dwarf god Moradin—and a side chamber with three goblins praising Mablubiyet; a door to the right where two goblins harass a caged owlbear. We opt for the latter and charge in, Arabella finishing the first goblin with her dark magic and Eula finishing the second with a bolt through its skull. Niri kinds keys to the owlbear prison, and Zrac moves the goblin bodies within reach of the owlbear for snacking. Niri checks the next door and hears voices arguing about a map and the name Groll. Eula calls to them as a Goblin, and Iarno (aka Glass Staff) and a big wolf come to check what's going on. Eula's dagger, electrified by Niri's dear Henri, drops the wolf, and Arabella and Zrac end Iarno. Thedward sets a Cloud of Daggers for the next attackers, and Niri glimpses someone in the next room and places a mark on them. We wait for another to come, but no one does. Zrac steps up into the daggers and yells, "Dinner is going to be late." A voice responds, "Drop your weapons, or I'll kill the dwarf!". 7fd6dd76b1ccf6253ae2f8332ad2859f2bd7b6ae 168 167 2023-04-30T21:36:13Z 75.6.182.240 0 wikitext text/x-wiki Previous: [[Chapter 2 - Welcome to Red Brandalin]] '''Episode 10''' - '''[https://drive.google.com/file/d/1KYY8QJWRSbdXIq_EWwj_OoCUX1JVbXtq/view?usp=share_link Audio Episode: Chasing the Glasstaff]''' - We meet with Syldar in a room at the Stone Hill Inn. He says he caught Iarno with two ruffians last night. Iarno cast a spell on him and then left town towards the Triboar. We tell him about Red Bran hideout. Niri and Zrac get some horses ready (Stevie, Eddie, Jimmy, and Hendrix) while Arabella, Thedward, and Eula go visit the Sleeping Giant. They find Grista drunk over (drunk and hungover) and desolate about the "boys" leaving her. Grista throws up on Arabella as Arabella tries to console her (just like with Sister Lacrimosa). The party reunites and rides after the Glass Staff. We find the body of Threz and barely find where the Glass Staff left the Triboar Trail and headed north towards Neverwinter Woods, but with a combination of tracking, perception, animal handling, and thoughts and prayers, as night falls, we can see a campfire a few miles ahead. We rest for the night to attack in the morning. On watch, Eula and Zrac hear a heavy beast to the north. Eula sends Finnick and finds a giant creature with white feathers and a beak. Finnick leads it towards the Glass Staff's camp. Thedward and Arabella take over and notice the distant fire go out. Thedward gives Arabella one question(s) and shares that Thedward's parents were Brewers, had no siblings but had lots of family around, taught himself the lute, and was then instructed by a master bard. Fortunately, a nearby pack of wolves is uninterested in conversation and moves past. Niri takes over and tends to the horses and scouts the big beast's trail. In the morning, we notice how we've grown and changed. Niri introduces a baby Drake named Hector, Arabella feels she can better tend to the party's wounds, Eula is even more compelling, Thedward has a presence in the back of his mind, and Zrac was seen talking to a shimmer. We cross a stream and enter the denseness of the otherworldly Neverwinter Woods. We find the Glass Staff's campsite and signs of a dead ruffian, a horse dragged off, and another horse leaving to the North. We follow to a rocky incline difficult for our steeds. Zrac and Eula climb up to get a look and find a stone staircase leading up to the castle with seven towers and a rider entering the door. '''Episode 11''' - '''[https://drive.google.com/file/d/1OpCde1wKCHzra3Z2bKAziAjGXIrn24RM/view?usp=sharing Audio Episode: Infiltrating Cragmaw Castle]''' - Eula and Zrac tell the party of their discovery. After Niri confirms Owlbears prefer nocturnal hunting, we leave the horses tied off the path. The castle has seven crumbling towers, walls overgrown with ivy walls, and darkened arrow slits. We stick to the woods and circle the castle finding several entrance points: the front gate, a collapsed wall, and the side stair door. Eula checks the side stairway, and with kitchen noises coming from the nearby arrow slit, she "easily" takes care of the lock and waves the rest of the group to sneak in. Seeing no one, we explore our options: a curtain leads to the collapsed wall on the other side of the castle; two doors to the left, one presumable to a kitchen and the second to a defaced chapel—likely to dwarf god Moradin—and a side chamber with three goblins praising Mablubiyet; a door to the right where two goblins harass a caged owlbear. We opt for the latter and charge in, Arabella finishing the first goblin with her dark magic and Eula finishing the second with a bolt through its skull. Niri kinds keys to the owlbear prison, and Zrac moves the goblin bodies within reach of the owlbear for snacking. Niri checks the next door and hears voices arguing about a map and the name Groll. Eula calls to them as a Goblin, and Iarno (aka Glass Staff) and a big wolf come to check what's going on. Eula's dagger, electrified by Niri's dear Hector, drops the wolf, and Arabella and Zrac end Iarno. Thedward sets a Cloud of Daggers for the next attackers, and Niri glimpses someone in the next room and places a mark on them. We wait for another to come, but no one does. Zrac steps up into the daggers and yells, "Dinner is going to be late." A voice responds, "Drop your weapons, or I'll kill the dwarf!". c97d54ec5322b8fe9ea3ce1aac8ac0d6c2e9ce71 169 168 2023-05-15T05:32:29Z 2600:6C44:F7F:5F00:8D03:AE44:F45B:8212 0 wikitext text/x-wiki Previous: [[Chapter 2 - Welcome to Red Brandalin]] '''Episode 10''' - '''[https://drive.google.com/file/d/1KYY8QJWRSbdXIq_EWwj_OoCUX1JVbXtq/view?usp=share_link Audio Episode: Chasing the Glasstaff]''' - We meet with Syldar in a room at the Stone Hill Inn. He says he caught Iarno with two ruffians last night. Iarno cast a spell on him and then left town towards the Triboar. We tell him about Red Bran hideout. Niri and Zrac get some horses ready (Stevie, Eddie, Jimmy, and Hendrix) while Arabella, Thedward, and Eula go visit the Sleeping Giant. They find Grista drunk over (drunk and hungover) and desolate about the "boys" leaving her. Grista throws up on Arabella as Arabella tries to console her (just like with Sister Lacrimosa). The party reunites and rides after the Glass Staff. We find the body of Threz and barely find where the Glass Staff left the Triboar Trail and headed north towards Neverwinter Woods, but with a combination of tracking, perception, animal handling, and thoughts and prayers, as night falls, we can see a campfire a few miles ahead. We rest for the night to attack in the morning. On watch, Eula and Zrac hear a heavy beast to the north. Eula sends Finnick and finds a giant creature with white feathers and a beak. Finnick leads it towards the Glass Staff's camp. Thedward and Arabella take over and notice the distant fire go out. Thedward gives Arabella one question(s) and shares that Thedward's parents were Brewers, had no siblings but had lots of family around, taught himself the lute, and was then instructed by a master bard. Fortunately, a nearby pack of wolves is uninterested in conversation and moves past. Niri takes over and tends to the horses and scouts the big beast's trail. In the morning, we notice how we've grown and changed. Niri introduces a baby Drake named Hector, Arabella feels she can better tend to the party's wounds, Eula is even more compelling, Thedward has a presence in the back of his mind, and Zrac was seen talking to a shimmer. We cross a stream and enter the denseness of the otherworldly Neverwinter Woods. We find the Glass Staff's campsite and signs of a dead ruffian, a horse dragged off, and another horse leaving to the North. We follow to a rocky incline difficult for our steeds. Zrac and Eula climb up to get a look and find a stone staircase leading up to the castle with seven towers and a rider entering the door. '''Episode 11''' - '''[https://drive.google.com/file/d/1OpCde1wKCHzra3Z2bKAziAjGXIrn24RM/view?usp=sharing Audio Episode: Infiltrating Cragmaw Castle]''' - Eula and Zrac tell the party of their discovery. After Niri confirms Owlbears prefer nocturnal hunting, we leave the horses tied off the path. The castle has seven crumbling towers, walls overgrown with ivy walls, and darkened arrow slits. We stick to the woods and circle the castle finding several entrance points: the front gate, a collapsed wall, and the side stair door. Eula checks the side stairway, and with kitchen noises coming from the nearby arrow slit, she "easily" takes care of the lock and waves the rest of the group to sneak in. Seeing no one, we explore our options: a curtain leads to the collapsed wall on the other side of the castle; two doors to the left, one presumable to a kitchen and the second to a defaced chapel—likely to dwarf god Moradin—and a side chamber with three goblins praising Mablubiyet; a door to the right where two goblins harass a caged owlbear. We opt for the latter and charge in, Arabella finishing the first goblin with her dark magic and Eula finishing the second with a bolt through its skull. Niri kinds keys to the owlbear prison, and Zrac moves the goblin bodies within reach of the owlbear for snacking. Niri checks the next door and hears voices arguing about a map and the name Groll. A bugbear yells "Viereth, your master owes me payment!". Eula calls to them as a Goblin, and Iarno (aka Glass Staff) and a big wolf come to check what's going on. Eula's dagger, electrified by Niri's dear Hector, drops the wolf, and Arabella and Zrac end Iarno. Thedward sets a Cloud of Daggers for the next attackers, and Niri glimpses someone in the next room and places a mark on them. We wait for another to come, but no one does. Zrac steps up into the daggers and yells, "Dinner is going to be late." A voice responds, "Drop your weapons, or I'll kill the dwarf!". '''Episode 12''' - Thedward strides into the room with only his lute in hand and finds King Groll - a larger, older bugbear with an iron-capped tooth and a large meat-cleaver - and a tall female figure - presumably Viereth - standing over an unresponsive dwarf. "No weapons," he tells them, encouraging others to do the same. Arabella drops her dagger and moves in behind Thedward and casts spare the dying on the dwarf and attempts but fails to charm the King. Zrac decides to give diplomacy a chance and moves the bodies of the wolf and Iarno to block the door behind them. Niri creeps up close enough to get a look and then suddenly appears behind Viereth holding a dagger to her throat. Groll responds by slamming his cleaver into Gundren, and all hell breaks loose. Viereth quickly transforms into a fox, escaping Niri's grip and running across the room. Niri slashes at her and then then quickly shoots an arrow into the fleeing fox. Viereth tumbles forward and then launches upward as a crow, darting through an arrow slit. Groll is struck by Eula's booming blade, Arabella's guiding bolt, and Zrac's handaxe, as Thedward magically brings a tale to Groll's mind. Groll strikes at Eula, but his strength is largely blunted by some spiritual force. Eula strikes again with a dagger charged by Hector's breath. Seeing his opportunity, Thedward dashes behind Groll and smacks his royal ass, magically draining Groll's life as the tale in Groll's mind becomes his reality. Goblins begin pounding down the rear door, so the group goes to the door to meet them and tell them that Groll has fallen. They don't believe it and break down the door to fire arrows. Arabella, Thedward, and Eula hold the first charge, and the rest scatter when Zrac comes and tosses Groll's head. With no immediate threat, the group tries to wake the dwarf and quickly goes through the king's quarters. The former fails, but the latter reveals some loot and a map under the king's bed! The group makes plans to leave but first discusses what to do about the captive owlbear. Niri tries to connect with it, but it swipes at her and, in doing so, knocks the cell door clear of its hinges! 22c47ba09ad93c95fd4a62fbd8708a769af96e8f 171 169 2023-06-17T17:17:23Z 2600:6C44:F7F:2900:55D5:BFBF:8303:2F6C 0 wikitext text/x-wiki Previous: [[Chapter 2 - Welcome to Red Brandalin]] '''Episode 10''' - '''[https://drive.google.com/file/d/1KYY8QJWRSbdXIq_EWwj_OoCUX1JVbXtq/view?usp=share_link Audio Episode: Chasing the Glasstaff]''' - We meet with Syldar in a room at the Stone Hill Inn. He says he caught Iarno with two ruffians last night. Iarno cast a spell on him and then left town towards the Triboar. We tell him about Red Bran hideout. Niri and Zrac get some horses ready (Stevie, Eddie, Jimmy, and Hendrix) while Arabella, Thedward, and Eula go visit the Sleeping Giant. They find Grista drunk over (drunk and hungover) and desolate about the "boys" leaving her. Grista throws up on Arabella as Arabella tries to console her (just like with Sister Lacrimosa). The party reunites and rides after the Glass Staff. We find the body of Threz and barely find where the Glass Staff left the Triboar Trail and headed north towards Neverwinter Woods, but with a combination of tracking, perception, animal handling, and thoughts and prayers, as night falls, we can see a campfire a few miles ahead. We rest for the night to attack in the morning. On watch, Eula and Zrac hear a heavy beast to the north. Eula sends Finnick and finds a giant creature with white feathers and a beak. Finnick leads it towards the Glass Staff's camp. Thedward and Arabella take over and notice the distant fire go out. Thedward gives Arabella one question(s) and shares that Thedward's parents were Brewers, had no siblings but had lots of family around, taught himself the lute, and was then instructed by a master bard. Fortunately, a nearby pack of wolves is uninterested in conversation and moves past. Niri takes over and tends to the horses and scouts the big beast's trail. In the morning, we notice how we've grown and changed. Niri introduces a baby Drake named Hector, Arabella feels she can better tend to the party's wounds, Eula is even more compelling, Thedward has a presence in the back of his mind, and Zrac was seen talking to a shimmer. We cross a stream and enter the denseness of the otherworldly Neverwinter Woods. We find the Glass Staff's campsite and signs of a dead ruffian, a horse dragged off, and another horse leaving to the North. We follow to a rocky incline difficult for our steeds. Zrac and Eula climb up to get a look and find a stone staircase leading up to the castle with seven towers and a rider entering the door. '''Episode 11''' - '''[https://drive.google.com/file/d/1OpCde1wKCHzra3Z2bKAziAjGXIrn24RM/view?usp=sharing Audio Episode: Infiltrating Cragmaw Castle]''' - Eula and Zrac tell the party of their discovery. After Niri confirms Owlbears prefer nocturnal hunting, we leave the horses tied off the path. The castle has seven crumbling towers, walls overgrown with ivy walls, and darkened arrow slits. We stick to the woods and circle the castle finding several entrance points: the front gate, a collapsed wall, and the side stair door. Eula checks the side stairway, and with kitchen noises coming from the nearby arrow slit, she "easily" takes care of the lock and waves the rest of the group to sneak in. Seeing no one, we explore our options: a curtain leads to the collapsed wall on the other side of the castle; two doors to the left, one presumable to a kitchen and the second to a defaced chapel—likely to dwarf god Moradin—and a side chamber with three goblins praising Mablubiyet; a door to the right where two goblins harass a caged owlbear. We opt for the latter and charge in, Arabella finishing the first goblin with her dark magic and Eula finishing the second with a bolt through its skull. Niri kinds keys to the owlbear prison, and Zrac moves the goblin bodies within reach of the owlbear for snacking. Niri checks the next door and hears voices arguing about a map and the name Groll. A bugbear yells "Viereth, your master owes me payment!". Eula calls to them as a Goblin, and Iarno (aka Glass Staff) and a big wolf come to check what's going on. Eula's dagger, electrified by Niri's dear Hector, drops the wolf, and Arabella and Zrac end Iarno. Thedward sets a Cloud of Daggers for the next attackers, and Niri glimpses someone in the next room and places a mark on them. We wait for another to come, but no one does. Zrac steps up into the daggers and yells, "Dinner is going to be late." A voice responds, "Drop your weapons, or I'll kill the dwarf!". '''Episode 12''' - Thedward strides into the room with only his lute in hand and finds King Groll - a larger, older bugbear with an iron-capped tooth and a large meat-cleaver - and a tall female figure - presumably Viereth - standing over an unresponsive dwarf. "No weapons," he tells them, encouraging others to do the same. Arabella drops her dagger and moves in behind Thedward and casts spare the dying on the dwarf and attempts but fails to charm the King. Zrac decides to give diplomacy a chance and moves the bodies of the wolf and Iarno to block the door behind them. Niri creeps up close enough to get a look and then suddenly appears behind Viereth holding a dagger to her throat. Groll responds by slamming his cleaver into Gundren, and all hell breaks loose. Viereth quickly transforms into a fox, escaping Niri's grip and running across the room. Niri slashes at her and then then quickly shoots an arrow into the fleeing fox. Viereth tumbles forward and then launches upward as a crow, darting through an arrow slit. Groll is struck by Eula's booming blade, Arabella's guiding bolt, and Zrac's handaxe, as Thedward magically brings a tale to Groll's mind. Groll strikes at Eula, but his strength is largely blunted by some spiritual force. Eula strikes again with a dagger charged by Hector's breath. Seeing his opportunity, Thedward dashes behind Groll and smacks his royal ass, magically draining Groll's life as the tale in Groll's mind becomes his reality. Goblins begin pounding down the rear door, so the group goes to the door to meet them and tell them that Groll has fallen. They don't believe it and break down the door to fire arrows. Arabella, Thedward, and Eula hold the first charge, and the rest scatter when Zrac comes and tosses Groll's head. With no immediate threat, the group tries to wake the dwarf and quickly goes through the king's quarters. The former fails, but the latter reveals some loot and a map under the king's bed! The group makes plans to leave but first discusses what to do about the captive owlbear. Niri tries to connect with it, but it swipes at her and, in doing so, knocks the cell door clear of its hinges! '''Episode 13''' - The Owlbear is free! It pounces on Niri, attacking her with beak and claw. Thedward quickly reads a scroll of fireball, searing the owlbear, and runs back towards the side entrance we had come in by. The owlbear chases after him, biting Thedward and knocking him down the stairs. Thedward rolls over, groaning, and casts dissonant whispers, causing the owlbear to flee back the way it came. Arabella goes out the back to go get the horses, so Zrac, Eula, and Niri are struggling with lifting Gundren when they hear the owlbear approaching. Niri heads out the back expecting the others to follow, but Eula readies her crossbow and tactically jumps onto the table shouting orders(ish), and Zrac pulls a bookshelf to brace the door. The owlbear smashes through wood and books, but just as it breaks through, Eula staggers it with a precision shot. As it stumbles forward, Zrac brings his great axe down on its head, knocking it unconscious. Meanwhile, Thedward and Arabella meet towards the front of the castle when a pack of goblins and hobgoblins, the castle's remaining denizens, come out the front door and give chase. Arabella hands Thedward a healing potion to down as they run, and good things as both are hit by an arrow. As they make it down the embankment, Niri catches up and returns fire with Eula, Zrac, and an unconscious Gundren jumping down from the back exit and following behind. Will they all make their escape? Will anyone of them?? 706b2d4e8db1f12e803ae3c055daff73160153c3 172 171 2023-06-17T17:21:36Z 2600:6C44:F7F:2900:55D5:BFBF:8303:2F6C 0 wikitext text/x-wiki Previous: [[Chapter 2 - Welcome to Red Brandalin]] '''Episode 10''' - '''[https://drive.google.com/file/d/1KYY8QJWRSbdXIq_EWwj_OoCUX1JVbXtq/view?usp=share_link Audio Episode: Chasing the Glasstaff]''' - We meet with Syldar in a room at the Stone Hill Inn. He says he caught Iarno with two ruffians last night. Iarno cast a spell on him and then left town towards the Triboar. We tell him about Red Bran hideout. Niri and Zrac get some horses ready (Stevie, Eddie, Jimmy, and Hendrix) while Arabella, Thedward, and Eula go visit the Sleeping Giant. They find Grista drunk over (drunk and hungover) and desolate about the "boys" leaving her. Grista throws up on Arabella as Arabella tries to console her (just like with Sister Lacrimosa). The party reunites and rides after the Glass Staff. We find the body of Threz and barely find where the Glass Staff left the Triboar Trail and headed north towards Neverwinter Woods, but with a combination of tracking, perception, animal handling, and thoughts and prayers, as night falls, we can see a campfire a few miles ahead. We rest for the night to attack in the morning. On watch, Eula and Zrac hear a heavy beast to the north. Eula sends Finnick and finds a giant creature with white feathers and a beak. Finnick leads it towards the Glass Staff's camp. Thedward and Arabella take over and notice the distant fire go out. Thedward gives Arabella one question(s) and shares that Thedward's parents were Brewers, had no siblings but had lots of family around, taught himself the lute, and was then instructed by a master bard. Fortunately, a nearby pack of wolves is uninterested in conversation and moves past. Niri takes over and tends to the horses and scouts the big beast's trail. In the morning, we notice how we've grown and changed. Niri introduces a baby Drake named Hector, Arabella feels she can better tend to the party's wounds, Eula is even more compelling, Thedward has a presence in the back of his mind, and Zrac was seen talking to a shimmer. We cross a stream and enter the denseness of the otherworldly Neverwinter Woods. We find the Glass Staff's campsite and signs of a dead ruffian, a horse dragged off, and another horse leaving to the North. We follow to a rocky incline difficult for our steeds. Zrac and Eula climb up to get a look and find a stone staircase leading up to the castle with seven towers and a rider entering the door. '''Episode 11''' - '''[https://drive.google.com/file/d/1OpCde1wKCHzra3Z2bKAziAjGXIrn24RM/view?usp=sharing Audio Episode: Infiltrating Cragmaw Castle]''' - Eula and Zrac tell the party of their discovery. After Niri confirms Owlbears prefer nocturnal hunting, we leave the horses tied off the path. The castle has seven crumbling towers, walls overgrown with ivy walls, and darkened arrow slits. We stick to the woods and circle the castle finding several entrance points: the front gate, a collapsed wall, and the side stair door. Eula checks the side stairway, and with kitchen noises coming from the nearby arrow slit, she "easily" takes care of the lock and waves the rest of the group to sneak in. Seeing no one, we explore our options: a curtain leads to the collapsed wall on the other side of the castle; two doors to the left, one presumable to a kitchen and the second to a defaced chapel—likely to dwarf god Moradin—and a side chamber with three goblins praising Mablubiyet; a door to the right where two goblins harass a caged owlbear. We opt for the latter and charge in, Arabella finishing the first goblin with her dark magic and Eula finishing the second with a bolt through its skull. Niri kinds keys to the owlbear prison, and Zrac moves the goblin bodies within reach of the owlbear for snacking. Niri checks the next door and hears voices arguing about a map and the name Groll. A bugbear yells "Viereth, your master owes me payment!". Eula calls to them as a Goblin, and Iarno (aka Glass Staff) and a big wolf come to check what's going on. Eula's dagger, electrified by Niri's dear Hector, drops the wolf, and Arabella and Zrac end Iarno. Thedward sets a Cloud of Daggers for the next attackers, and Niri glimpses someone in the next room and places a mark on them. We wait for another to come, but no one does. Zrac steps up into the daggers and yells, "Dinner is going to be late." A voice responds, "Drop your weapons, or I'll kill the dwarf!". '''Episode 12''' - Thedward strides into the room with only his lute in hand and finds King Groll - a larger, older bugbear with an iron-capped tooth and a large meat-cleaver - and a tall female figure - presumably Viereth - standing over an unresponsive dwarf. "No weapons," he tells them, encouraging others to do the same. Arabella drops her dagger and moves in behind Thedward and casts spare the dying on the dwarf and attempts but fails to charm the King. Zrac decides to give diplomacy a chance and moves the bodies of the wolf and Iarno to block the door behind them. Niri creeps up close enough to get a look and then suddenly appears behind Viereth holding a dagger to her throat. Groll responds by slamming his cleaver into Gundren, and all hell breaks loose. Viereth quickly transforms into a fox, escaping Niri's grip and running across the room. Niri slashes at her and then then quickly shoots an arrow into the fleeing fox. Viereth tumbles forward and then launches upward as a crow, darting through an arrow slit. Groll is struck by Eula's booming blade, Arabella's guiding bolt, and Zrac's handaxe, as Thedward magically brings a tale to Groll's mind. Groll strikes at Eula, but his strength is largely blunted by some spiritual force. Eula strikes again with a dagger charged by Hector's breath. Seeing his opportunity, Thedward dashes behind Groll and smacks his royal ass, magically draining Groll's life as the tale in Groll's mind becomes his reality. Goblins begin pounding down the rear door, so the group goes to the door to meet them and tell them that Groll has fallen. They don't believe it and break down the door to fire arrows. Arabella, Thedward, and Eula hold the first charge, and the rest scatter when Zrac comes and tosses Groll's head. With no immediate threat, the group tries to wake the dwarf and quickly goes through the king's quarters. The former fails, but the latter reveals some loot and a map under the king's bed! The group makes plans to leave but first discusses what to do about the captive owlbear. Niri tries to connect with it, but it swipes at her and, in doing so, knocks the cell door clear of its hinges! '''Episode 13''' - The Owlbear is free! It pounces on Niri, attacking her with beak and claw. Thedward quickly reads a scroll of fireball, searing the owlbear, and runs back towards the side entrance we had come in by. The owlbear chases after him, biting Thedward and knocking him down the stairs. Thedward rolls over, groaning, and casts dissonant whispers, causing the owlbear to flee back the way it came. Arabella goes out the back to go get the horses, so Zrac, Eula, and Niri are struggling with lifting Gundren when they hear the owlbear approaching. Niri heads out the back expecting the others to follow, but Eula readies her crossbow and tactically jumps onto the table shouting orders(ish), and Zrac pulls a bookshelf to brace the door. The owlbear smashes through wood and books, but just as it breaks through, Eula staggers it with a precision shot. As it stumbles forward, Zrac brings his great axe down on its head, knocking it unconscious. Meanwhile, Thedward and Arabella meet towards the front of the castle when a pack of goblins and hobgoblins, the castle's remaining denizens, come out the front door and give chase. Arabella hands Thedward a healing potion to down as they run, and good things as both are hit by an arrow. As they make it down the embankment, Niri catches up and returns fire with Eula, Zrac, and an unconscious Gundren jumping down from the back exit and following behind. Will they all make their escape? Will anyone of them?? 023dbbe838dceb01deb37d99a9147fb2e6a9ce7d